Author Topic: This could be a new Neverwinter nights type game.  (Read 3855 times)

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #60 on: September 21, 2015, 03:53:03 pm »


               

I don't know if I agree with those people who say that the game has beta quality: I haven't encountered any bugs or problems, other than horrendous lag (up to 2 minutes!) on servers with present DM - but that is not so much a problem of the game, rather of their servers. I just see the core of the game as poor. Without massive revamp of multiple systems, this game will just gain a reputation of "Diablo, Icewind Dale and Neverwinter Online hybrid that takes the worst from each" probably.


 


If a game like this was released, say, in late 90-s, it would probably be a hit. But today there are too many games doing things better than SCL. Its toolset is nowhere near Neverwinter Nights 1/2, combat is not nearly as fluid as in Diablo series and is not nearly as tactical as in Infinity Engine games or Dragon Age: Origins, grind system is much more shallow and repetitive than that in every MMO I've played (and I've always hated MMOs), story aspect is basically non-existent, compared to that in Bioware, Obsidian or CDProjekt games... I fail to see a single element which this game does better than some other, much more popular and refined, game. If there is going to be some selling point of this game, I'd be interested to hear about it.



               
               

               
            

Legacy_Tchos

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This could be a new Neverwinter nights type game.
« Reply #61 on: September 21, 2015, 05:16:18 pm »


               

If a game like this was released, say, in late 90-s, it would probably be a hit. But today there are too many games doing things better than SCL. Its toolset is nowhere near Neverwinter Nights 1/2, combat is not nearly as fluid as in Diablo series and is not nearly as tactical as in Infinity Engine games or Dragon Age: Origins, grind system is much more shallow and repetitive than that in every MMO I've played (and I've always hated MMOs), story aspect is basically non-existent, compared to that in Bioware, Obsidian or CDProjekt games... I fail to see a single element which this game does better than some other, much more popular and refined, game.



 


Why would it have been a hit if it had been released at the same time as some of those other games you say it doesn't live up to, like Diablo and the Infinity Engine games?  You mean graphically?



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #62 on: September 21, 2015, 05:38:38 pm »


               


Why would it have been a hit if it had been released at the same time as some of those other games you say it doesn't live up to, like Diablo and the Infinity Engine games?  You mean graphically?




 


I mean because of the limited number of games have similar features to those in SCL at that time. It is purely my guess, of course.


               
               

               
            

Legacy_helpthisguyplease

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This could be a new Neverwinter nights type game.
« Reply #63 on: September 21, 2015, 06:17:00 pm »


               


Sure, wait for them to patch it up. That's never going to happen in todays market. Many mmos don't even make it out of beta any more, if public interest is vaning too fast (which i predict will be sword coast legends fate as well; the vaning that is) Then the publisher cancels funding and the servers are shafted in 12 months. There's no money to be gained with mediocrity nowadays.


It would probably be more fertile to wait for new classes in Neverwinter (the MMO) '<img'>,

That also started without a bard and never added more than the 5th class that was promised from the start.


So now it's the same again: Few classes, no multi classing, no prestige classes. No propper toolset, no propper dm mode, grindy gameplay, an action focused, small user base and mediocre gameplay. And somehow the money they make with that will let them develop patches to fix all that.... Yeah, lol


Maybe the single player part can salvage the game, who knows. The preview i read sounded ok-ish. Seems like they are aiming for an icewind dale direction.

A few Segments read sketchy though. Apparently the presentation was of an early level of the campaign, and during a conversation (ingame) the developers mentioned, that later in the game there will be more branching dialog trees, and reactive comments from agreeing or disagreeing party members. The journalist asked for an example which was not given...

Also the game is still under a review embargo, which is never a good sign days before release, no matter what any PR speak may tell you.




Their problem is that they do not allow multiclassing and do not have barbarians and bards. What do D&D video game devs have against these 2 classes even Neverwinter forgot about them.


               
               

               
            

Legacy_-Semper-

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This could be a new Neverwinter nights type game.
« Reply #64 on: September 21, 2015, 06:18:58 pm »


               

this game would have never been a slam dunk. simply put, it's a shallow game created with accessibility in mind. it oozes mediocrity and offers nothing substantial to keep players interested. even in its community there's almost none hype left, just a faint glimmer of hope that there is some brighter future ahead. however that will be accomplished is everyone's own guess.


 


dunno what others saw in those trailers months ago, but imo it was really obvious that the developers heavily draw upon artistic freedom when they talked about 5ed rules. i would even go so far to call their whole sales campaign a wilful fraud to increase pre-orders.



               
               

               
            

Legacy_NWN_baba yaga

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This could be a new Neverwinter nights type game.
« Reply #65 on: September 21, 2015, 06:49:40 pm »


               

If it is a simple fancy grindfest set in faerun (as a backdrop...)  with class building that has no technical advantage/ disadvantage in the end because people must progress -the spoiled idiot who cant play a video game anymore.... then i will not bother to even watch a lets play. What i didnt liked about dungeon siege (which is great anyway) was the difficulty. It was to easy to bash through the enemys and i still remember the cool spider dungeon where this scary 8 legged end boss just idled there frozen waiting for me to finish him off. Which was a damn bug!


