Author Topic: This could be a new Neverwinter nights type game.  (Read 3856 times)

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #45 on: September 11, 2015, 07:49:56 pm »


               

I've watched an 1 hour long stream on dungeon building. Tile-by-tile zone building has been verbally acknowledged by the developers as something they know people really want, so I think we should expect it to appear soon after release. The editor itself isn't very functional as of now and is intended mostly for building tabletop-like adventures consisting mostly of combat and exploration, not story. However, I really liked their enthusiasm, and they seem to listen to the player base. I'm fairly sure branching dialogues and scripting system is just a matter of time.



               
               

               
            

Legacy_kamal_

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« Reply #46 on: September 12, 2015, 01:09:08 pm »


               

As mayceasar said, there are twitch streams now from people who have headstart access.


Here is a post listing which areas you can access https://forums.sword...e-have/?p=33254:


 


If you want a mountainous area you can pick between mountain A or mountain B, forests forest A, B, or C, Underdark A, B, C....



               
               

               
            

Legacy_kamal_

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This could be a new Neverwinter nights type game.
« Reply #47 on: September 13, 2015, 03:04:48 pm »


               

Since it's been released to pre-order people, there is a giant thread of "things we want"


https://forums.sword...dated-13092015/


 


I challenge anyone to find something in that giant list that hasn't been in nwn1/2 for a looong time. '<img'>



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #48 on: September 19, 2015, 09:19:02 am »


               

I got the game today. Haven't played it yet, only messed around with the character creator. Holy hell... Perhaps I was doing something wrong, but all females I managed to create looked ugly as sin. It is like they gave females half facial customization options from males. Males look fine. Interestingly, the half-elf companion they keep advertising looks very good, but I haven't managed to make anything resembling her. I really hope they aren't going to hide full set of customization options behind a cash wall. '<img'>



               
               

               
            

Legacy_werelynx

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This could be a new Neverwinter nights type game.
« Reply #49 on: September 19, 2015, 01:54:35 pm »


               

Maybe you should give your PC higher Charisma '<img'> ':rolleyes:'



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #50 on: September 19, 2015, 10:13:45 pm »


               


Maybe you should give your PC higher Charisma '<img'> ':rolleyes:'




 


I haven't thought of that. '<img'> Would be nice to implement such a system for stats, by the way: higher Strength - more muscular looks, higher Dexterity - swifter motions, higher Constitution - healthier outlook...



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #51 on: September 20, 2015, 09:33:29 am »


               

Okay, I played a bit some user made modules and online dungeon runs... I don't know what I expected, but this game is nothing like NWN or BG. Dungeon runs resemble WoW dungeons more than anything else: everyone races to clear the dungeon as soon as possible, to pick up some loot and to complete quests. The combat, at least, on low levels, is typical MMO button mashing, zero skill involved. As for the user-made modules, they have a potential to be good, but severe limitations of the current version of the toolset and general grind-focus of the game do not look promising in terms of well made story-based modules in the future. Overall, the game feels like clunkier version of Diablo 2.


 


To say I am disappointed would be a big underestimation. Oh well, once again I see how wise I was before, never pre-ordering anything. Back to NWN games. '<img'>



               
               

               
            

Legacy_BelgarathMTH

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This could be a new Neverwinter nights type game.
« Reply #52 on: September 20, 2015, 02:53:08 pm »


               

I'm sorry to hear that the new D&D game is a disappointment, MayCaesar, after you were so hopeful and excited for it. I had a feeling from things I had read that it was going to turn out being like you describe.  I'm pretty sure I won't buy it.


 


Most game developers seem to believe that online MMO-style gaming is where all the money is. Our niche market of people who still love classical D&D roleplaying games with branching dialogue and either turn-based or real-time-with-pause combat seem to have better hope from the various kickstarter and small company projects that are going on, such as Pillars of Eternity and Tides of Numenara (sp?)


 


I'm not very hopeful that we'll ever get another community-based game like NWN again. The industry and the market seem to have changed too much for any companies to believe that the NWN kind of gameplay and toolset will be profitable, and the ones that do try to provide toolsets usually have the "toolsets" wind up being half-arsed, not very good add-ons, released half-finished with promises of patches that never come.



               
               

               
            

Legacy_helpthisguyplease

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This could be a new Neverwinter nights type game.
« Reply #53 on: September 20, 2015, 03:16:35 pm »


               

If not for this forum I never knew that this game will actually be released this month or that it exists. So I have question first and the most important is what D&D rules its has? 


