Author Topic: Seeking Advice on a Critting Scythe Dragon Disciple (PW competitive)  (Read 716 times)

Legacy_BindMind

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EDIT: Decided to abandon the idea of this build in favour of a 16 Bard / 14 Fighter / 10 RDD Scythe-wielder. Weapon Master is clearly outshone by the bard song and fighter feats. Thanks to Everyone for the criticism '<img'>


 


Eyo, chaps! Bit of a newbie here.


 


I've always been one for strange builds in games, even if it's not 100% optimal. However, this doesn't mean I'm against optimization.


 


I'd love some assistance with theorycrafting a Weapon Master / Red Dragon Disciple / Bard for full-epic PW's. I feel it has the potential to be quite strong despite its feat-starved starved and feat-reliant nature. Note, I don't mind the build being weak from 1-18 assuming it's competitive around level 35.


 


The nice thing about the build is that it has just enough feats pre-epic to acquire 4 levels of WM to accomplish 16 BAB, and therefore acquiring the 4th attack.


 


The build I theorycrafted is as follows (final stats at the bottom):


Human   8 Bard / 10 RDD / 22 WM


16 STR / 13 DEX / 14 CON / 14 INT / 8 WIS / 11 CHA


 


1 Bard(1), Expertise, Dodge


2 Bard(2)


3 Bard(3), Exotic Weapon Prof.


4 Bard(4), +STR(17)


5 Bard(5)


6 Bard(6), Weapon Focus(Scythe)


7 Bard(7)


8 RDD(1), +STR(18)


9 RDD(2), Mobility, +2STR(20)


10 RDD(3)


11 RDD(4), +2STR(22)


12 RDD(5), Spring Attack, +STR(21)


13 RDD(6)


14 RDD(7), +2CON(16)


15 RDD(8), Whirlwind Attack


16 WM(1), +STR(22)


17 WM(2)


18 WM(3), Heavy Armor Prof.


19 WM(4)


20 WM(5), +STR(23)


21 RDD(9), Improved Critical(Scythe), +2INT(16)


22 WM(6)


23 WM(7)


24 RDD(10), Power Attack, +5STR(28), +2CHA(13)


25 WM(8)


26 WM(9)


27 WM(10), Cleave


28 WM(11), +STR(29)


29 WM(12)


30 WM(13), Great Cleave, Overwhelming Critical


31 WM(14)


32 WM(15), +STR(30)


33 WM(16), Armor Skin, Devastating Critical


34 WM(17)


35 WM(18)


36 WM(19), Great Strength I(31), Epic Weapon Focus(Scythe), +STR(32)


37 Bard(8)


38 WM(20)


39 WM(21), Epic Prowess


40 WM(22), Great Strength II(33), +STR(34)


 


Ability Score:


34 STR / 13 DEX / 16 CON / 16 INT / 8 WIS / 13 CHA


 


Mundane Combat Stats:


42/37/32/27 AB


2d4+18 (17-20/x4)


26 AC


363 HP


 


Saves:


22 Fort


22 Ref


21 Will


 


Skills (214):


40(41) Tumble


43(55) Discipline


40(43) Spellcraft


4(5) Intimidate


8(11) Lore


15(16) Perform


27(30) Search


33(32) Listen


 


Thoughts? I'm open to any and all criticism. Thank you for your time.



               
               

               
            

Legacy_Empyre65

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« Reply #1 on: October 31, 2014, 06:09:01 pm »


               

Here in a counter-proposal. It gets almost the same strength without RDD (32 instead of 34), and uses Fighter to make getting all the needed feats much easier. Bard is still there for the skill dumps and the (admittedly weak) song:



   Spoiler
   


 


I think that Dev Crit is not very useful with a WM Scythe build because the Scythe will do such massive damage on a crit already that Dev Crit is redundant. Here is a version without Dev Crit. It gets a higher Strength, AB, and health, and you get the benefits of the 7th level of WM earlier:



   Spoiler
   


 


If you really want Dev crit, then I suggest that the scythe is not the best choice of weapon. A scimitar will get lots more criticla hits, for more Dev Crit attempts, and it will allow you to use a shield, so you'll get hit less often. Here is a build with Dev Crit using a scimitar:



   Spoiler
   



               
               

               
            

Legacy_BindMind

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« Reply #2 on: November 01, 2014, 08:59:07 pm »


               

True, you'll end up with 3 more AB, 1 more damage (considering Bard Song), and more feats for health, but I feel like the 4 AC that build gives up is a huge hit, especially considering how troubled 2H builds are with AC in the first place. Also keep in mind you're giving up the potential for bard buffs.


