Author Topic: Sorcerer multiclass  (Read 1366 times)

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« on: September 13, 2015, 12:42:44 am »


               

What class would be good for a Sorcerer to multiclass with? I want to remain a spell caster.



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Sorcerer multiclass
« Reply #1 on: September 13, 2015, 02:07:11 am »


               

paladin - you get immunity to fear, huge boost for saving throws and access to heavy armor and tower shield which will allow you to play like armored sorcerer with (automatic) still spell metamagic


blackguard - evil alternative of paladin for evil sorcerers


 


pale master - immunity to critical hit and sneak attack, ac bonus, immunity to stun, unlike wizard it wont give you new spell levels but if you have community patch you can toggle a rule switch in PC Widget which will give you caster level bonus for palemaster levels


 


rogue (or bard if you prefer from roleplay reasons) - rogue skills are always good


 


red dragon disciple - it adds charisma and constitution and ac so even if you want remain caster and not play like spellsword style its a possibility to consider



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« Reply #2 on: September 13, 2015, 03:06:09 am »


               

Rogue sounds good.  Sorcerer/Rogue/ShadowDancer I think I will try that Thank You Shadooow.  



               
               

               
            

Legacy_icywind1980

  • Hero Member
  • *****
  • Posts: 546
  • Karma: +0/-0
Sorcerer multiclass
« Reply #3 on: September 13, 2015, 03:02:43 pm »


               


Rogue sounds good.  Sorcerer/Rogue/ShadowDancer I think I will try that Thank You Shadooow.  




 


I don't want to discourage creativity, especially if you're new and learning the ropes, but there is so much to be gained by switching the sorc to wizard in this build. The Wizard casts by int and therefore you will only have to have dex and int as your primary abilities. If you choose sorc, you will have to use charisma to cast and also need high dex and relatively high int for skill points.


               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« Reply #4 on: September 13, 2015, 10:28:35 pm »


               

If I go Wizard I should go Elf. +2Dex. I think I will try it both ways. Thank You Icewind 1980



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« Reply #5 on: September 14, 2015, 03:32:24 pm »


               

Ok What would be a good school for my Wizard? Or should I go general? I want to remained a caster


               
               

               
            

Legacy_icywind1980

  • Hero Member
  • *****
  • Posts: 546
  • Karma: +0/-0
Sorcerer multiclass
« Reply #6 on: September 15, 2015, 05:56:36 pm »


               

I'm a big fan of evocation spells myself.. things that go BOOM! '<img'> But unless you really know your target, you might want to go generalised wizard with no favored school. The downside of choosing a spell school is that another one is forbidden from you.


 


You can read more here: http://nwn.wikia.com/wiki/Spell_school



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« Reply #7 on: September 15, 2015, 06:53:10 pm »


               

Well its not working very well with a sorcerer. It not making a good skill point dump because I don't have points to spare. I am going to go wizard/rogue/sahdowdancer



               
               

               
            

Legacy_Terrorble

  • Sr. Member
  • ****
  • Posts: 370
  • Karma: +0/-0
Sorcerer multiclass
« Reply #8 on: September 16, 2015, 04:30:40 am »


               

Not my best build (or one I'd suggest unless you're playing where you can go to level40), but one of my most fun was a rogue5/sorc26/BG9.  It weapon finessed a rapier and had a small shield with -5% spell failure and used divine shield and might for extra AC and damage.  With lengthy haste and a few spells to disable opponents or allow for sneak attacks you could then cast Tenser's Transformation to nearly hit the +20AB cap (with +5 weapon) and tear into them.  I'd use time stop to buff divine shield/might if I got surprised or needed to heal.  Of course it capitalized on a number of items and spell and ability modifications unique to the server at the time.  The best part was some people couldn't get a handle on what they were fighting exactly if I acted as if I was a rogue/BG using bull's strength and summoning a fiend before going at them with spells.



               
               

               
            

Legacy_Lilura

  • Full Member
  • ***
  • Posts: 233
  • Karma: +0/-0
Sorcerer multiclass
« Reply #9 on: September 16, 2015, 04:47:18 am »


               

So I've just been looking up about Epic Warding: wow, a 34 Spellcraft pre-req! Can my Sorcerer even hit that when I first reach epic levels, in something like HotU?