3.5, 4, 5?


If its D&D 5 will its have prestige classes, multiclassing, and the most important of all dual wielding meaning having a weapon in each hand even if I play a fighter or a paladin or a barbarian or a bard? And each weapon gives actual damage not just there for show?


Also can I use unlike in D&D 4, two bastard swords in each hand or 2 longswords or 2 greatswords or 2 greataxes or 2 sccimitars at least like in 3.5



               
               

               
            

Legacy_kamal_

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This could be a new Neverwinter nights type game.
« Reply #54 on: September 20, 2015, 04:52:48 pm »


               


If not for this forum I never knew that this game will actually be released this month or that it exists. So I have question first and the most important is what D&D rules its has? 


3.5, 4, 5?


If its D&D 5 will its have prestige classes, multiclassing, and the most important of all dual wielding meaning having a weapon in each hand even if I play a fighter or a paladin or a barbarian or a bard? And each weapon gives actual damage not just there for show?


Also can I use unlike in D&D 4, two bastard swords in each hand or 2 longswords or 2 greatswords or 2 greataxes or 2 sccimitars at least like in 3.5




 


It is "based on" 5th edition. From threads on their forums it sounds like "based on" means "the devs have seen a 5th ed handbook at some point".  Things like cooldowns for spells, spells such as Magic Missile 1, Magic Missile 2, Magic Missile 3 and up the skill tree etc. seem to be the primary complaints about "dnd-ness" of the rules. There's no multiclassing apparently. Character advancement is more action rpg style. That doesn't make it automatically a bad game (see my previous comments about my liking Baldur's Gate: Dark Alliance), but the devs talked up how they were being faithful to 5th ed, and it doesn't look like they are.


 


It appears not to be "nwn3" or even "nwn3-lite", but more multiplayer action rpg set in faerun. Since this is the second "headstart access" weekend, there should be plenty of youtube videos and twitch streams of gamplay. I'd imagine you could get specific questions about the game answered via those or a thread on their forums.


               
               

               
            

Legacy_kamal_

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« Reply #55 on: September 20, 2015, 04:57:03 pm »


               

I'm not very hopeful that we'll ever get another community-based game like NWN again. The industry and the market seem to have changed too much for any companies to believe that the NWN kind of gameplay and toolset will be profitable, and the ones that do try to provide toolsets usually have the "toolsets" wind up being half-arsed, not very good add-ons, released half-finished with promises of patches that never come.



 


My personal opinion is we won't get another game like this unless the community makes one for free out of our love for it. There is at least one open source implementation of Aurora (called Xoreos), but only a single person seems to be working on it and it is not near complete. I personally lack the technical ability to do something like that.


               
               

               
            

Legacy_Gruftlord

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« Reply #56 on: September 20, 2015, 05:59:30 pm »


               I bet few people are surprise that this isn't the next nwn.

So let's leave that thought behind...


As an ARPG, does it at least hold up to Diablo 2,3, Path of Exile and the Torchlight 2? So: Is it any fun to play at all, if we accept it as a dungeon crawler?
               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #57 on: September 20, 2015, 09:37:09 pm »


               


I'm sorry to hear that the new D&D game is a disappointment, MayCaesar, after you were so hopeful and excited for it. I had a feeling from things I had read that it was going to turn out being like you describe.  I'm pretty sure I won't buy it.


 


Most game developers seem to believe that online MMO-style gaming is where all the money is. Our niche market of people who still love classical D&D roleplaying games with branching dialogue and either turn-based or real-time-with-pause combat seem to have better hope from the various kickstarter and small company projects that are going on, such as Pillars of Eternity and Tides of Numenara (sp?)


 


I'm not very hopeful that we'll ever get another community-based game like NWN again. The industry and the market seem to have changed too much for any companies to believe that the NWN kind of gameplay and toolset will be profitable, and the ones that do try to provide toolsets usually have the "toolsets" wind up being half-arsed, not very good add-ons, released half-finished with promises of patches that never come.




 


I still believe a NWN-like game can be popular today with a right approach. Unfortunately, MMO-style games seem to generate much more income than anything else at this point, and even Bioware and CDProjekt, devoted followers of the old story-based approach, made some corrections to their games, making them more like MMOs. So, unless some developer team really acts out of inspiration and not the desire to get as much money as quickly as possible, I think we are out of luck. I put too much hope in SCL because of wishful thinking, and I'll try not to make the same mistake again.


