What, all of the members of those teams did it just because it made them feel young, and not because it's a valid gameplay presentation style? What about the gamers who play and enjoy these and other modern pseudo-isometric games (the ones cited are not isometric). All blinded by this nostalgia?
Err, that is not what I was trying to say at all. Not "blinded" by nostalgia, but driven by it. The developers of, say, Pillars of Eternity made it clear in interviews multiple times that they wanted to bring back the feel of Baldur's Gate games. Hence the isometric perspective, since Baldur's Gate had it. People funded this kickstarter project mostly exactly because they liked old school Infinity Engine games and wanted more games of similar design. That was the main and, perhaps, the only reason of the game being isometric. It is not good or bad, it is just what it is.
There are different kinds of games, and good reasons to make them in different ways. Vive la différence!
Which is exactly what I was saying. '>
I never "took 2D as a golden standard". Not sure where you got that. What I said was that the presentation should fit the needs of game play. Not all games need to be 3D to be good and many would be worse if they were fully 3D games.
What you said was that 3D graphics should only be used when they are needed to complement the gameplay; if they are not, then, apparently, they shouldn't be used. Quote: "If it is unnecessary, it is better to leave it out and go with 2D or ISO or some other simpler style of presentation that makes more sense for what the game is. ". What if I turn it around and say that 2D graphics should only be used when they are needed to complement the gameplay, and otherwise 3D graphics should always be used?
My point is, 2D and 3D are just different styles, totally and equally viable. You said that none of the games you mentioned would be better in full 3D. How do you know? And what if they originally were released in 3D and you would be used to them in this form - would you be saying then that none of them would be better in 2D? And how can you even know how they would be in 3D if they haven't been in 3D and no one could experience what they would be like in 3D?
However, like I mentioned, all the models even in 2D and iso games originally are drawn in 3D. It doesn't make 3D the golden standard, but it does mean that 2D games are essentially simply a way of presenting 3D worlds. 2D that you see in, say, Diablo 2 is simply 3D projected to a 2D plane. Since modern computers are able to easily handle most 3D graphics, I don't see the need to project anything on a 2D plane when you can just release it in full 3D and let the player adjust the camera to be isometric (like many people playing NWN1/2 with isometric camera, having the same experience as they would if these games were exclusively isometric). If someone wants to do so, I don't mind, it is a viable way of doing things - but saying that it is somehow more "natural" contradicts basic facts about the way the games are designed. "Natural" would be 2D in a game like Dune 2 which was developed in pure 2D - but such games are next to non-existent in modern production.