               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Sorcerer multiclass
« Reply #10 on: September 16, 2015, 06:10:59 am »


               No, requires level 31+.
               
               

               
            

Legacy_MrZork

  • Hero Member
  • *****
  • Posts: 1643
  • Karma: +0/-0
Sorcerer multiclass
« Reply #11 on: September 16, 2015, 06:13:24 am »


               

So I've just been looking up about Epic Warding: wow, a 34 Spellcraft pre-req! Can my Sorcerer even hit that when I first reach epic levels, in something like HotU?


Pretty much, no. I think that I typically got to level 27-28 in HotU, so there was no chance of getting Epic Warding. And, I think there are a few other epic feats for which a toon in any of the main Bioware campaigns would have some difficulty qualifying. Hellball and maybe Planar Turning come to mind.

Of course, since the game is supposed to support modules built for toons up to level 40, it's not necessarily a bad thing that toons playing Bioware's 1-28 level modules can't use all the features. But, it's a bit of a tease. ;-)
               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Sorcerer multiclass
« Reply #12 on: September 16, 2015, 09:16:57 pm »


               More broadly now that I have more time -- as you discovered, Sorcerer/Rogue multiclass doesn't make a ton of sense. However, if you want to insanely abuse some particular game mechanics, 1-3 levels of Paladin and 1-2 levels of Monk can be ridiculous. Keep in mind, though, that you're sacrificing spellcaster power to do so, especially early on.

Paladin 1 gives you up to 20 free saving throws that do *not* count against the +20 magical limit. It also gives you Heavy Armor and Shield Proficiency if you're wanting to go the armored route with Auto Still Spell.

Paladin 3 gives you Turn Undead which can be used to power Divine Shield (and technically Divine Might).

Paladin overall can also give Persuade/Discipline dumps.

For Evil characters, Blackguard can be used in a similar way (though need Blackguard 2 for the saving throw bonus).

Monk 1 gives Evasion and potentially a Wisdom AC bonus (if unarmored) if you're on a high magic world and/or use things like Owl's Wisdom.

Monk 2 gives Deflect Arrows (can just ignore that ranged attack per round that *would* have hit you otherwise).

Monk overall can also give Persuade/Discipline/Tumble dumps (hell, even Hide/Move Silently if you want).

Both a pure Wizard and a pure Sorcerer are already extremely powerful and you usually only multiclass to abuse some low level benefits of other classes -- you're a 35 Wizard/5 Rogue (or 38/2), not a 20 Wizard/20 Rogue or something similar. But the classes they aim to multi-class with are very different.
               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Sorcerer multiclass
« Reply #13 on: September 17, 2015, 01:44:41 am »


               

I am dropping Rogue/ShadowDancer because 1. I can't use the skills 2. I have to give up two Sorcerer/Wizard feats for ShadowDancer.


My Sorcerer has 8 STR/8WIS. Armor is heavy


What I was looking for was a class that would work with Sorcerer so far I am not finding one.


I will remain pure Sorcerer. I wonder how many skill points I should put into appraise?


               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Sorcerer multiclass
« Reply #14 on: September 17, 2015, 04:38:32 am »


               Depends on what you mean by "work with," really. Like I said, you can abuse the mechanics by taking 1 paladin level and thus gain extra saving throws equal to your charisma modifier -- which even as a 39 Sorcerer/1 Paladin can be 20 extra to each saving throw type. But if you mean something more like "I'll take 25 Sorcerer levels and 15 X levels" then...yeah, you won't really find anything. The caster levels and bonus feats are too important.

Note that even with 8 Strength you would wear Full Plate and use a Large Shield...and if you pop Bull's Strength that gives you some extra carrying capacity. I'm not saying I recommend trying to go the auto still route in the official campaigns (especially since there's not really any point to wearing the heavy armor/shield until level 27 or so when you can have Auto Still Spell III...at which point HotU is basically over) but even with 8 base strength the weight would technically be manageable.

Appraise is what appraise is. By which I mean more points is better but even a few points gives a benefit (compared to other skills where you need to max the skill or don't bother).