Author Topic: NWN Module Items, Armor and Weapon codes  (Read 3879 times)

Legacy_Malagant

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NWN Module Items, Armor and Weapon codes
« Reply #15 on: April 26, 2014, 12:49:41 am »


               

Mr. Zork, I didn't bring that up because I wasn't sure that Corsair would want to go through all of that extraction. Since they already know the name of the relevant uti, that would certainly work as well. I just figured that they may not be all that familiar with extracting anything since they were going the DM command route.


 


With that in mind, they could just as easily use the toolset to create an armor with the King's Guard look and their own armor properties and then go the  override route - that way they would have something other than a base armor.


 


(Edit: Kamiryn's little package would also allow Corsair to modify any non-standard armor they might acquire in SG or across any number of modules since I would figure, as short as SG is, that they plan of using this character in others. This would allow them to keep the look they like with the new armor without having to worry about craft skills or money, which is why I offered the suggestion).


 


Magical Master, I get what you are saying but most people are familiar with the terms core and resources. A reasonable human being with a working grasp of those terms could ascertain that if they were to install a game out of the box without additional content, everything that game installs is a core resource. What people may not be familiar with, especially someone "not familiar with the toolset", is a term like "standard palette" as it is used within NWN.


 


To most people, especially someone "not familiar with the toolset", the term palette usually associates with a selection of colors. This is especially so with computer graphics. Alternatively, the other common use is the roof of one's mouth but I am giving Corsair some credit in that they would rule that one out. With that in mind, I would find core resources a bit more intelligible than referring to a term generally used for color selection in the event that they are unfamiliar what the list of blueprint entries is called.


 


You yourself are using the qualifier of not being familiar with the toolset and, if they aren't familiar with the toolset, it's reasonable to presume that they are not familiar with it's terminology either. That is all I'm going to say on that.



               
               

               
            

Legacy_MrZork

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NWN Module Items, Armor and Weapon codes
« Reply #16 on: April 26, 2014, 06:05:03 am »


               

This is something that would only take a few minutes to do by hand, even assuming the OP is interested in all of the armor items in the above list.


 


One doesn't even need to know how to use the Toolset for anything or understand the distinctions among various types of resources. Just start the Toolset and open the module Malagant linked in his post above and then copy the UTI files for the desired armors to the Override folder.



               
               

               
            

Legacy_MrZork

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NWN Module Items, Armor and Weapon codes
« Reply #17 on: April 26, 2014, 06:19:21 am »


               

Here is a 7zip file with all of the UTI files from the above item list whose resref or item name had "arm" in it. Just unzip those UTIs into the Override folder and they should be available for console spawning in another mod. (I would suggest removing those files once the desired items have been spawned, just to keep the Override folder from getting cluttered. They only need to be there until the items are spawned.)



               
               

               
            

Legacy_Corsair1898

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« Reply #18 on: April 26, 2014, 11:43:52 am »


               

hey guys, thanks for all the help. how do i create an override folder? I'm like 1/2 a step ahead of the Amish so keep it layman's term



               
               

               
            

Legacy_Malagant

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« Reply #19 on: April 26, 2014, 01:57:14 pm »


               

NWN should install with an override folder already included (it will certainly be there if you've updated the game to 1.69).


 


If your system is windows, open up Windows Explorer and go to your game's install folder (this assumes you made not changes during install).


 


If you installed from the Diamond CD your path should be C:\Neverwinter Nights\NWN


 


GOG Download I think is C:\GOG Games\Neverwinter Nights (don't quote me on that).


 


If you see a folder labeled override in there, you're good to go. If not, click your right mouse button to pull up your menu, hover your pointer over "New" then select "Folder" from the next menu that appears. Name your new folder "override", obviously. If you need anything, we're all here.



               
               

               
            

Legacy_Corsair1898

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« Reply #20 on: April 26, 2014, 05:39:46 pm »


               

Will it work for Neverwinter Complete?



               
               

               
            

Legacy_MrZork

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« Reply #21 on: April 26, 2014, 06:55:29 pm »


               

Yes, I think it should.


 


BTW, if you are having trouble finding your Override folder (or determining where to create one), an easy way is to right-click on the icon you use to start the game and choose "Open file location". That should take you to the folder with nwn.exe or nwmain.exe. The Override folder should be in that same folder as those files, or it can be created there. Alternately, you can use Windows explorer and search for nwmain.exe.



               
               

               
            

Legacy_Corsair1898

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NWN Module Items, Armor and Weapon codes
« Reply #22 on: April 27, 2014, 12:35:10 am »


               

Would Kamiryn's hack work better in the OC, SOU, HOTU and DoD than the Modules? I know the modules were really more of a treat than full on games, i really only liked the look any ways.



               
               

               
            

Legacy_Corsair1898

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« Reply #23 on: April 27, 2014, 12:40:05 am »


               

Sorry for being so dense. Ok,found the override, where do I get Kamiryn patch and which file do I DL there are 2: CC393411a.zip and CCOH_ACP.zip. Would someone mind going step by step on how to get it up and running? I would appreciate it.



               
               

               
            

Legacy_olnorton

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NWN Module Items, Armor and Weapon codes
« Reply #24 on: April 27, 2014, 01:45:18 am »


               

First  make sure your game is patched to version 1.69


You can check this by holding your mouse over nwmain.exe  A bubble will come up and say file version 1.6.9.0


 


Download cc393411a.zip


Inside you will find cc393.zip & cc411a.zip


Extract cc411a.zip


inside you will find a folder called override which you merge with your existing override folder.


 


Any module that changes the craft system will stop this from working, so check it first with the OC.


I haven't used this mod, but I assume that once in the game, you right click on yourself & choose craft & the rest should be obvious.


 


Edit: Turns out I do use this mod. The screen shots looked different so I thought it was a different mod.


I think I must be using an older version.



               
               

               
            

Legacy_Malagant

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« Reply #25 on: April 27, 2014, 03:02:29 am »


               

Kamiryn's pack will work with with anything that hasn't changed the crafting system, as Olnorton said, so it does work with the OC, expansions, and DoD right out of the box. It works with most modules.


 


Don't worry about being "dense"; you're not. We all start somewhere.



               
               

               
            

Legacy_olnorton

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NWN Module Items, Armor and Weapon codes
« Reply #26 on: April 27, 2014, 06:36:36 am »


               

Once you get used to having it, and you play a mod that doesn't allow it, you really notice.


I recently played through the Aielund Saga with Cep 2.1 & it forces on you a crafting system that I swear I saw Russel Crowe using in his last movie.



               
               

               
            

Legacy_Corsair1898

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« Reply #27 on: April 28, 2014, 10:03:46 pm »


               

Ok, before I download it, If I mess up somewhere along the line will i damage the program files? I would really like to avoid that if possible. it also downloads as a RAR file is there a way to convert it to a zip or is it automatic?



               
               

               
            

Legacy_olnorton

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« Reply #28 on: April 29, 2014, 12:58:57 am »


               

If you want to play safe, save a copy of your NWN override folder somewhere else first. ( documents or even the desktop will do)


Then if anything goes astray, just delete your modified override folder & copy the saved one back.


The file you linked to is a .zip file, If it shows up as a .rar on your system, it probably just means you have assigned WinRAR or something similar to open .zip files


You should still be able to right click on it and choose "Extract All" if just double clicking on it doesn't give you the option.



               
               

               
            

Legacy_Corsair1898

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« Reply #29 on: April 29, 2014, 07:00:45 pm »


               

Ok, so now it wont let me merge the files, it tells me access is denied. How do I merge the files? Copy and paste?