Author Topic: any news about NWN Reboot or NWN 3?  (Read 1887 times)

Legacy_leo_x

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any news about NWN Reboot or NWN 3?
« Reply #15 on: April 26, 2015, 10:18:55 pm »


               

I'd be super interested in hearing what Trent Oster thought a NWN:EE would entail, I've missed all the AMAs, has he discussed that anywhere?



               
               

               
            

Legacy_Savagefool

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« Reply #16 on: April 26, 2015, 10:34:35 pm »


               

"With Neverwinter Nights we had talked about building a way modders could sell content. Previous to DMCA there were too many legal nightmares" All i've seen, he was at GDX so possibly, there was something there. Message him on twitter



               
               

               
            

Legacy_OldTimeRadio

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« Reply #17 on: April 27, 2015, 04:47:35 pm »


               

@Savagefool - Okay.


 


@leo_x - Excellent thread about it in the Baldur's Gate forums and more information can be found here in a recent Reddit AMA.  In the Reddit thread, it might be easier to just click BeamdogTrent's name and then read over his comments for NWN-related stuff.  He does occasionally post NWN-related stuff to his Twitter (for instance, the Tweet Savagefool posted above mine) and he'll also respond to questions- though between the two links in my first sentence, most questions are answered.



               
               

               
            

Legacy_Savagefool

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« Reply #18 on: April 27, 2015, 09:05:59 pm »


               

So on an update:


I said this:


@TrentOster @OldTimeRadioNWN Also what about the amazing modding community? Are their any plans to let them continue to do great work?


 


He replied:


@Savagefool2 If we did anything with NWN, we'd 100% keep modding support in. For new products, keeping things open is important to us.


 


Also it looks like they are looking to make with UE4.



               
               

               
            

Legacy_Grani

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« Reply #19 on: April 27, 2015, 09:54:36 pm »


               

I wonder how this would affect the community, really...


I doubt the remake could be made compatible with the modules made for the original NWN. I mean, it depends on how much they really would like to change. If they simply wanted to upgrade the textures to some high-quality ones and keep the compatibility with NWN modules, then it'd pretty much be simply a texture pack for NWN.


 


On the other hand, if they tried to do something more revolutionary, then it'd likely mean that all these 13 years of custom content creation would go to waste in a way.


 


Does anyone else see this problem? I simply can't comprehend how this would be possible to create a proper NWN remake while keeping the results of the community's work.



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #20 on: April 27, 2015, 10:10:47 pm »


               

..

On the other hand, if they tried to do something more revolutionary, then it'd likely mean that all these 13 years of custom content creation would go to waste in a way.


 


Does anyone else see this problem? I simply can't comprehend how this would be possible to create a proper NWN remake while keeping the results of the community's work.




 


Perhaps if good channels of communication are established, a workable degree of compatibility can be maintained (if it is an actual revamp of NWN, and not an entirely new game).


 


On the other hand, I have been hoping that in due time the entire game innards would be released to this modding community, and then we'll just fix the few things that have been annoying us or are most outdated and continue in our free-sharing creative mayhem. '<img'>    (Some of the things mentioned above seem to be a bit of a double-edged deal in this respect).


               
               

               
            

Legacy_MrZork

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« Reply #21 on: April 27, 2015, 10:17:38 pm »


               

Of the answers related to NWN in that Reddit session, it seems like the takeaway was




 


[–]BeamdogTrent 15 points 5 months ago


We've talked to the fine fellows at the Wizards of the Coast about such a thing. The sheer number of people involved in the contractual side of all things Neverwinter is mind-boggling. As such, we are not making much in the way of progress. It currently sits in my "waiting on external approval" pile. We did some work with the Aurora Engine a couple years ago, as a possible platform for a new project, but it died when we could no longer acquire a license to the engine.



Not the most encouraging thing for NWN fans, but at least we know where things stand.



               
               

               
            

Legacy_Grani

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« Reply #22 on: April 27, 2015, 10:21:49 pm »


               


Perhaps if good channels of communication are established, a workable degree of compatibility can be maintained (if it is an actual revamp of NWN, and not an entirely new game).




 


BG:EE, BG2:EE and IWD:EE seem to be just revamps of these respective titles, perhaps it would be the same with NWN:EE.


 


 




Not the most encouraging thing for NWN fans, but at least we know where things stand.




 


Indeed. But I really am not sure if NWN could be remade as simply as its D&D predecessors. I'm not even talking about all the licensing stuff, it's only that NWN was special among these games in that so much of its content was created by its community. Beamdog would only remake the core official content, which would in fact mean that it's not really the game itself that is getting a revamp, it's the campaigns.


