Author Topic: Wild Woods tileset  (Read 15086 times)

Legacy_Guest_invisig0th_*

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Wild Woods tileset
« Reply #105 on: August 25, 2010, 09:30:28 pm »


               

_six wrote...
FYI the wooden bridge is painted using the Road crosser across Water.

As it should be. Well done!
               
               

               


                     Modifié par invisig0th, 25 août 2010 - 08:30 .
                     
                  


            

Legacy_Fizzbang of Arion

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Wild Woods tileset
« Reply #106 on: August 28, 2010, 09:44:46 am »


               Love the tileset....stunning...but, trying to work out how to drop the emitters?
Can someone point me in the direction to do it?

thanks
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #107 on: August 28, 2010, 03:20:43 pm »


               

Fizzbang of Arion wrote...

Love the tileset....stunning...but, trying to work out how to drop the emitters?
Can someone point me in the direction to do it?

If you select the tiles that you want to remove the emitters from, then right click and open 'properties' you can disable them by turning the anim loops off.
               
               

               
            

Legacy_Estelindis

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Wild Woods tileset
« Reply #108 on: August 28, 2010, 05:31:21 pm »


               Just took a look at the latest version of this.  It is utterly stunning.  Seriously, there are no words for the beauty and atmosphere of this set!  I'll just post pics of my exploration instead.  <3  thank="" you,="">

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Legacy_Fizzbang of Arion

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Wild Woods tileset
« Reply #109 on: August 28, 2010, 05:32:37 pm »


               Many thanks...finally found that out myself. :-)



I have to say...this is an exceptional piece of work...If you expanded the wildlands tileset to contain more cliffs and and many of the Grass Rural features...I'd easily use your tiles solely for my entire module...



Good Work.
               
               

               
            

Legacy_Jez_fr

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Wild Woods tileset
« Reply #110 on: August 28, 2010, 06:18:23 pm »


               woah, beautyfull screenies Este OO

I know i'm not being very constructive here, but damn this set is gorgeous Six '<img'>



               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #111 on: August 28, 2010, 06:19:51 pm »


               *swoons at the flattery*

An update on how the water is coming along... Frankly I don't think the raise/lower support for the water is the prettiest thing in the set, but chances are once I have all the tiles in place it should look a lot better (the screenshot here uses only a small number of terrain combinations, so might look a little square edged).

http://nwn1cc.com/si...pit/woodswater2
               
               

               


                     Modifié par _six, 28 août 2010 - 05:20 .
                     
                  


            

Legacy_Fizzbang of Arion

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Wild Woods tileset
« Reply #112 on: August 28, 2010, 07:06:29 pm »


               I love your Wild lands tiles.....Are you planning on doing any more on that tileset?
Edging those at present is hard without the cliff faces.

Is it possible to use the cliff faces from the wild woods on the wild lands...and those gorgeous bridges etc.
               
               

               


                     Modifié par Fizzbang of Arion, 28 août 2010 - 06:09 .
                     
                  


            

Legacy_Guest_invisig0th_*

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Wild Woods tileset
« Reply #113 on: August 28, 2010, 10:59:58 pm »


               One other minor suggestion -- it would be great to be able to turn on/off the fog separately from the...uh...little particles slowly floating upward(?) I suspect that would be a huge change at this late date, but I just thought I'd throw it out there. For something like Ravenloft, I'd probably prefer to use the fog by itself.

That said, it is absolutely awesome to have these emitters in the tiles rather than in placeable models. So I'm certainly not complaining!
               
               

               


                     Modifié par invisig0th, 28 août 2010 - 10:00 .
                     
                  


            

Legacy_Fizzbang of Arion

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« Reply #114 on: August 29, 2010, 12:02:36 am »


               You can switch it off...select all the tiles that have it....right click, uncheck anomation.

Reread your last post...sorry..ignore this one...I see what you mean npw.
               
               

               


                     Modifié par Fizzbang of Arion, 28 août 2010 - 11:04 .
                     
                  


            

Legacy_Just a ghost

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Wild Woods tileset
« Reply #115 on: September 05, 2010, 05:57:59 pm »


               I can't seem to download the latest version (0.5). It kinda locks after you get the save dialog and then only downloads about 40-70 Kb after a long pause.
               
               

               
            

Legacy_Invisig0th

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Wild Woods tileset
« Reply #116 on: September 05, 2010, 10:05:43 pm »


               This may or may not be the problem you are having, but NWVault has been a little flaky with the downloads for the past week or two. Try again later.
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #117 on: September 06, 2010, 02:02:28 am »


               The file isn't hosted by the vault so that should be any issue. Actually no files on the server will download past the first few kilobytes, so it's possible that it's hit its download or bandwith limit. I'll have to find an alternate location for the time being, presumably the vault itself, which I'm not entirely keen on.
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #118 on: September 06, 2010, 02:20:00 am »


               Download link fixed.
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #119 on: September 10, 2010, 05:07:10 pm »


               Wild Woods v0.6 released!

Check it out on the vault or download here


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