One other minor suggestion -- it would be great to be able to turn on/off the fog separately from the...uh...little particles slowly floating upward(?) I suspect that would be a huge change at this late date, but I just thought I'd throw it out there. For something like Ravenloft, I'd probably prefer to use the fog by itself.
That said, it is absolutely awesome to have these emitters in the tiles rather than in placeable models. So I'm certainly not complaining!
Modifié par invisig0th, 28 août 2010 - 10:00 .