"CD albums in 2014 sold only 11.1 million verses digital downloads of 11.18 Million and 710 thousand vinyl / other forms)"
Google it if you don't believe me.
CDs sell almost as many albums as a electronic form app. I am positive that many who bought CDs may also have bought the digital version although there are no hard statistics only anecdotal evidence.
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The question will be "do they understand the D&D business model" better than their predecessors (including Atari, Interplay, Black Isle, Bioware, et al)
Secondly does Wizards/Hasboro share a "mid term vision with them" about a computer game that would compliment their current offerings.
D&D is / was / remains so successful not because it is the "best rule system" or the "best setting". They have had 5 of the rule sets and at least 4 major settings.
It is successful because it is a periodic publishing company (paper or electronic) and they continually offer new content.
New ideas that can be chosen, accepted, rejected as it fits the Dungeon Masters dream. All of which makes for high quality immersion within a role playing game without a lifetime investment by one dungeon master.
If these developers actually encourage the community to develop content, perhaps even offer them a tiny - small royalty on the "app website" within the terms of a EULA ~ this game could explode.
They would have content for ever. Some of it as high quality as any studio could ever produce. It would be the game that every D&D would want "forever".
The "tricky part" is to vet the community content and ensure it meets the blessing of Wizards/Hasbro. Gaining consensus with a corporation can be difficult but not impossible. Certain limits can be placed immediately..
Good luck ; it really has the potential to be something special... if they can commit to a slightly new way of thinking.