Anyway I´m a bit confused now if this is a good ARPG or not so anyone here recommend it as just that or not ?


 


Oh and i dont care how ugly the character faces look btw. I can live with ugly faces when the gameplay and level design is great '<img'>



               
               

               
            

Legacy_helpthisguyplease

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« Reply #66 on: September 21, 2015, 06:59:06 pm »


               

What do you consider great level design?



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #67 on: September 21, 2015, 07:08:51 pm »


               

Where the dungeon layout has a strategical aspect to it when you enter a combat. Something like darnise keep from BG2 was great level design. How they placed the trolls was awesome and difficult to combat. Interesting in a strategic pov '<img'>


Because i noticed in many rush-through dungeons in ARPGs it´s just a fancy looking dungeon, cave whatever with enemys that dont make any sense why they are there or how they are placed. They just are and wait 1000 years for someone to come by to be attacked lol.



               
               

               
            

Legacy_Gruftlord

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This could be a new Neverwinter nights type game.
« Reply #68 on: September 21, 2015, 07:47:48 pm »


               

they seem to have some element of divinity original sin: the preview i read mentioned lighting up some explosive gas to get a head start against some undead (no need to ask me for links unless you are able to read german).


 


at this point we should all just wait for the reviews, which will hit soon.



               
               

               
            

Legacy_kamal_

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This could be a new Neverwinter nights type game.
« Reply #69 on: September 22, 2015, 02:44:38 pm »


               They announced a second postponement in launch today. The new release date is October 20. The image in the announcement currently says Oct 20 2016, but the announcement itself says 2015.
               
               

               
            

Legacy_Gruftlord

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« Reply #70 on: September 22, 2015, 04:16:57 pm »


               If it never comes out of beta, i will tell you all that i told you so... '<img'>
               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #71 on: September 24, 2015, 12:52:49 pm »


               

OK, after initial emotional frustration, I looked at the forums more calmly, and I believe there is still some (albeit dim) hope that this game will grow into something. The developers basically confirmed that branching dialogues, tile-by-tile area creation and some basic scripting are going to be implemented (and, given that the initial reaction to the game was negative, I'm pretty sure they will try to implement it by release date). The combat is very shallow, so I don't think there is anything that will change here, but at least there is some chance that we will get a more or less decent toolset to create story-based modules with.


 


Regardless, I will wait until Christmas or so before trying the game again. Hopefully by that time they have addressed all the major concerns.



               
               

               
            

Legacy_-Semper-

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« Reply #72 on: September 24, 2015, 05:29:30 pm »


               

but at least there is some chance that we will get a more or less decent toolset to create story-based modules with




who really needs such a meager toolset? nwn1/2 is way more powerful, and i am not talking about hair's breadth. even if there will be a toolset offering more customization, scl still has no skills, no feats, no pipeline for custom content, there's no dm mode as powerful as those we use.



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #73 on: September 24, 2015, 05:42:38 pm »


               


who really needs such a meager toolset? nwn1/2 is way more powerful, and i am not talking about hair's breadth. even if there will be a toolset offering more customization, scl still has no skills, no feats, no pipeline for custom content, there's no dm mode as powerful as those we use.




 


Well, for me personally SCL toolset could be potentially attractive for two reasons:


1) The community is much larger, which means that the modules I make will be played by many people, while in NWN1/2 I am still yet to decide to start making my full scale module, since I am not sure anyone will play it.


2) It takes much less time to create something in such a simple toolset than in NWN1 and, especially, NWN2.


 


That said, they really need to introduce, at least, such essential functions as branching dialogues, basic scripting, custom companions, better area creation (even tile-by-tile wouldn't be enough for me, given how much I can customize outdoor areas in NWN2), ability to use custom assets (at the very least, custom music) and MUCH more complex character editor, before I decide to switch to it. I have some hope that it will happen, but there is also a chance that they will give up on it and just keep making working on an ugly cross-breed of World of Warcraft, Diablo and Baldur's Gate - in this case I am out. Probably won't even bother running through the official campaign, since it doesn't seem to be promising in terms of anything, that is miles better in some other game I've played.


               
               

               
            

Legacy_Tchos

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« Reply #74 on: September 24, 2015, 06:54:05 pm »


               


2) It takes much less time to create something in such a simple toolset than in NWN1 and, especially, NWN2.




 


Given that currently SCL area creation amounts to selecting an area prefab and adding minor customisation, I don't see any major difference between creating your area in SCL or in either NWN game, if you use an area prefab for the latter two.


 


Well, although since there are so many more prefabs available for the latter than for SCL, perhaps you would have a slightly longer time of it, but if you intentionally limit yourself to, say, redressing the areas provided in the NWN2 official campaigns, I think it would be directly comparable.  Prefabs are plentiful, convenient, and there are many well-designed ones.