Author Topic: Wild Woods tileset  (Read 15067 times)

Legacy__six

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Wild Woods tileset
« on: July 13, 2010, 11:18:07 pm »


               Download v0.7 here

Allow me to be the first to post regarding a CC project here - the thread continuing from here on the old forum.

'Posted  'Posted  'Posted  'Posted  'Posted

I've spent the last month or so working on a new woodlands tileset that you can download from the vault in it's infancy here - it's already in a very useable state with no known bugs. It currently includes detailed woods and meadows terrain as well as roads, streams, chasms (with chasm-floor streams) emitter based special effects that can be turned off in toolset, tilefading foliage, and features/groups including thatched houses, natural features and ruins. Planned additions for the future include high cliff terrain as well as sloping raise/lower for natural and varied landscapes, tilegroups for an elven village and water terrain.

...and more importantly, I'm always looking for feedback and ideas for new stuff to work on and add. Cheers!
               
               

               


                     Modifié par _six, 04 février 2011 - 10:37 .
                     
                  


            

Legacy_diavlen

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Wild Woods tileset
« Reply #1 on: July 14, 2010, 03:21:00 am »


               Beautiful stuff!
               
               

               
            

Legacy_TlTl

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« Reply #2 on: July 14, 2010, 06:09:37 am »


               nice
               
               

               
            

Legacy_QNecron

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« Reply #3 on: July 14, 2010, 04:15:23 pm »


               Great tileset 6, we'll soon be adding it to our module for our forests. Been dreading getting to those areas as there wasn't a forest tileset I liked... until now!
               
               

               
            

Legacy_LordJared88

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« Reply #4 on: July 14, 2010, 05:13:32 pm »


               Looking good, man.  Excited to see those cliffs you've been working on as well as the raise / lower.  By any chance will we be seeing slopes on the raise / lower?
               
               

               
            

Legacy__six

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« Reply #5 on: July 14, 2010, 05:59:58 pm »


               

LordJared88 wrote...

Looking good, man.  Excited to see those cliffs you've been working on as well as the raise / lower.  By any chance will we be seeing slopes on the raise / lower?


The raise/lower will be entirely slopes akin to the TNO tileset. There is unlikely be any 'ridge' crosser, however, though you will eventually be able to use raise/lower slopes along the edge of cliffs and chasms to create what look to be very interesting and varied landscapes compared to what the original NWN forest tileset is capable of.

The raise/lower won't be in the next release as the work to create a Cliffs terrain that can interact fully with the Chasms is quite extensive, and I'd like to get a release out every two weeks or so if I can, but I have planned out the basics of every tile. The only thing I've not decided is whether raise/lower height should be 2 metres (slightly. gentle) or 3 (slightly steep). If only 2.5 was an option... ':whistle:'
               
               

               
            

Legacy_LordJared88

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« Reply #6 on: July 14, 2010, 08:06:07 pm »


               Sounds exciting.  Looking forward to your updates.
               
               

               
            

Legacy__six

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« Reply #7 on: July 15, 2010, 03:34:56 am »


               Tentatively demonstrating the first few cliffs tiles...
               
               

               
            

Legacy_AndarianTD

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« Reply #8 on: July 15, 2010, 12:26:21 pm »


               Nice! It looks like I may have another tileset to add to Sanctum 3. '<img'> I have a series of wild / woodland areas to build for it I was going to need to select tilesets for soon. This looks like it may be versatile enough for the whole set.
               
               

               
            

Legacy_Frith5

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« Reply #9 on: July 18, 2010, 07:05:52 pm »


               Great stuff, _six. I'm really awestruck by how nice those ravines (chasms) look in-game. And the fallen tree bridge is perfect too.

Another suggestion is for something I've never really seen in any other tileset for some reason. Maybe there are problems implementing this, but here goes:

River tiles. These tiles would possibly be in two flavors, river-edge and river-water. Using them alongside each other, one could make a river as wide as desired, or as narrow as two tiles (by not painting a river-water tile between the two river-edge tiles. I've tried many techniques to simulate a river, but none really work that well. Along with the flowing water fx available, river tiles could really help out in this respect.

A few groups/features, such as river-pool, river-islet, rapids, and the ubiquitous bridges, would really do a lot too.

So, there you have it. Maybe this thread is not really the right place to ask, but I know you value feedback and suggestions (hence the ravines suggestion on the other boards).  I've not messed around with tileset creation more than a few hours, so if there's a reason this sort of feature is missing, I'll understand.

Thanks for all your work!

JFK
               
               

               
            

Legacy__six

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« Reply #10 on: July 19, 2010, 06:55:05 pm »


               Thanks for the input, Frith. Any suggestions on the type of bridges you'd like to see implemented? I was thinking along the lines of whats in TNO but I'd like to find some kind of unique slant to put on them too - hopefully I'll be adding bridges to the Chasms in this week's update which I'm just starting in earnest and I'm still unsure as to what they're going to look like...
               
               

               


                     Modifié par _six, 19 juillet 2010 - 05:56 .
                     
                  


            

Legacy_QNecron

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« Reply #11 on: July 19, 2010, 07:07:09 pm »


               Something like this www.peopleandplaces.us/bridges/seal01.jpg would be kinda cool for a bridge.
               
               

               
            

Legacy__six

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« Reply #12 on: July 19, 2010, 07:51:02 pm »


               

QNecron wrote...

Something like this www.peopleandplaces.us/bridges/seal01.jpg would be kinda cool for a bridge.


Interesting, and actually quite a lot like koramodo's covered bridge's for the Bioware forest tileset. I must confess I've never seen such a bridge construction in reality myself, and have a sneaking suspicion its more of a semi-recent American thing, but I'll look into adding something like that as a secondary bridge system. However, for the primary road bridges  I'm pretty set on stone ones for the minute.

The chasm bridges I'm currently working on are based on Glenfinnan Viaduct around Fort William in Scotland (which you might recognize from being used in the Harry Potter films).

Edit: and he posts a screenshot!

nwn1cc.com/six/_dumpit/bridgehttp://nwn1cc.com/six/_dumpit/bridge
               
               

               


                     Modifié par _six, 21 juillet 2010 - 02:08 .
                     
                  


            

Legacy_QNecron

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« Reply #13 on: July 19, 2010, 08:00:46 pm »


               Here is a good example of an elven type bridge, though I don't know if you have plan for elven stuff.

th04.deviantart.net/fs10/300W/i/2006/121/5/5/Elven_Bridge_by_ktalbot.jpg 

Now that you say something, I don't think I've ever seen a covered bridge dating back - so yeah it seems like a recent thing that really doesn't belong in NWN.
               
               

               
            

Legacy_Eradrain

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« Reply #14 on: July 20, 2010, 10:20:53 pm »


               

_six wrote...

 a sneaking suspicion its more of a semi-recent American thing


I believe you're right about that one.

If you're gonna make a bridge over your chasm, why not something like in Dragon Age?  The walkway overlooking the chasm at Ostagar in the prologue of the game?

http://www.dragonage...ar/ostagar2.jpg

Edit:  Just now saw your screenshot.  Looking great, though, as a personal request, would it be possible to get a version without the battlements?  Either with a straight, uniform railing or no railing at all?  In either case, keep up the kickass work, mate.

-ValynDyral
               
               

               


                     Modifié par Eradrain, 20 juillet 2010 - 09:24 .