Author Topic: If you can enable shiny water, can you run a (really) quick FPS test for me?  (Read 1728 times)

Legacy_T0r0

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Wouldn't v-synch be a factor in this ?


               
               

               
            

Legacy_Frush O'Suggill

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GTX 980ti


 


I made a 12x12 area with a small piece of road/docks in the middle to stand on and fog clip of 200. Max fps was 518



               
               

               
            

Legacy_OldTimeRadio

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@T0r0 - It could...but for what I wanted to know I didn't figure it would make a huge difference.  It could have if all the people who responded were VSync'd to 25FPS or something like that.  


 


@Frush - Damn!  This is, agian, with shinywater on, correct?



               
               

               
            

Legacy_Frush O'Suggill

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Yep shiny water on. I tested it again, and the second time the water effect was rendering oddly, as if it was only happening along one axis of the plane, but still anywhere from 480 to 520 fps.



               
               

               
            

Legacy_Gruftlord

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ok, so with the wrapper, but using 2d mode, using PGCC Beta near the river, FPS was somewhere around 150-170, hard to tell. the low dips were usually around 110 (and this just standing still, see what i mean with the odd frame rate spiking?).


with shiny water on, it still looked like FPS was in the 150+ (certainly 130+) region, with the low dips however now sometimes at 30 (you know, that recurring one really slow frame every odd second)


 


edit: with vsync forced on i see literally no difference with shiny water on or off. 120 average, 90 lower dip value from trace fps


 


i don't actually know what you are looking for. i personally never had issues with shiny water, like i read many had (crashing and such). As far as NWN performance goes, there certainly was a dip a few years ago, when driver support for special NWN features was dropped. At some time a few years ago there was a years long ongoing campaign in the Nvidia forums to readd some optimizations for NWN, because the visible cloaks were for some reason suddenly killing performance.


Since a few years now however, i feel that current GPUs are simply brute forcing the game, and running at well enough FPS despite complete lack of any driver optimizations. On my Intel Atom i run at 20 FPS+ with shadows disabled. That's the lowest end you can get today. Its a 6 Watt APU.



               
               

               
            

Legacy_OldTimeRadio

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@Gruftlord -  I don't know how to explain the following except I've seen it a lot on my computer: If you are not VSync'd (and I'm assuming you're not), it's pretty easy to drop go up and down FPS quite a bit...within a certain range.  If you are VSync'd, though, it seems like it's usually a little more accurate when you drop frames that there's something actually snarfing up those frames.  So if I got, say, 150FPS a second and I dropped to 130FPS in an area, I wouldn't assume that (whatever) ate up 20FPS until I actually had a vsync'd system at 60FPS go down to 40FPS.  I hope that makes sense.  That's just my impression.  I can't technically explain why that's the case or what factors would be invovled, if anything.  



               
               

               
            

Legacy_Gruftlord

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well, in the case with vsync, i also force tripple buffering through the driver, vsync with double buffer is horrible.


oh and in case you were wondering: shiny water wouldn't want to turn on on the Atom at all, can't even get the check mark to appear in the menu. so no comparisons on that machine.



               
               

               
            

Legacy_OldTimeRadio

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@Gruftlord - Ah, thanks!  Something interesting about these Atoms (I have a Dell Venue 8 Pro 2GB): They can't do NWN's shinywater but they definitely can (as you probbaly know) do bump-mapping a la NWshader.  NWN asks the gfx card if it support 20-30 specific OpenGL commands and if it can't that option will be disabled.  And to respond to something you said earlier, I also get the vibe that there's some brute-forcing going on.  That's probably not the best term for it, but I guess the right words would be that it's doing a lot of stuff "on the CPU" instead of the GPU.  I can't really see that too clearly with the tools I have but I believe a lot of OpenGL calls (IIRC 70%) that NWN makes have been depreciated for years and years.



               
               

               
            

Legacy_Michael DarkAngel

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One more for you OTR


 


nVidia GTX 750 Ti


 


Shiny Water Enabled


low of 168.2 (right after mod load)


high of 203.9


 


Shiny Water Disabled


low of 283.0


high of 336.0


 


No VSync


 


icon_zdevil.gif


MDA



               
               

               
            

Legacy_T0r0

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Hmmm, I've always had ati cards so I can't even remember the last time I played with shiny water is but I've had this laptop which has intel graphics hd3000. Until I saw this thread it never even occurred to me to turn it on.. However it seems I can't even tick the checkbox either..


 


Intel® Core™ i5-2410M CPU @ 2.30GHz


Intel® HD Graphics 3000


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Legacy_Gruftlord

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               I don't think it's doing things on the cpu, but rather on the (nowadays luckily powerfull enough) gpu but ib a very inefficient way. Fps is increasing with each Generation  again, unlike in the early 2010s, when the nwn optimizations were starting to be removed from the drivers.
               
               

               
            

Legacy_AndrueD

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I just plug in old XP box with Radeon x300 where used to play NWN and make 4x4 area most of water with little land. This fps I get on old ATI w/shiny on:


 


74.3, 51.9, 150.6, 53.6, 61.1


 


Seem higher than when I do with nividia b4 for this test.


 


Also, the vsynch box I leave no check.  Do I check vsynch?  Donna think I did for nvidia test so try keeping them close maybe.