Author Topic: NWN 1 & 2 are still selling like hotcakes over at GOG.com...so where are all the players?  (Read 5116 times)

Legacy_Squatting Monk

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               I doubt EA is going to pay their staff to police community-created content for a game they don't even own.
               
               

               
            

Legacy_Savagefool

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See we would get players in easily if we could convince GOG.COM to add nwnxc and a patched version of nwmain.exe as standard for every person that buys the game. That way our servers will come up with any additional searching.



               
               

               
            

Legacy_WebShaman

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You all do realize how hard it is to find this forum these days, right?


I mean...I know that they were here but it took me a bit of puzzling to find them again.


For someone new to the game - good luck.


A better way to reach out to new players is needed.



               
               

               
            

Legacy_MrZork

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You all do realizability how hard it is to find this forum these days, right?


I mean...I know that they were here but it took me a bit of puzzling to find them again.


For someone new to the game - good luck.


A better way to reach out to new players is needed.




I totally agree with this. I suspect that, barring some change in the game that GOG is selling, new NWN players are likely to end up (and end up disappointed) at the Bioware main page when trying to see what else is going on with this game.


 


I complained a while ago that the most likely way that new players (who just got the game via GOG, for instance) are to hear about these forums is when the two loading screen hints in the game show up that both mention nwn.bioware.com. And, of course, if a player goes there looking for something NWN-related, he will helpfully find... nothing. On the main Bioware page to which nwn.bioware.com redirects, there isn't a singe mention of Neverwinter Nights, nor even a link that would bring one directly to an NWN page at all. And, a dedicated newb who clicks on the Games link and then scrolls down to the "Previous Games" and then finds the NWN area can then finally click on a link that will take him... nowhere. The links in that area consist of a few screenshots (nice enough, but not actually links to anything else about the game) and a dead link to an Atari support page.


 


Additionally, since "Social" (which I would guess it likely someone's attempt at alluding to the "social media" buzzphrase in the forum name) isn't really the standard name for forums, many people at that main page won't even realize that there are any forums on the Bioware site, much less ones devoted to a game not even mentioned on that main page.


 


I am past expecting Bioware/EA to be active in promoting NWN. Honestly, I don't blame them for not doing it. However, it would take a web professional all of about 5 minutes to have nwn.bioware.com redirect to the main NWN Forum page. That way, at least people trying the link that is still in the game that is being sold today would arrive at some official page that is recognizably focused on NWN.


               
               

               
            

Legacy_WebShaman

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Well...we really need to consider what options we have available.


 


Either we politely ask GoG to include a link with the packaged NWN to this forum area...


 


Or perhaps they would like to open a new NWN forum there, with the possiblity of linking a sticky to here.


 


Any other suggestions?



               
               

               
            

Legacy_henesua

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I wonder if it is possible for us to edit the TLK that ships with the GOG version to have the correct URL….


 


The trick of course is to make the edit and then get GOG to incorporate it with their download.


 


Meanwhile … what if we started using GOG's forum more, and got off this website?



               
               

               
            

Legacy_MayCaesar

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Well, I cannot say for other people, but if other people are anything like me, then it is natural not many join the modding community or online games. The thing is, most people interested in this stuff have joined the game long ago, and many of them have quit after playing for many years. And new players have difficulty getting used to such old games. Personally, I bought NWN1+NWN2 collection from GoG as late as in fall 2013, and I did it mostly because I wanted to fill the gaps in my "gaming culture", to play through a few classic old games I missed in my gaming "career". I only intended to play through the 3 official campaigns, and after that I quit, as I thought, for good. I only came back a couple of months ago, after I saw a video on Youtube of someone playing Blackguard module, and I decided to check out custom content "just to see what it was". Ended up totally hooked to the game and the toolset. But most other people don't get to this second phase of playing custom content: they've played through the official games, decided that their "gaming library" had some gaps filled, and moved on to newer AAA games, of which there are dozens each month.


 


I believe Sword Coast Legends may reignite the interest towards D&D games, and maybe someone will want a bit of a more "true" D&D experience and turns to Neverwinter Nights as well. But, given how powerful the campaign editor they are building, I am afraid there is a possibility that that game will become the main game for RPG content creation, and even fewer people will be left here.


 


I don't think it matters though. In my old school opinion, 100 people devoted to the game is better than 1,000,000 people not taking the game as something more than a momentary distraction from the real life. There is a Doom community with, at best, 1,000 active map makers and maybe as many gamers - and you should see what these guys make and how they play...



               
               

               
            

Legacy_Tchos

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I believe Sword Coast Legends may reignite the interest towards D&D games, and maybe someone will want a bit of a more "true" D&D experience and turns to Neverwinter Nights as well. But, given how powerful the campaign editor they are building, I am afraid there is a possibility that that game will become the main game for RPG content creation, and even fewer people will be left here.


 


It's not just the toolset or campaign editor, it's also a matter of which edition of D&D you prefer.  I've never tried 5th edition, so who knows.  I might like it.



               
               

               
            

Legacy_MayCaesar

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It's not just the toolset or campaign editor, it's also a matter of which edition of D&D you prefer.  I've never tried 5th edition, so who knows.  I might like it.




 


Yes, but new players might not even try different editions. Someone that only has played DAO and similar modern games, for example, might get this game and get used to it, never having tried NWN games and their D&D editions. For those who have played NWN or BG games, it really depends on the personal taste.


 


Sword Coast Legends, however, is further from the "true" D&D than NWN. For example, it utilizes a cooldown mechanic for abilities, rather than a usual turn-based mechanic. And, while it is quite a significant difference from D&D, I believe it is more newbie-friendly, which, again, means that new players will probably stick with this game or move on to other modern RPGs, rather than trying NWN.


               
               

               
            

Legacy_Tchos

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I was only talking about people from around here moving to SCL, not new players.  I think it's highly likely that if SCL modding takes off, there will certainly be many more modders in it than in NWN1 and NWN2 combined.  (From new players.)



               
               

               
            

Legacy_MayCaesar

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I was only talking about people from around here moving to SCL, not new players.  I think it's highly likely that if SCL modding takes off, there will certainly be many more modders in it than in NWN1 and NWN2 combined.




 


Hard to say at the moment. I don't think SCL has much chance to harm NWN modding community in terms of players and modders currently here - but I do think it could drastically reduce the flow of new people coming in the community, and, with some old players leaving naturally with time, it might shrink the community even more. Let's hope NWN stays strong.


               
               

               
            

Legacy_Gruftlord

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Welcome to the forums, btw!



               
               

               
            

Legacy_MayCaesar

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Thanks! '<3'


It's pretty comfy here.



               
               

               
            

Legacy_Frush O'Suggill

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At this point, SCL doesn't look like it will have much in the way of modding ability at all. There's not even anything that could properly be called a toolset. As far as truly moddable D&D games go, this and NWN2 are still the only options around - whether any new players will be drawn here after their disappointment with SCL's limited scope is still anyone's guess.



               
               

               
            

Legacy_Tchos

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Is there information somewhere about what their campaign editor can do?