 


Also, forgot to add the 4 AC RDD gives to the AC calculation. Woops.


 


I suppose giving up devastating critical in favour of toughness could be preferable, although a 42 DC fort-or-die is nothing to sneeze at. I guess it doesn't really matter though, most PW's ban or at least alter the feat anyway.


 


Anyway, thanks for the suggestion but I'm pretty bent on the class combination I have. I do appreciate it though.



               
               

               
            

Legacy_Empyre65

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« Reply #3 on: November 02, 2014, 02:20:07 am »


               

OK. I'll return later with a build with those classes and with scythe, but without Dev Crit.

 

EDIT: ... and here it is:


   Spoiler
   


               
               

               
            

Legacy_MagicalMaster

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« Reply #4 on: November 02, 2014, 04:15:51 am »


               

What exactly is your goal here?


 


Compared to something like a Fighter 12/Rogue 3/WM 25 you're losing 5 AB, 6 damage and a ton of feats (and you don't have Blind Fight which is often extremely important nor something like Knockdown/Disarm) in exchange for 4 AC and 8 minutes of +2 AB/damage a day?  Why Bard/RDD specifically?


 



I think that Dev Crit is not very useful with a WM Scythe build because the Scythe will do such massive damage on a crit already that Dev Crit is redundant. Here is a version without Dev Crit. It gets a higher Strength, AB, and health, and you get the benefits of the 7th level of WM earlier:



 


It's no more redundant that it is on a Greatsword -- average Scythe swing is 200% of the base while a Greatsword is 180%.  Yeah, if you're fighting enemies that die in one scythe crit then it doesn't help, but those enemies would die incredibly fast with or without Dev Crit (critting with a greatsword would do 60%+ of their health anyway if one scythe crit kills).  Dev Crit in general is oriented at high HP mobs that would take a while to chew through without instant death.



               
               

               
            

Legacy_Empyre65

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« Reply #5 on: November 02, 2014, 08:09:42 am »


               

A greatsword would be better than a scythe for dev crit because it has a wider critical threat range and therefore more chances to get that dev crit. If you only almost kill with a scythe crit (x5 with WM), the dev crit would still be partly redundant. The usefulness is not gone completely, but enough so to not be worth investing so many feats in an already-feat-starved build. The traditional wisdom is that if you are going for dev crit, you want more crits, rather than bigger crits.



               
               

               
            

Legacy_MagicalMaster

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« Reply #6 on: November 02, 2014, 08:55:47 am »


               


A greatsword would be better than a scythe for dev crit because it has a wider critical threat range and therefore more chances to get that dev crit.




 


Solely in terms of forcing the Dev Crit save more often, yes, but the Scythe still deals 10%ish more damage overall to crit vulnerable foes who can resist Dev Crit.  We're talking a 40%ish chance to crit (greatsword) versus 25%ish chance to crit (scythe).  You'll be critting often either way and that's the same ratio as critting 8% of the time versus 5% of the time.  Not like one crits 5% of the time and the other 50%.


 




The traditional wisdom is that if you are going for dev crit, you want more crits, rather than bigger crits.




 


If your goal is simply to proc Dev Crit a lot, sure.  But there are many builds that aren't feat starved and can pick up Dev Crit as a side bonus.  Is Dev Crit less effective in those cases?  Sure, but that doesn't make it useless or even close to it.



               
               

               
            

Legacy_Nick The Noodle

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« Reply #7 on: November 02, 2014, 12:11:12 pm »


               


Eyo, chaps! Bit of a newbie here.


 


I've always been one for strange builds in games, even if it's not 100% optimal. However, this doesn't mean I'm against optimization.


 


I'd love some assistance with theorycrafting a Weapon Master / Red Dragon Disciple / Bard for full-epic PW's. I feel it has the potential to be quite strong despite its feat-starved starved and feat-reliant nature. Note, I don't mind the build being weak from 1-18 assuming it's competitive around level 35.


 


The nice thing about the build is that it has just enough feats pre-epic to acquire 4 levels of WM to accomplish 16 BAB, and therefore acquiring the 4th attack.


