Don't get me wrong, I have a good musical memory, and I will immediately recognize any song from NWN, should I hear it.
I won't.
I mean it -- I'm sure there's at least a few songs I won't recognize and, frankly, I wouldn't recognize most music from most video games I've played. And I think I *still* care more about the music than the average person in my experience.
Just kind of seems like a wine expert complaining about how he was served a '68 rather than a '67 or something.
The Suicide Mission score, of course, is a different story, it is truly incredible in all regards. I liked Mass Effect 3 ending music even more.
Suicide Mission is amazing, yeah. Was there a specific song in the ME3 ending (in all fairness I've mainly been trying to forget the ME3 ending for well over a year now)?
By the way, I don't like MMOs, but World of Warcraft has some of my favorite music tracks, not just in games, but overall.
You should look at some of the recent music if you haven't -- stuff like
this song seems to be to your taste.
How did you link your musical links, MagicalMaster?
I got annoyed enough with the Bioware forums that I flipped the "raw" switch in the upper left (above the "bold" button). At which point you just do something like this
[ url=www.thisisawebsite.com]click this text[ /url]
Except you remove the space before the u and then before the /.
However, in NWN all zones are built of 2D tiles with 3D models built on top of them. Different tiles can have different heights, but each tile is large enough for it to not feel natural - to me, at least. I see NWN as a 2D game with 3D representation, and it really conflicts with what I see with my eyes. I can see an amazing scenery, but, since it is blocky due to being made of tiles, my suspension of disbelief is not enough.
Isn't there a difference between "natural looking" and "3D?" You could easily make a game with NWN's general tile system that is in fact fully 3D (instead of tiles in the X and Y coordinates you have tiles in the X, Y, and Z coordinates).