Author Topic: Player Resource Consortium  (Read 825 times)

Legacy_Nick The Noodle

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« on: February 24, 2015, 11:01:44 pm »


               

Worth downloading?


 


http://neverwinterva...ms-prc-pack-v35


 


Appears to offer a shed load of classes, feats, races et al.


 


Worth adding to the game?  


 


Any known issues or conflicts with modules?



               
               

               
            

Legacy_Verilazic

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« Reply #1 on: February 26, 2015, 07:12:40 pm »


               

I've played around with it a bit. It's crazy huge. Unless you already know 3.5e like the back of your hand, it can be pretty intimidating. It took a decent amount of time investment on my part just to figure parts of it out.


 


Personally, I like the concept, but the total lack of balance, and long learning curve for new users made me decide against using it in my own modules. I do plan on making use of just the epic spell system, however, since I think that's a flat out improvement on the standard system.



               
               

               
            

Legacy_MagicalMaster

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« Reply #2 on: February 26, 2015, 07:52:10 pm »


               


the total lack of balance




 


You can say that again!



               
               

               
            

Legacy_omen_shepperd

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« Reply #3 on: February 27, 2015, 01:56:09 am »


               

Balance is something that each person has their own opinion on. What may seem balanced to you as a dm may be very unbalanced on another server. With any game. I have asked many times for someone to explain to me how the PRC is unbalanced and I never get responses other than the lich and demi lich. From my view point it provides many. Yes if you intend on running or creating a low magic mod or server yes the prc is unbalancing in that aspect as it gives mages way to many spells to choose from. 


 


Now on a high magic server the prc is a perfect fit. I have found the balance is in the multitude of other classes, spells, feats, races, and other options it provides.


 


And from a low magic outlook the basic spells in NWN can be unbalancing, just remember balance is in the opinion of each user. 



               
               

               
            


Legacy_Shadooow

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« Reply #4 on: February 27, 2015, 07:31:56 am »


               


Now on a high magic server the prc is a perfect fit. I have found the balance is in the multitude of other classes, spells, feats, races, and other options it provides.


 


 


 


 




its extremely unbalanced even in high magic, i ve just to used the old version, in that one these things were a problem:


- lich and demilich a must have to disable


- baelnorn a good variant to lich


- feat to allow rdd without bard/sorcerer


- all psionic classes and spells (most broken spells were antomagic that striped all propertiers from all items, continuous invisibility (reapllied ii every second and much more)


- samurai (the one that had free itemproperties on a katana which in the end allowed to make a weapon of unmatvhed power)


- also the class making runes that can cast spells - this class is not broken itself but anyone else could use these runes without umd and they were unlimited


 


and that was older version, now its filled with spellsword baseclasses, dragon prestige classess and whats the point of picking wizard or fighter when you canick hexblade and have both fighter and wizard skills in one class?


               
               

               
            

Legacy_Verilazic

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« Reply #5 on: March 01, 2015, 02:47:44 pm »


               


 


Balance is something that each person has their own opinion on. What may seem balanced to you as a dm may be very unbalanced on another server. With any game. I have asked many times for someone to explain to me how the PRC is unbalanced and I never get responses other than the lich and demi lich. From my view point it provides many. Yes if you intend on running or creating a low magic mod or server yes the prc is unbalancing in that aspect as it gives mages way to many spells to choose from. 


 


 


Now on a high magic server the prc is a perfect fit. I have found the balance is in the multitude of other classes, spells, feats, races, and other options it provides.


 


 


And from a low magic outlook the basic spells in NWN can be unbalancing, just remember balance is in the opinion of each user. 


 




 


That's fair. My thought (which I didn't make very clear) is that if you wish to make a module with the PRC, and want to have decent "balance", you're going to have to do extra work yourself, because balance wasn't the PRC's goal. It's still an incredible resource of new material, and I still would like to go through and do stuff with it in the future. It's just another example of how using it is a huge time investment.


 


I put balance in quotation marks because it's such a catch-all term at this point. For example, some people think it means balance in power between the classes, but if that's the case, D&D historically hasn't been very balanced in the first place. But balance between classes might not matter as much in a single-player module. Or, maybe it's even okay in a multiplayer setting, as long as the players understand and accept the fact. Point is, deciding whether something is "balanced" or not, especially in a community that actually values roleplaying, is not necessarily a judgement about it's inherent value.


               
               

               
            

Legacy_omen_shepperd

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« Reply #6 on: March 02, 2015, 04:49:27 am »


               


its extremely unbalanced even in high magic, i ve just to used the old version, in that one these things were a problem:


- lich and demilich a must have to disable


- baelnorn a good variant to lich


- feat to allow rdd without bard/sorcerer


- all psionic classes and spells (most broken spells were antomagic that striped all propertiers from all items, continuous invisibility (reapllied ii every second and much more)


- samurai (the one that had free itemproperties on a katana which in the end allowed to make a weapon of unmatvhed power)


- also the class making runes that can cast spells - this class is not broken itself but anyone else could use these runes without umd and they were unlimited


 


and that was older version, now its filled with spellsword baseclasses, dragon prestige classess and whats the point of picking wizard or fighter when you canick hexblade and have both fighter and wizard skills in one class?




*I agree the lich and demi lich need to be disabled.


 


*after reading the balenorn only elves can be them, you have to be either a11th level sorcerer,cleric, or wizard. yes they have a couple of immunities, but as an undead they have weaknesses. even though a 4th lvl one is immune to turn from a good or neutral cleric evil ones can rebuke them.