Unless, of course, the remake would be compatible with original custom content. Even then, there are a lot of problems. How will homebrew custom textures compare to the improved HD textures of the remake? Would they be usable at all from the aesthetic perspective? Even backward compatibility might not solve anything.


 


I'm really torn apart. On one hand, I'd love NWN to get more publicity. Can you imagine websites posting articles about NWN all over again? This would be a sure way to attract members towards our community.


On the other hand, I'm pessimistic about this endeavor due to everything I said.



               
               

               
            

Legacy_MrZork

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« Reply #23 on: April 27, 2015, 10:46:39 pm »


               

BTW, I agree with some of the earlier posts in the thread regarding the business reasons another NWN (in the way that we mean it) is so far away from happening. Among the things that make NWN great is that it, in addition to all of the great player-made SP modules, it allows for true MP persistent worlds, and both with modules that were largely built using a toolset that is well within the usability grasp of a very significant fraction of players/enthusiasts. The development and support of a toolset like that can be a huge endeavor, particularly if one throws in a goal of supporting updated graphics and art assets. So, some company has to look at that and decide that they can make money doing it.  That's the issue.


 


And, yes, they would have to release their own campaign along with the toolset. But, really, that's not the bottleneck. The module released with the game doesn't have to be earth-shaking to make this work, particularly if building one's own world is promoted as the real draw.


 


And, yes, I know (and agree) that the IP issues are their own stumbling block. But, I can almost guarantee that, if someone figured out a way to make money building the next version of NWN, then it will not be the case that all that stands in the way of doing it are IP holders who weren't willing to sign off, even though they were being fairly compensated.


 


IMO, the reality is that we are asking for a game where we create worlds and invite other players to play in them in SP and MP modules, and we don't charge them and their only monetary investment is the initial cost of the game. I think a lot of companies will look at that and say, "Um, so where is the part where we make the money back we spent on creating this toolset and an engine that flexibly supports online play on non-monetized third-party servers?" I am not saying there isn't a way. I am saying that, I suspect that the real reason we haven't (and perhaps won't) see a new NWN is because no one has found that way and convinced people of the business case for it.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #24 on: April 28, 2015, 12:55:13 am »


               


There is Dragon Age, but no attempt at NWN3, likely because of the EA versus Infragames dilemma which then became the Hasbro versus Atari lawsuit.  It would be easy for EA to cooperate with Hasbro to get other DND games launched, but that particular title seems unable to be resurrected for another sequel.




EA never had the copyright for NWN just the licence to produce the game and Prefect World gameing got the contract to do a online MMO Neverwinter NIghts. EA's poor qulity unfinished game reputation preceded them with NWN and it bit them in the backside because Wizzards of the Coast (owners of NWN) decided they would rather have a more reliable game developer work on NWN games.


 


The online game pretty boss but it wowlike in grafics and has the same grafics core as WOW so you will need a prety advanced system to handle it. its worth the pain, the storyline is wonderful and the battle system is awsome.


 


edit: fixed company name I tmparaly forgot forgotten realms was a sub to WOTC.



               
               

               
            

Legacy_kalbaern

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« Reply #25 on: April 28, 2015, 01:50:11 am »


               


EA never had the copyright for NWN just the licence to produce the game and Prefect World gameing got the contract to do a online MMO Neverwinter NIghts. EA's poor qulity unfinished game reputation preceded them with NWN and it bit them in the backside because Wizzards of the Coast (owners of NWN) decided they would rather have a more reliable game developer work on NWN games.




Erm, nothing in the above quote is anywhere near true.


               
               

               
            

Legacy_WebShaman

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« Reply #26 on: April 28, 2015, 02:17:31 am »


               And of course you are going to provide us with your full, factual rebuttal, right?


Please include references so that we may independently verify them.
               
               

               
            

Legacy_kalbaern

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« Reply #27 on: April 28, 2015, 03:41:19 am »


               


And of course you are going to provide us with your full, factual rebuttal, right?


Please include references so that we may independently verify them.




Since the post in question (by "kuronue bloodlust") was pure speculation if not outright fiction, shouldn't they be the ones providing -proof-?


 


Keep in mind that WotC is the biggest motivator (or demotivator some might say) when it comes to D&D properties in general. NWN was developed to promote the 3.0 rules set, NWN2 promoted the 3.5 rules set and WotC had already pulled the plug on NWN2 expansions in anticipation of the 4.0 rules set (and now we have 5.0 rolling out). Yes, most of us here would likely agree that WotC could have milked us good with more expansions or campaigns for either NWN or NWN2, but they felt any game releases needed to promote their printed material instead.


