Author Topic: A Neverwinter Nights article  (Read 1084 times)

Legacy_Fester Pot

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A Neverwinter Nights article
« on: June 07, 2014, 05:10:38 pm »


               

Thought this would interest the community.


 


http://massively.joy...neverwinter-nig


 


FP!



               
               

               
            

Legacy_MagicalMaster

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A Neverwinter Nights article
« Reply #1 on: June 07, 2014, 05:24:41 pm »


               

Definitely cool, going to link to that.



               
               

               
            

Legacy_BelowTheBelt

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A Neverwinter Nights article
« Reply #2 on: June 07, 2014, 06:50:47 pm »


               Excellent article.  Thanks for the post.
               
               

               
            

Legacy_Lord Sullivan

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A Neverwinter Nights article
« Reply #3 on: June 07, 2014, 11:32:18 pm »


               

Well it's partially a good article. I just can't stand it when someone writes incorrect or non-factual information. ':rolleyes:'


 


  1. According to what is written, it is only now that some members are actively working on a workaround when this has been dealt with for quite some time.

  2.    
  3. That it is pointless to debate which one is Superior between Neverwinter Nights and nwn2. Blasphemy! time & numbers has shown that Neverwinter Nights clearly is the superior game. '<img'>


               
               

               
            

Legacy_MagicalMaster

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A Neverwinter Nights article
« Reply #4 on: June 08, 2014, 02:12:55 am »


               

I know, Lord Sullivan, but it's still some "high level" attention that this game sorely needs.



               
               

               
            

Legacy_HipMaestro

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A Neverwinter Nights article
« Reply #5 on: June 10, 2014, 03:11:48 am »


               

Any coverage is good coverage for a legacy game like this one.


 


As far as I am concerned (and nothing has occurred to change my opinion in the 10+ years of NWN gaming and dialog), NWN stands alone because of its community.  The game itself remains interesting enough, albeit limited by its innate AD&D version (even our PnP group upgraded to AD&D v3.5 years ago with much gnashing of teeth among the membership btw), but the efforts and dedication of community developers (need I begin to list them all?) have allowed the game's popularity and feasibility to survive long after the umbilical that Bioware/Atari held in their grasp had detached.  You can throw Glu Mobile into that mix of "pruners".  Grant it, nothing lasts forever, even fulfilling an implied contract with its customers, apparently.  After all, eventually we will all become senile and forget about it, right? '<img'>


 


It is obvious to me Mr. Olivetti has never really spent quality time within the vestiges of NWN and is relying on news articles to form an assessment of the true essence of the community.  A shame.  He may never really understand what it is to be involved with a philosophical ethic based on a gaming title which has at its foundation a cohesiveness that can defy corporate edicts and survive.


 


Sometimes I wonder if Atari really perceived how providing effective multiplayer controls, an easily-digestible toolset and versatile scripting code might eventually empower purchasers of their product over 10 years later.  I doubt it.  I have a feeling that the Bioware staff knew instinctively, but were having too much fun designing the game and features to point out the potential economic consequences looming on the horizon.  Dunno, but I feel fortunate to have experienced a unique gaming community like this at least once in my lifetime.  That's one by-product Atari and its co-conspirators are powerless to cleave.