Dante made a comment here on a topic I've been mulling over lately and I figured I'd try to open it up to broader discussion.
We all have certain gameplay aspects we just don't like (mine are rest restrictions greater than 5 real life minutes and over-customization of spells and feats to the point where you're no longer playing NWN with some tweaks, but an entirely different game that shares the same game engine) and I want to know ahead of time what changes have been made.
Emphasis mine.
I'm particularly interested since, as some of you know, I've been building and testing some stuff for a PW I'm thinking about making and I'm trying to figure out just how much to change. Too little and many of the game's default issues remain and you potentially alienate people who are tired of those issues, too much and you potentially alienate people like Dante who want something more like "traditional" NWN. But that doesn't necessarily mean a "sweet spot" in the middle winds up being best -- you might have to simply tailor your world to one end of the spectrum or wind up not appealing enough to anyone!
If you've played Siege of the Heavens or A Peremptory Summons then you're aware I'm fond of scripted boss fights that require the player to react to things happening during the encounter rather than just making an enemy that deals a lot of damage and has a lot of hit points. This means that the boss battles last at least several minutes and sometimes have different phases where the boss does different things. Default NWN tends to encourage the following for a mage against a single boss...
Maximized IGMS x10 (or however many spell slots per level you have)
Empowered IGMS x10
Silenced IGMS x10
IGMS x10
Or, if there's a lot of AoE in the encounter (or trash packs) you tend to get...
Maximized Firebrand x10
Empowered Firebrand x10
Silenced Firebrand x10
Firebrand x10
Saying that I don't think this is a very interesting or engaging result would be putting it politely. Yeah, if it's one of my bosses then at least you're having to react to what the boss is doing during the fight (as opposed to literally just standing there and nuking the boss) but even then you're still spamming the same spell potentially 40+ times in a row. And of course the melee/ranged attackers are just auto-attacking the whole time (I'm not even sure if that's better or worse -- at least they don't have to keep targeting the spells).
As an extreme solution I've been testing parts of what would be a complete redesign of NWN's combat system. Same classes and general archetypes but every class would be primarily using activated abilities. Casters have a new spell system (non-Vancian) and physical attackers have instant abilities (with cooldowns) -- and the spells/abilities of a character interact with each other to create more dynamic play. There would also be new stats scripted into the system like Critical Strike (chance to deal extra damage with spells/abilities), Concealment (chance to avoid spells/abilities/attacks), and at least another three I already have in mind. It would literally be a situation "where you're no longer playing NWN with some tweaks, but an entirely different game that shares the same game engine."
And I've also been considering a more moderate approach -- one that is still a major overhaul of NWN spells and classes but mostly tweaking values rather than overhauling the entire combat system. The end goal is still to encourage more spell variety/balance and there would still be a minimum of one new scripted stat (that would increase your spell or auto-attack damage) but the game would generally play the same way and feature the same feats/spells. Which means you'll still likely spam your best spell 10 times, followed by your second best spell 10 times, followed by your third best spell 10 times, etc for casters and basically do nothing but autoattack as ranged/melee attackers (except for when you need to move or switch targets during a fight).
I'm not sure which approach would wind up better. The more extreme method will definitely alienate many people but many others might be interested specifically due to it being so different. The more moderate method would be more familiar to people and maybe the combat would be "good enough"...but it still might alienate the same people who would be alienated by the more extreme method anyway (as it would still be more change than most PWs).
So, how much is too much for you (general you, not Dante specifically)?
Is there a minimum amount of modification you'd require to play somewhere? At what point (if any) would you refuse to play on a PW due to it changing so much from default NWN? For the two above questions, are you looking at specific things you want (not) changed, is it more sheer quantity of changes, or a mix of both? Etc.
Rather curious about any perspectives people want to share on the issue.