Have you considered making a library of epic visual/spell effects?
I haven't, but I suppose I could if people had ideas.
I like video 1, attempt 2 and the pillars the best, because the VFXs look more connected to a single radiating impact. In the case of the pillars, I also like the overall duration since that will help space damage impacts/knockdown effects/saves/etc if there are lot of targets.
Would you prefer to see attempt 2 (video 1 second half) with radiating impact versus single blast and a longer duration?
I kinda like the fourth one best, except that like you said in that video, it feels maybe a little too random.
Is there any way to keep the original sound at least? That might help a bit with the feel...
Yeah, I may fiddle with the fourth and make it random but less random.
I'm not sure on the sound. By default the sound and visual are all tied into a single defined VFX that Bioware made. Would have to presumably try to extract the sound somehow.
BTW, have you been able to figure out which part of the animation is causing the crashing? TBH, hellball has never crashed any of my SP modules where I was playing an arcanist high enough to select the feat. Can't say about server play, though, as I seldom design once-and-done offensive epic spells into my toons. Also never noticed it causing any problem on a server when others cast it. Wonder if vanilla- vs. CEP-based (or other hakked) environments makes any difference?
If it crashes, it crashes as soon as the animation begins. I set up a testing script that just repeatedly played the animation over and over again every 3 seconds until the game crashed and tracked how many times it occurred. This is in a tiny module, single player, no haks. Here are my results:
55, 197, 199, 7, 32, 6, 31