Hello,
I think that everybody agrees that the strongest points of neverwinter nights is use the d20 system and allow people to create their own modules with toolset. It is impressive how people got into the creating part of the game. So much things were developed and customized, from creating modules and conversations to actual scripts and models. There is no doubt that neverwinter did a great job, as good as the players mobilization creating things like NWNX2, CEP and PRC.
I imagine that just like me, you grow up playing and creating content using neverwinter nights, otherwise you wouldn't be reading this forum. That was special. I feel lucky to have learn about this game on my infancy. But time has passed, we growed up, got a busy life and we don't have all the time we had earlier. Maybe you even went to "the tech side", and became a developer or 3d artist. I became the first.
But the true is, while we stick with bioware, we have no future here. It is a dead project and bioware will not open aurora source code. People leaded by DrMcCoy started the project xoreos, which is an open source neverwinter nights client, that runs the bioware modules. It is a really cool project, and I advise you to take a quick look at it. He needs people that understand opengl, by the way. But this is not what I wanted to the future of where we are going.
The way I see things is that neverwinter nigths don't belongs to bioware. It belongs to us, to the community that holds the game. So I really wanted it to be an open source game. While we stick at neverwinter nights and bioware, things will not improve. The only way to improve is going away for it.
What I suggest is quite simple, yet it is a lot of work: Implement a game like neverwinter nights, but totally open source and not related to bioware. That would actually be three softwares: One for creating content, other to open and play local content (like neverwinter nights client), and a third to host those modules through the network.
We can actually steal many ideas from nwn: The module files, a module is formed by areas, scripts, conversations, placeables and etc. We can use the D20 system. Heck, we can even use all models and placeables createad by players all over those years.
I know it is hard to find free time nowdays, but in the position I'm right now, I have plenty. The problem is that I don't know anything about opengl, and I lack motivation to learn it from scratch. I find myself a great backend developer, but yet only a backend developer. I can deal with network, rules and any callback need, but I can't do the graphics. So if you think you can help, let me know.
I invite you all to discuss and mature this idea.