I'm not sure I understand the question. What is meant by "Why do NWN modders avoid NWN2?" How is is that we are supposed to be "avoiding" NWN2?
I'm not sure of the goal either (or whether there is one at all). I don't think it's meant to "steal" modders for NWN2, but, apparently, there are NWN modders who are willing to move ahead and leave NWN behind, but don't see NWN2 as an option. It all derived from this thread:
http://forum.bioware...like-nwn-since/
The OP in that thread asks "why isn't there a game like NWN", and lists his requirements:
1: A general purpose roleplaying system integrated in their game mechanics.
2: Toolset and modability support.
3: Multiplayer freedom to DM and host the kind of server for the kind of game you want.
Like I said on the other thread, I'm just a player so I can't give an opinion about modding, and personal preferences for one game or another are perfectly fine, but I can think of at least one game that fits those criteria and which that poster seems to be ignoring. Unless s/he means both NWNs, but then there's another poster that says that NWN2 and its multiplayer was/is a failure because... I'm not sure why (and I happen to absolutely disagree, but whatever). Anyway, Kaldor addresses that on the NWN2 version of this thread.
Also, every time a thread like this spawns, there always seem to be some posts that talk about NWN2 as if we were in 2006 (generally speaking, not directed to anyone in particular right here). Well, we aren't. In 2006 I didn't even have a computer that could run NWN2.
That's good to hear. When did that become possible? It certainly wasn't the case when I needed it.
I don't know exactly when, but it's been a while. Here's the mod:
http://www.nexusmods...nter2/mods/92/?
That said, maybe it's just me, but I don't see horses as such a big deal (and I play on a server that has them). But I guess some of my reasons to generally prefer NWN2 as a player can be quite silly as well.