I am playing a tank character in a module, in which my main character has sacrificed a lot of offensive power for defensive ability. Default strategy for any battle is for my character to engage first, and then issue the command for henchmen to join once enemies have started attacking me. Because I have sacrificed offensive firepower, I am relying on the henchmen to do the damage.
The problem is that my henchmen are poor at choosing targets. Target choice makes a big difference in this module- Citadel. Routine battles involve being outnumbered 2:1 or worse by a group of Impossible enemies with varied abilities, each group consisting of 2-4 different creature types with varied abilities. Identifying and immediately killing the most dangerous enemy first is very, very important.
I have never understood how henchmen choose targets when commanded to "Attack Nearest," because they never seem to choose the target that looks to me like the nearest target. I have felt that "Guard Me" has worked well in other modules, particularly when I am playing a tank character. But in other modules it has never really been as important whom my henchmen attacked first, as long as my character was occupying the most dangerous target, I could hold out until my henchmen finally got around to assisting.
In Citadel, I have noticed one of my fighter who will go through periods of choosing a new target each round. In cluttered battles, he frequently gets into situations where he can't attack because his target gets out of reach, and I have to issue a new "Guard Me" or "Attack Nearest" to get him to choose a target in reach.
Is there a difference between the way henchmen choose targets based on whether they are commanded to "Attack Nearest" or "Guard Me"? Are there any tricks I can use to influence their targeting choice?