 


The build I theorycrafted is as follows (final stats at the bottom):


Human   8 Bard / 10 RDD / 22 WM


16 STR / 13 DEX / 14 CON / 14 INT / 8 WIS / 11 CHA


 


1 Bard(1), Expertise, Dodge


2 Bard(2)


3 Bard(3), Exotic Weapon Prof.


4 Bard(4), +STR(17)


5 Bard(5)


6 Bard(6), Weapon Focus(Scythe)


7 Bard(7)


8 RDD(1), +STR(18)


9 RDD(2), Mobility, +2STR(20)


10 RDD(3)


11 RDD(4), +2STR(22)


12 RDD(5), Spring Attack, +STR(21)


13 RDD(6)


14 RDD(7), +2CON(16)


15 RDD(8), Whirlwind Attack


16 WM(1), +STR(22)


17 WM(2)


18 WM(3), Heavy Armor Prof.


19 WM(4)


20 WM(5), +STR(23)


21 RDD(9), Improved Critical(Scythe), +2INT(16)


22 WM(6)


23 WM(7)


24 RDD(10), Power Attack, +5STR(28), +2CHA(13)


25 WM(8)


26 WM(9)


27 WM(10), Cleave


28 WM(11), +STR(29)


29 WM(12)


30 WM(13), Great Cleave, Overwhelming Critical


31 WM(14)


32 WM(15), +STR(30)


33 WM(16), Armor Skin, Devastating Critical


34 WM(17)


35 WM(18)


36 WM(19), Great Strength I(31), Epic Weapon Focus(Scythe), +STR(32)


37 Bard(8)


38 WM(20)


39 WM(21), Epic Prowess


40 WM(22), Great Strength II(33), +STR(34)


 


Ability Score:


34 STR / 13 DEX / 16 CON / 16 INT / 8 WIS / 13 CHA


 


Mundane Combat Stats:


42/37/32/27 AB


2d4+18 (17-20/x4)


26 AC


363 HP


 


Saves:


22 Fort


22 Ref


21 Will


 


Skills (214):


40(41) Tumble


43(55) Discipline


40(43) Spellcraft


4(5) Intimidate


8(11) Lore


15(16) Perform


27(30) Search


33(32) Listen


 


Thoughts? I'm open to any and all criticism. Thank you for your time.




Too much of a specialist for my taste imho.  Against undead, constructs and others that are immune to criticals, your killer is less effective than many other melee alternatives.


 


Try Human Paladin 29 / Sorcerer 1 / RDD 10 (P10/S1/RDD10 at L20) or Elf Bard 26 / RDD 10 / BG 4 (Bd8/RDD8/BG4 at L20).  Both these allow for Divine Might, 4 attacks at L20, and devastating critical.  For Dev Crit, threat range is more important than multiplier, so the weapon of choice would be rapier or similar.  Divine Might is useful against everyone.


 


An Elf Bard 5 / RDD 10 / Arcane Archer 35 (Bd5/RDD8/AA7 at L20) is another option.  You don't have Divine Might, but a devastating critical missile weapon can be incredibly useful against spellcasters running Melfs Acid Sheath et al.



               
               

               
            

Legacy_Empyre65

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« Reply #8 on: November 02, 2014, 12:35:06 pm »


               




Solely in terms of forcing the Dev Crit save more often, yes, but the Scythe still deals 10%ish more damage overall to crit vulnerable foes who can resist Dev Crit.  We're talking a 40%ish chance to crit (greatsword) versus 25%ish chance to crit (scythe).  You'll be critting often either way and that's the same ratio as critting 8% of the time versus 5% of the time.  Not like one crits 5% of the time and the other 50%.


 


 


If your goal is simply to proc Dev Crit a lot, sure.  But there are many builds that aren't feat starved and can pick up Dev Crit as a side bonus.  Is Dev Crit less effective in those cases?  Sure, but that doesn't make it useless or even close to it.




40% is a lot more than 25%. You would be critting more than one-and-a-half times as often. A scimitar (or rapier or kukri) would bring that to 55% (assuming keen), which is more than twice 25%.


I'm a big fan of dev crit and a strength build without it feels like a wasted opportunity, but this build is feat starved and dev crit on a scythe is not worth losing blind fight and four great strength feats.


               
               

               
            

Legacy_BindMind

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« Reply #9 on: November 02, 2014, 10:13:31 pm »


               


What exactly is your goal here?


