Author Topic: This could be a new Neverwinter nights type game.  (Read 3852 times)

Legacy_Wensleydale

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This could be a new Neverwinter nights type game.
« Reply #15 on: March 29, 2015, 12:25:18 pm »


               

You know what attracts builders, at least initially, to a new toolset? Ease of use. We want to be able to make stuff quickly. At least, at first. (The Fester Pot school of area design undoubtedly takes years to master.)


Me? I'm pedantic, but also impatient. I don't want to waste years of my life painstakingly moulding vast swathes of geography, smoothing, tinting and texturing until I'm so weary of it I can't be arsed writing a plot to go with it.


The beauty of Aurora lies in its simplicity. Anyone can slap down a forest, dungeon or desert, populate it with characters, write a few snippets of dialogue and have something vaguely functional in a day. Will it be as beautiful to behold as the frosty vistas of Skyrim, or as philosophically thought-provoking as Planescape: Torment? Obviously not. But it works. And most importantly -- you built it. You. All by yourself. And that's why Aurora's longevity and appeal are pretty much unrivalled. It's easy to use, there are tons of tools to assist with the trickier bits like scripting and custom content, and hordes of bearded curmudgeons lurking on the forums only too happy to offer a little guidance where required.


Yes, Aurora's tilesets are all a bit square and samey-looking, but there are a myriad of user-created tilesets available to alleviate the monotony. (And you can work wonders with a few carefully selected placeables.) For my money -- until someone reveals a toolset that will do everything Aurora can do; one that doesn't demand a degree in quantum physics or the artistic talent of Michaelangelo to create something at least half decent; and one that doesn't function like some hideous chronological Hoover, relentlessly siphoning the hours out of every passing day until you feel you'll be sucking mashed banana and milk through a straw in a retirement village before you finish even one module... then I believe Aurora remains quite safe on its throne as the one toolset to rule them all.


Having said that, who knows what the future holds?



               
               

               
            

Legacy_Tchos

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This could be a new Neverwinter nights type game.
« Reply #16 on: March 29, 2015, 04:11:30 pm »


               


You know what attracts builders, at least initially, to a new toolset? Ease of use. We want to be able to make stuff quickly. At least, at first. (The Fester Pot school of area design undoubtedly takes years to master.)


Me? I'm pedantic, but also impatient. I don't want to waste years of my life painstakingly moulding vast swathes of geography, smoothing, tinting and texturing until I'm so weary of it I can't be arsed writing a plot to go with it.




 


Some builders.  Not this one.  I was attracted initially to more powerful toolsets in other games, and I'm loath to relinquish it.



               
               

               
            

Legacy_Verilazic

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This could be a new Neverwinter nights type game.
« Reply #17 on: April 03, 2015, 04:20:25 pm »


               

At current rate, I'm probably going to confine my building endeavors to NWN and Minecraft for the forseeable future. TES is tempting for it's modability, but it's not a blank enough canvas for me to want to do more than just play it. I wouldn't be surprised if someone builds a decent set of DM tools for Minecraft in the next year or two though (if they haven't already).



               
               

               
            

Legacy_Frush O'Suggill

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This could be a new Neverwinter nights type game.
« Reply #18 on: April 04, 2015, 12:31:09 am »


               

DM Threat, spell cooldowns, triple digit hit points at level 6... there's not much D&D here. And the devs still refuse to say a word about what kind of toolset it will have. Now they claim they're waiting for E3. This is looking more and more like a generic ARPG with a game master dropping mobs on people. Once again, anyone looking for a good successor to NWN gets shafted.



               
               

               
            

Legacy_kamal_

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This could be a new Neverwinter nights type game.
« Reply #19 on: April 04, 2015, 02:31:18 pm »


               


And the devs still refuse to say a word about what kind of toolset it will have.




It's supposed to be coming out this year. My guess is most likely either the "toolset" consists of the DM picking a tileset and area size and things being randomly generated (they showed this in their video about DMing), or "uhh... we had to finish the game... the toolset will be out in ...." followed by never seeing a toolset. My guess it at most we will see something like the Neverwinter Online Foundry.


 


All their forum goers will then complain about how no games have a real toolset, or why can't any games have a toolset like nwn1/2, and how they wish there was a game with a real toolset so they could create the quests they envision. Anyone pointing out that nwn1/2 has a real toolset and will let them do just that will get pounded into the ground by fanboys that are so excited they can create something, they don't bother to ask why can't they create anything more than the color by numbers content that is allowed. Eventually those people wanting a real toolset will just get discouraged and leave, still wishing there was a game with a real toolset like nwn1/2. This is exactly what happened in Neverwinter Online's forums, and the Sword Coast Legends forums have a lot of the same forum people.


 


Meanwhile, we will be busy creating new worlds over here in nwn1/2 land.



               
               

               
            

Legacy_OldTimeRadio

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« Reply #20 on: April 04, 2015, 04:59:08 pm »


               

I'm slightly more optimistic than you and Frush...but not by much.  I stopped by their forum a few weeks ago and, aside from being pleased that you got the most important question in first, I noticed a deficit of hard facts and a lot of projection by the forumites about what will actually be in the game.  For something that's supposed to release Q3 2015, there's very little information out there and, for a project like this, that's not always a good sign.  We'll see, I guess.



