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I am in the OC Ch2 Charwood. For some reason my Familiar does a open lock on a trap then does a disable trap. My Familiar is a Pixie, I have Tony K's AI hack installed. Any ideas?
Make her stand ground? Maybe she heard baddies on the other side of the door and tried to engage?
No. My Familiar goes to the trap. Looks like she is disarming it, but when you hear the click you get "open lock success 20=21=41 DCxx' xx is always the same has the trap DC. Then she disables the trap. Also it doesn't matter if its on an object or on the floor. Almost like someone put a lock on the trap.
There is trap marking, which would make sense.. do you have anything in your override other than Tony K? Have you run critical rebuild patch after installing game?
critical patch 1.69 has ben installed. No I have no other hacks installed
Does the same thing happen if you remove TonyK?
Traps aren't supposed to have locks. It is possible for a developer to specify one by mistake, but the normal henchman AI simply ignores it.
Sounds like it's not a showstopper.
I will try that. No, it is not a showstopper just a little weird.