 


Compared to something like a Fighter 12/Rogue 3/WM 25 you're losing 5 AB, 6 damage and a ton of feats (and you don't have Blind Fight which is often extremely important nor something like Knockdown/Disarm) in exchange for 4 AC and 8 minutes of +2 AB/damage a day?  Why Bard/RDD specifically?




 


Plus Darkvision, immunities, and Bard spells (and the bard song which applies to others, not just yourself). Well, and wings, which I'll admit is my initial reason for wanting to mock up this build, but I see more in it.


 


However, I didn't think about the 6 damage loss before... That's a pretty significant hit.


 


Perhaps I should give up on the WM and focus on fighter. Oh well, I had a dream.


 


16 Bard / 14 Fighter / 10 RDD it is then.



               
               

               
            

Legacy_MagicalMaster

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« Reply #10 on: November 03, 2014, 10:52:16 pm »


               


40% is a lot more than 25%. You would be critting more than one-and-a-half times as often. A scimitar (or rapier or kukri) would bring that to 55% (assuming keen), which is more than twice 25%.




 


60% more often to be exact.


 


Think of it this way: let's say you could imbue a Greatsword with the ability to kill weak foes 100% of the time.  OR you could imbue a scythe to kill weak foes 62.5% of the time and do 10% more damage to tough enemies that aren't crit immune.


 


Which is better?  Well, obviously it depends!  If weak enemies are the main foe and tough enemies are crit immune, then obviously the greatsword is better.  If weak enemies are less prevalent and there are a lot of tough enemies that are not crit immune, then the scythe is better.


 


You're focusing on Dev Crit being the primary end instead of it being a bonus that will help kill minor enemies more quickly (and even if a scythe crit nearly kills a weak enemy, Dev Crit can still save 1-3 more swings to finish it off).  Obviously if a crit with a scythe will kill every non crit immune enemy then Dev Crit is useless, but I hardly think you should plan a build around that kind of environment.


 




I'm a big fan of dev crit and a strength build without it feels like a wasted opportunity, but this build is feat starved and dev crit on a scythe is not worth losing blind fight and four great strength feats.




 


I would say it depends on the environment.  In HotU, for example, you don't need Blind Fight, your AB is already high enough that you won't be missing as a WM, and magic items provide enough extra damage that you won't really miss the 3 lost damage.  In difficult environments, this build has far more severe issues than lacking blind fight/4 total strength.


 




However, I didn't think about the 6 damage loss before... That's a pretty significant hit.




It's actually like 1/4 as significant as the AB loss.  Doing like 10-15% more damage per hit matters less than hitting 40-60% more often.


 



16 Bard / 14 Fighter / 10 RDD it is then.



 


That's probably a better idea in general, but why not go 20+ bard at that point for Lasting Inspiration?



               
               

               
            

Legacy_BindMind

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« Reply #11 on: November 04, 2014, 07:04:17 pm »


               


That's probably a better idea in general, but why not go 20+ bard at that point for Lasting Inspiration?




 


3 feats for a longer song? :S


               
               

               
            

Legacy_MagicalMaster

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« Reply #12 on: November 05, 2014, 07:47:08 am »


               

Are you really short on feats without WM?


 


And if your environment is rest restricted at all, it can be a big deal.  It basically means you can double the amount of enemies you can Curse Song since your own Bard Song lasts ten times as long.  If you can rest whenever you want, obviously it's not that important.



               
               

               
            

Legacy_BindMind

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« Reply #13 on: November 05, 2014, 08:33:33 am »


               

3 feats is 3 feats. That could be going towards improved knockdown, epic fortitude, epic skill focuses, etc.



               
               

               
            

Legacy_MagicalMaster

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« Reply #14 on: November 05, 2014, 08:46:54 am »


               

Level 25 bard is an extra AB and AC effectively (due to Curse Song), and you also gain 1 to ALL skills per level of bard at that point, basically.  16 bard is +4 to all skills, 25 bard is +14 to all skills.  That's like an Epic Skill Focus in everything (and it means you can also apply that extra penalty to ENEMIES via Curse Song).  It also makes you undispellable except to Mord's Disjunction.  Also gives you more/longer War Cry uses and more/longer/higher damage Wounding Whispers.


 


If you actually find you can't fit in the feats you want reasonably then that other build is still certainly quite powerful, but Bard offers some amazing bonuses (especially in group play and environments with limited resting) at higher levels.