               
               

               
            

Legacy_kamal_

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« Reply #21 on: April 04, 2015, 05:18:38 pm »


               

That is indeed me.



               
               

               
            

Legacy_kamal_

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« Reply #22 on: April 09, 2015, 10:52:07 pm »


               

As seen in job posting linked on their forums. Sword Coast Legends will be for PC, Xbox, and PS4.


https://forums.sword...4-and-xbox-one/



               
               

               
            

Legacy_Gruftlord

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« Reply #23 on: September 04, 2015, 09:20:12 am »


               I just watched a bit of a character creation video. Damn, this IS looking like NWN.


Have they released any substantial news about how well the module creation and dm mode mimic nwn?
               
               

               
            

Legacy_Frush O'Suggill

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« Reply #24 on: September 04, 2015, 10:59:02 pm »


               

I haven't bothered with their forums in a while, but the last I knew, you can't draw many parallels between the two. Area creation consists of clicking through a set of prefab layouts until you get one sorta similar to what you actually want (no per-tile area creation). No scripting. Still no news on eliminating the DM threat mechanic, so that will likely substantially limit what the DM can do. The worst aspect of all of this is what OTR mentioned a few posts back... Very little information forthcoming from the devs. There's always some excuse why they're too busy to answer questions, but they'll gladly pop in to thank anyone who pats them on the back. I expect a "toolset" on par with Neverwinter Online, if you've ever used that.


 


The lead dev said he wanted to make a toolset that his 8 year old could use, and I don't think they're going to add any complexity beyond that. Now, as I said, I haven't paid attention to the forums there in a month or so, so maybe all that's changed. But I doubt it...



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #25 on: September 05, 2015, 03:51:26 am »


               

I am really-really-really excited about this game and the toolset. The thing is, a lot of features NWN1/2 toolsets offer I don't need in the slightest. SCL toolset, so far, seems to have everything I need to create a great story on a reasonable time scale. I don't really need uber-complex scripts, I just want to make a story with interesting characters, plot twists and spectacular boss fights. RPG games can be made with many toolsets - hell, I've built a few RPG maps in Warcraft 3 editor, an RTS game - but this toolset seems to be intended precisely for this. It is still not clear how much they are going to hide behind cash walls, whether they will allow modders to use custom content or scripts, and how good they will be at releasing new content regularly - but so far I think Neverwinter Nights 3 Light is coming out in just a few weeks. '<img'>



               
               

               
            

Legacy_Asymmetric

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This could be a new Neverwinter nights type game.
« Reply #26 on: September 05, 2015, 11:26:12 am »


               

I followed the game for a while now and it's next to impossible to create a stand alone campaign, reasons being:


  • No tile by tile creation of maps. It's random for interior areas and has a few presets for exterior areas.

  • Complete lack of scripting.

  • No branching dialog. As far as I have seen the PC can't even answer, the NPC speaks his line and you'll get the quest.

  • Only one character per player in custom modules, i.e. no custom companions/npc party members.

  • DM can't give custom loot, for example the game will fill the chests you placed automatically (or not, if you're unlucky).

  • DM can't give experience.

However if you have or are a DM and want to roleplay with a couple of friends, this is the game for you as it's heavily focused on that aspect. But so far they only have shown a few dungeon crawls, all their streams and videos have basically been the same. Only character creation was something new.


 


They said they take tily by tile creation and branching dialog into consideration. But as others have mentioned their information policy is terrible and I don't have high hopes that it will be implemented.



               
               

               
            

Legacy_NWN_baba yaga

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This could be a new Neverwinter nights type game.
« Reply #27 on: September 05, 2015, 04:06:27 pm »


               

IT will not be what makes nwn so special. So i dont even know where to start comparing the two completely different games/ toolsets. This thing there seems to be developed for action (rpg) fans and not for people with something more in their creative mind...


When i would develope a toolset my first thought would be "expression" of creativity. How can 100 different builders create their unique vision in a way the result is UNIQUE!


 


The big answer is the aurora toolset and everything the custom content community has discovered '<img'>


 


The very little answer of them may be "lighting" '<img'>



               
               

               
            

Legacy_MayCaesar

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This could be a new Neverwinter nights type game.
« Reply #28 on: September 05, 2015, 05:49:05 pm »


               


 


  • No branching dialog. As far as I have seen the PC can't even answer, the NPC speaks his line and you'll get the quest.

  • Only one character per player in custom modules, i.e. no custom companions/npc party members.



 


Hmm, could you link anything official confirming this? In the gameplay videos they shown, there definitely was branching dialogue (well, at least the character could choose to accept the quest, to refuse the quest, or to ask for payment in advance for the quest, as far as I remember). And I thought I heard one of the devs say in one of their demonstration videos that you would be able to add custom companions in your campaigns.


               
               

               
            

Legacy_NWN_baba yaga

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« Reply #29 on: September 05, 2015, 08:29:37 pm »


               

hey sir, npc sir, quest giving npc sir!


I have a question about this quest....dragons... i mean....


You have anointed to this quest, now shut up and do it. DO IT!


Yes sir npc sir, thank you npc quest giving sir npc sir '<img'>


 


....one day later... you now know this dragon quest wasnt meant for your class... a thief so next time dont even talk to this quest giving npc automaticaly anointing you to his dragon quest!