 


The Neverwinter MMO was something Atari initiated. Bioware/EA was never considered as a developer or publisher because Atari had bought Cryptic Studios. Cryptic had already been proving itself with other MMOs and had also recently taken over development of Star Trek Online from Perpetual Entertainment. Some might wonder why Atari didn't use Turbine as a developer instead, but they were already engaged in lawsuits over issues stemming from D&D Online. Atari has also had lawsuits and conflicts erupt with WotC, which delayed any possible new D&D themed game development for awhile. In the end, Perfect World bought both Cryptic Studios and the rights to Neverwinter and after more delays and retooling ... the Neverwinter MMO was finally released and based on the 4.0 rules set.


 


While Atari gave over the licenses connected with Neverwinter, I've seen nothing about who if anyone retains the rights to develope/publish new titles under the 5.0 rules. Lets all hope WotC hasn't already screwed that up and maybe someone like Bioware or Obsidian or someone new, but knowing what a community like ours desires and would promote.


               
               

               
            

Legacy_Darkheyr

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« Reply #28 on: April 28, 2015, 06:31:25 am »


               

On top of that, Bioware has stated multiple times that they will prefer working with their own IPs for the foreseeable future. They did make an exception for SWTOR, but a Star Wars MMO has significantly more pull than an NWN successor. If at all, we're more likely to see some sort of toolset for their Dragon Age Franchise - assuming someone can convince them that just producing lightweight multiplayer content and microtransactions is not more profitable for them, which I doubt.


 


As for other developers? Wizards has to get their act together in regards to D&D 5E and FR, first. I doubt it'll happen. So far, they are not even working on a new campaign setting.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #29 on: April 28, 2015, 06:31:52 am »


               


Since the post in question (by "kuronue bloodlust") was pure speculation if not outright fiction, shouldn't they be the ones providing -proof-?


 


Keep in mind that WotC is the biggest motivator (or demotivator some might say) when it comes to D&D properties in general. NWN was developed to promote the 3.0 rules set, NWN2 promoted the 3.5 rules set and WotC had already pulled the plug on NWN2 expansions in anticipation of the 4.0 rules set (and now we have 5.0 rolling out). Yes, most of us here would likely agree that WotC could have milked us good with more expansions or campaigns for either NWN or NWN2, but they felt any game releases needed to promote their printed material instead.


 


The Neverwinter MMO was something Atari initiated. Bioware/EA was never considered as a developer or publisher because Atari had bought Cryptic Studios. Cryptic had already been proving itself with other MMOs and had also recently taken over development of Star Trek Online from Perpetual Entertainment. Some might wonder why Atari didn't use Turbine as a developer instead, but they were already engaged in lawsuits over issues stemming from D&D Online. Atari has also had lawsuits and conflicts erupt with WotC, which delayed any possible new D&D themed game development for awhile. In the end, Perfect World bought both Cryptic Studios and the rights to Neverwinter and after more delays and retooling ... the Neverwinter MMO was finally released and based on the 4.0 rules set.


 


While Atari gave over the licenses connected with Neverwinter, I've seen nothing about who if anyone retains the rights to develope/publish new titles under the 5.0 rules. Lets all hope WotC hasn't already screwed that up and maybe someone like Bioware or Obsidian or someone new, but knowing what a community like ours desires and would promote.




UPDATE: Arc Games has its info page on Neverwinter onnline http://www.arcgames....mes/neverwinter


 


Arc Games facebooks is here https://www.facebook.com/ArcGames


 


I shoudl futher note I am appuled and offended that not only have you let yoursself sink so low as to be blinded to the full extent of torment and suffering your so called "sarcasum" has caused but DARE to speak foul just because you are Uninformed as usal as to the reason behind the fact there is no NWN3 that would be form BioWare.


 


Here is a hint Look on the back of the box it reads clear as day the copyright information.


 


NWN its logos and everything forgotten realms is still the resspected peoperty of Wizzards of the Coast, also known as the people that MADE DUNGEONS & DRAGONS. they have a final say in rtaher or not they will give a go ahead to have development on a NWN3 and untill EA gets its head out of its back end on developemnt of games needing to be COMPLETE on purches i doubt that will happen anytime soon.


 


kind of hard to call it specluation where there are meme's runnign around with gordan ramsey saying "This dinner is so unfinished EA tryed to publish it."


 


For anyone who does not know Bioware is a sub of EA Games


 


NOw that we have cleared the air next person to call me a liar I will be happy to report!