Author Topic: Summons never expire in 1.69  (Read 169 times)

Legacy_WiredWraith

  • Jr. Member
  • **
  • Posts: 62
  • Karma: +0/-0
Summons never expire in 1.69
« on: June 10, 2016, 05:52:00 am »


               

Whether with the two expansions (SoU, HotU) or with modules, I noticed that summons, mine or my henchmens', never expire until I rest.  Is this normal now for patch 1.69?  I kind of miss the time limitations with summons since it made the game slightly more difficult and strategic.



               
               

               
            

Legacy_an ominous cow herd

  • Newbie
  • *
  • Posts: 24
  • Karma: +0/-0
Summons never expire in 1.69
« Reply #1 on: June 10, 2016, 08:50:04 am »


               

I think Summon Creature have always had a duration of 24 hours. Perhaps you are thinking of NWN2?



               
               

               
            

Legacy_Tchos

  • Sr. Member
  • ****
  • Posts: 454
  • Karma: +0/-0
Summons never expire in 1.69
« Reply #2 on: June 10, 2016, 08:53:46 am »


               

Summons expire without resting in NWN2, too.



               
               

               
            

Legacy_neltymind

  • Newbie
  • *
  • Posts: 42
  • Karma: +0/-0
Summons never expire in 1.69
« Reply #3 on: June 10, 2016, 09:28:08 am »


               

Did you change the speed of time in your models, by any chance? Making the time run more slowly leads to everything that has a duration of "hours" last much, much longer.



               
               

               
            

Legacy_KMdS!

  • Sr. Member
  • ****
  • Posts: 364
  • Karma: +0/-0
Summons never expire in 1.69
« Reply #4 on: June 10, 2016, 06:04:40 pm »


               

default game hour is 2 turns per hour... game turn lasts 1 minute, so each hour is 2 minutes long x the level of caster will give you the duration of the summons spells. If you set the game hour equal to a different value, duration will change. Look in the module properties and see what the game hour has been set to.