Are these feats hardcoded? If they aren't (not veru likely), then the easiest and simplest way of improving ranged combat would be to modify and enhance these.
hardcoded
anyway, I could share some hints from Arkhalia PW - its a czech language epic action loot PW and ranged characters are highly useful there and for example the zen cleric (32/6/2) is most played class there.
Thats all because Ive heavily improved ranged weapons. Since CPP is installed on this server, we was able to add these properties on ranged weapons:
- keen
- damage bonus
- enhancement bonus
+ custom edit to allow onhit properties which is scripted to transfer onto ammunitions (as the onhit property doesnt work on bow)
Now since we had socket and gem system that allowed us to make a socketable bows/crossbows where player can add a damage gems, also we have a items called shadow amulets and these amulets contain itemproperties that can be copied into any item - which allowed to use Keen Shadow Amulet with ranged weapons. There are also other shadow amulets that all can be added into ranged weapons:
- mighty +5 / +10 / +15 / +20
- vorpal
- vampiric
- +1 ability
- +1 skill
- elemental damage resistance
So for example my character has this bow:
+7 attack (only original property)
1k12 magical
1k10 negative
1k12 electrical
1k12 fire
+3 vampiric
+10 mighty
keen
+1 str, dex, con, int
+1 lore, spellcraft, concentration
15/fire, 10/cold, 5/electrical
vorpal DC 26
that ain't that bad right? '>
and thats not all, I made also a custom unlimited ammunition which is a miscelanious item that generates stacks of arrows +0/+1/+2/+3/+4/+5 - I own +5 of course. This is transferable into any other bow and allow to place custom ammunition (such as arrows with OnHit: petrify etc.) into ammunition slot which normal unlimited ammunition doesn't allow. The side effect is that the generator had to be used again when you run out of ammo but I made a custom container that looks like a quiver and that has OnHitCastSpell: Unique Power (again CPP feature) property which automatically transfer all arrows from inventory inside. In fact, the unlimited ammo generator will automatically generate arrows into these quivers if character has them.
I made even a support for throwing weapons but they are in all respects worse than bow/crossbow so not many players uses them, but what I did is a that I made throwing weapons as a generator item. This generator accepts shadow amulets and gems (the generator can be socketed) and when used the generator will create a stack of 50 throwing weapons and copy all properties of the generator on them. Also, there is a new property called Double Stack (vanilla property just nonfunctional) that can be granted in shadow amulet again and when placed into this throwing weapon generator, the generator will create a fifty more in stack (can be added multiple times). But as I said they are worse compared to crossbow with same build (cleric rdd ranged devastater).