 


 




If its D&D 5 will its have prestige classes, multiclassing, and the most important of all dual wielding meaning having a weapon in each hand even if I play a fighter or a paladin or a barbarian or a bard? And each weapon gives actual damage not just there for show?


Also can I use unlike in D&D 4, two bastard swords in each hand or 2 longswords or 2 greatswords or 2 greataxes or 2 sccimitars at least like in 3.5




 


No prestige classes or multiclassing as of now (multiclassing is unlikely to ever appear as the developers explicitly stated they weren't interested in this). I think you can dual wield weapons as any class, as long as you upgraded the respective proficiencies. There are no bards or barbarians as of now, but they said they intended to add more classes with time. Not sure about the damage, or using 2 large weapons simultaneously.


 


 




As an ARPG, does it at least hold up to Diablo 2,3, Path of Exile and the Torchlight 2? So: Is it any fun to play at all, if we accept it as a dungeon crawler?




 


I'd say it plays somewhat similar to Diablo 2, but, due to the combat being much more slow-paced and the enemies much more beefy, I would say it feels much more clunky and less fluid. Maybe Diablo 1.8 would be a better analogy. For me, it wasn't any fun to play in the slightest, but I have a pretty peculiar taste. On their forums, I see that the majority doesn't find the game fun, but some players do. As a dungeon crawler, it is probably decent, but I've never been interested in dungeon crawlers, so I cannot really comment on this. 


 


If I were you, I would wait for a few months for them to patch up all the common complaints (at least those they intent to patch up), then read reviews and look up videos on Youtube and decide if you want to purchase it. The game is very raw as of now, and, unless they make a serious revamp of the combat system and the toolset functionality, I simply do not see how this game is going to have any major success.


               
               

               
            

Legacy_Gruftlord

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« Reply #58 on: September 21, 2015, 02:13:12 pm »


               Sure, wait for them to patch it up. That's never going to happen in todays market. Many mmos don't even make it out of beta any more, if public interest is vaning too fast (which i predict will be sword coast legends fate as well; the vaning that is) Then the publisher cancels funding and the servers are shafted in 12 months. There's no money to be gained with mediocrity nowadays.


It would probably be more fertile to wait for new classes in Neverwinter (the MMO) '<img'>,

That also started without a bard and never added more than the 5th class that was promised from the start.


So now it's the same again: Few classes, no multi classing, no prestige classes. No propper toolset, no propper dm mode, grindy gameplay, an action focused, small user base and mediocre gameplay. And somehow the money they make with that will let them develop patches to fix all that.... Yeah, lol


Maybe the single player part can salvage the game, who knows. The preview i read sounded ok-ish. Seems like they are aiming for an icewind dale direction.

A few Segments read sketchy though. Apparently the presentation was of an early level of the campaign, and during a conversation (ingame) the developers mentioned, that later in the game there will be more branching dialog trees, and reactive comments from agreeing or disagreeing party members. The journalist asked for an example which was not given...

Also the game is still under a review embargo, which is never a good sign days before release, no matter what any PR speak may tell you.
               
               

               
            

Legacy_kamal_

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« Reply #59 on: September 21, 2015, 02:59:30 pm »


               

Sure, wait for them to patch it up. That's never going to happen in todays market. Many mmos don't even make it out of beta any more, if public interest is vaning too fast (which i predict will be sword coast legends fate as well; the vaning that is) Then the publisher cancels funding and the servers are shafted in 12 months. There's no money to be gained with mediocrity nowadays.

It would probably be more fertile to wait for new classes in Neverwinter (the MMO) '<img'>,

That also started without a bard and never added more than the 5th class that was promised from the start.

So now it's the same again: Few classes, no multi classing, no prestige classes. No propper toolset, no propper dm mode, grindy gameplay, an action focused, small user base and mediocre gameplay. And somehow the money they make with that will let them develop patches to fix all that.... Yeah, lol


One thing in what you said is incorrect. Neverwinter the MMO has added three classes since launch, ranger, warlock, and paladin, giving them a total of eight classes.


I have the impression that SCL is not really ready for release. They pushed back the release to it's current date and threw in their first planned DLC for the pre-ordering people. The people on their forums seem to be saying things in the "headstart access" are beta quality, but the pushed back release date is in a week or so, so what people are seeing in "headstart" is pretty much final code, the devs only have a week or two before release so they must be working on bugs and not adding anything at this point.