 


*as of the current version the dragon disciple cannot be taken just by having a feat, and red is not the only color of disciple included. 


 


* Those samurai can get a max enchantment bonus of +6, by contrast a monk can achieve ac levels that make it hard to be hit by a +6 weapon. On my serve +6 items will be able to be found between level 20-40 in the loot system. 


 


* Psionics are just like magic in the prc and not only does psionics affect magic in ways but magic affects psionics in ways as well. everything seems to work well for me. 


 


* i looked into runes, thats a feat called inscribe rune,with it you can cast any divine prepared spell as a rune. To make a rune it costs xp and gold, and if the xp cost would drop you a level the crafting of the rune fails. yes anyone can use runes much like any can use potions. the costs would probably dissuade most from just handing over runes. I can assure you it will not unbalance the realm i am creating, I will take this knowledge into consideration while plotting out my encounters. 


 


it's all about taste, some people like to eat the same old chicken soup every day, some people like to add different things to flavor it up. 


 


Some people just want to play the plain mage or plain fighter, but after ten years of the same classes i believe a realm can be created with the PRC almost being fully used(minus the lich and demi lich) that can be enjoyed by players who want something new. 



               
               

               
            

Legacy_MagicalMaster

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« Reply #7 on: March 02, 2015, 08:09:20 am »


               

How about things like Epic Spells that permanently destroy weapons (or other items if the target doesn't have a weapon equipped?  I'm sure your players would think that's totally balanced to get hit with by NPCs.


 


I mean, I suppose maybe your server has everyone running around with like 5 copies of their "best" weapon, but usually that's not the case.



               
               

               
            

Legacy_omen_shepperd

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« Reply #8 on: March 03, 2015, 04:23:43 am »


               


How about things like Epic Spells that permanently destroy weapons (or other items if the target doesn't have a weapon equipped?  I'm sure your players would think that's totally balanced to get hit with by NPCs.


 


I mean, I suppose maybe your server has everyone running around with like 5 copies of their "best" weapon, but usually that's not the case.




i have taken things like that into consideration, much like the marilith or rust monster that can destroy cloth armor in nwn. I would post a warning to my players before they entered the area, if they use the best weapon they have and ignore the warring then that would be their own choice.


I as a DM hatted pitting my players against any creature that took items, or destroyed them. I try to avoid putting such things into play against the players. 


               
               

               
            

Legacy_omen_shepperd

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« Reply #9 on: March 03, 2015, 04:33:55 am »


               


That's fair. My thought (which I didn't make very clear) is that if you wish to make a module with the PRC, and want to have decent "balance", you're going to have to do extra work yourself, because balance wasn't the PRC's goal. It's still an incredible resource of new material, and I still would like to go through and do stuff with it in the future. It's just another example of how using it is a huge time investment.


 


I put balance in quotation marks because it's such a catch-all term at this point. For example, some people think it means balance in power between the classes, but if that's the case, D&D historically hasn't been very balanced in the first place. But balance between classes might not matter as much in a single-player module. Or, maybe it's even okay in a multiplayer setting, as long as the players understand and accept the fact. Point is, deciding whether something is "balanced" or not, especially in a community that actually values roleplaying, is not necessarily a judgement about it's inherent value.




That is very true, it is a very time consuming project. if done correctly though it can be a very valuable resource and can enhance the game greatly. 


You make another valid point about the classes. I do apologize if i came off in a offensive way to anyone. I just grow tired of hearing how broke something is,and I Try to see the positive in things. They made major fixes and debugging of the PRC 3.5, it just had a bad reputation from previous versions and not many noticed the improved version. 


               
               

               
            

Legacy_Verilazic

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« Reply #10 on: March 04, 2015, 08:22:19 pm »


               

I suspect you can hit players with more than many people would expect... as long as you prepare them for it. In MP modules that means making sure that great power comes at great cost, while in SP it means figuring out ways of warning players and not being punitive.



               
               

               
            

Legacy_kalbaern

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« Reply #11 on: March 04, 2015, 08:51:17 pm »


               

To get a bit back on track as to whether or not the PrC is worth downloading, we'd need to know what the OP's intended use of it was.


 


Adding it to the OCs, other premium modules or SP modules available on the Vault and elsewhere requires some time and possibly a skill set not all would possess upfront to get it to work properly. So if this was the intent, it might not prove to be worth the effort involved.


 


If however the OP is creating their own module, whether SP or even a PW, then while still time consuming, they'd likely be implementing other features as well and can better address any concerns with balancing. You can disable classes you find unbalancing or otherwise ill suited to your campaigns, or one could even just -cherry pick- a few specific classes/changes/spells that they find best suited and create their own smaller customized PrC pack.



               
               

               
            

Legacy_Verilazic

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« Reply #12 on: March 08, 2015, 07:01:21 pm »


               

I believe there is an installer that can automatically add the PRC to the OC, SoU and HotU relatively painlessly. Otherwise, yes, it's not a trivial thing to add it to any other module.



               
               

               
            

Legacy_WebShaman

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« Reply #13 on: April 28, 2015, 02:44:51 am »


               There is an auto - installer for the PRC.  It will work on any Mod.  Best results of course on those mods without haks.


For those with haks, there may be conflicts.


The PRC is as balanced/unbalanced as one wishes - there are switches for just about everything.