Author Topic: NWN Module Items, Armor and Weapon codes  (Read 3880 times)

Legacy_Corsair1898

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NWN Module Items, Armor and Weapon codes
« on: April 11, 2014, 09:25:36 pm »


               

Is there a list for any of the Module item codes? IE Witches Wake so i can give a character the "King's Splint Armor" etc...



               
               

               
            

Legacy_Zwerkules

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NWN Module Items, Armor and Weapon codes
« Reply #1 on: April 11, 2014, 09:59:12 pm »


               

That's not how it works. If you want an armour from anything that is not in an expansion pack or a patch, you have to open the module and export the armour as an erf file which you import into your module. The armour my also use parts that are in a module specific hak.



               
               

               
            

Legacy_MrZork

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NWN Module Items, Armor and Weapon codes
« Reply #2 on: April 12, 2014, 12:30:13 am »


               

Isn't Witch's Wake one of the Bioware (or whoever) premium modules? Meaning that the module is encrypted and not easy to open in the Toolset.



               
               

               
            

Legacy_MrZork

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« Reply #3 on: April 12, 2014, 12:56:20 am »


               

I don't have a list of all the custom items in Witch's Wake, but King's Splint has resref kingsarmor006.



               
               

               
            

Legacy_Malagant

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« Reply #4 on: April 13, 2014, 01:56:18 am »


               

The remake utilizing the then new resources patched in since the modules conception was a premium module (albeit a free one), but the original pre-premium version is still available on the old vault.


The simplest would be to take a created character, fire up this or the prem version, purchase the armor from the old woman after the intro, then save the character and use that character when starting up a new one (provided the module you're entering doesn't have an item-stripping script on enter).



               
               

               
            

Legacy_MrZork

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« Reply #5 on: April 13, 2014, 09:37:25 am »


               Malagant, thanks for that link. From there, it is easy to use letoscript to get a list of the custom items in the module's palette. Thus,
 
ResRef   Name
------  ----
acidflask   Acid Flask
alchemistsfire   Alchemist's Fire
ww1_templekey   Ancient Key
ww1_angmarshouse   Angmar's House Key
ww1_gleeriderarm   Armor of the Gleeriders
autofollow   Auto-Follow Wand
bagofgold   Bag of Gold
aarcl012   Banded Mail of the Megaloth
bedroll   bedroll
blacksmithsleath   Blacksmith's Leather
it_mbracer003   Blueglass Bracers
wammbo002   Bolt of Frostbite
bookofsummons   Book of Summons
ww1_bridgekey   Bridge Key
ww1_cemeterykey   Cemetery Key
chisel   Chisel
cookedfood   Cooked food
foodration001   Cooked Steak
wthmdt003   Dart +1
deadmansarmor   Dead Man's Armor
deadmansarmor001   Dead Man's Armor
ww1_nightshade   Deadly Nightshade
devilsgarter   Devil's Garter
dicebag   Dice Bag
direwolfhide   Dire Wolf Pelt
dmshelper   DM's Helper
dwarvencounci001   Dwarven Council Robes
dwarvencouncilro   Dwarven Council Robes
dwarvenscale   Dwarven Scale
elkenbeasthide   Elkenbeast Hide
emotewand   Emote Wand
ww1_exhibitskey   Exhibits Key
ww1_levfetish   Feather Fetish
ww1_finescabbard   Fine Scabbard
flawlesswolfpelt   Flawless Wolf Pelt
foodration   Food Ration
fuguerobe   Fugue Robe
garboftheguildcu   Garb of the Guild Curator
goblinarmor001   Goblin Leather
goblinarmor   Goblin Mail
ww1_goldring   Gold Ring
graveclothes   Graveclothes
graveclothes001   Graveclothes
ww1_gravesword_p   Gravesword of the Gleerider
ww1_graveaxe_p   Greataxe of the Knight Avenger
hcrhelpwand   HCR Helper (for Player DMs)
hcrhelper   HCRHelper
it_medkit013   Healer's Kit +2
it_medkit003   Healer's Kit +4
it_medkit032   Healer's Kit +5
it_medkit004   Healer's Kit +7
it_medkit005   Healer's Kit +8
it_medkit052   Healer's Kit +9
ww1_helgashouse   Helga's House Key
herdkeepersgarb   Herdkeeper's Garb
holysymbol   Holy Symbol
holywaterflask   Holy Water
wammar006   Ice Arrow
wammbu007   Ice Bullet
kingsarmor005   King's Cuirass
kingsarmor002   King's Leather
kingsarmor007   King's Marching Plate
kingsarmor004   King's Scale
kingsarmor006   King's Splint
mcloth012   Leather of the Tymbra'lane
lootingarmororcl   Looting Armor or Cloth. Please Wait
medicinebag   Medicine Bag
ww1_nimsdevice   Nimmermaer's Curious Device
oilflask   Oil Flask
onearmedrobes   One-Armed Robes
paladinsholysymb   Paladin's Holy Symbol
paladinsbadgeofc   Paladin's Talisman of Courage
playercorpse   Player Corpse
gz_it_invspyring   Player Inventory Spy Ring
ww1_gravehelm_p   Polished Helm
henchpotion   Potion of Cure Critical Wounds
potionofcurel004   Potion of Cure Critical Wounds
potionofcurel003   Potion of Cure Light Wounds
potionofcurel001   Potion of Cure Moderate Wounds
potionofcurel002   Potion of Cure Serious Wounds
ww1_pot_resist   Potion of Resistance
pwdb_objects   PWDB_OBJECTS
pwdb_values   PWDB_VALUES
kingsarmor001   Quilted King's Armor
raggedarmor   Ragged Armor
rags   Rags
rags001   Rags
trackertool   Ranger's Tracking Tool
it_mmidmisc006   Raw meat
robesofthenighth   Robes of the Night Hag
ww1_gravesword   Rusted Gravesword
ww1_graveaxe   Rusted Greataxe
ww1_gravehelm   Rusted Helm
searchtool   Search Tool
severedfinger   Severed Finger
ww1_shatteredswo   Shattered Sword
wthmsh003   Shuriken +1
skinningknife   Skinning Knife
steinfaararmor   Steinfaar Armor
ww1_ironring   Strange Iron Ring
kingsarmor003   Studded King's Armor
raggedarmor001   Stuffed Armor
sei_sla_1   Subrace Token: Blindness/Deafness, 1/Day
sei_sla_2   Subrace Token: Darkness 1/Day
golddwarfsubrace   Subrace Token: Gold Dwarf
sei_sla_3   Subrace Token: Invisibility 1/Day
strongheartsubra   Subrace Token: Strongheart Halfling
sunelfsubrace   Subrace Token: Sun Elf
wildelfsubrace   Subrace Token: Wild Elf
woodelfsubrace   Subrace Token: Wood Elf
it_crewgs007   Sword of the Megaloth
it_crewbs002   Sword of the Stygian Lords
hc_tangle   Tanglefoot Bag
ww1_tarotanger   Tarot Card - Child of Anger
ww1_tarotfear   Tarot Card - Child of Fear
ww1_tarotpassion   Tarot Card - Child of Passion
ww1_tarotsorrow   Tarot Card - Child of Sorrow
ww1_tarotvirtue   Tarot Card - Child of Virtue
ww1_tarotfool   Tarot Card - The Fool
ww1_tarotleader   Tarot Card - The Leader
ww1_tarottraitor   Tarot Card - The Traitor
tatteredkingsarm   Tattered King's Armor
ww1_nighthagbook   The Night Hag's Tome
ww1_nighthagfey   The Night Hag's Tome
ww1_ahmedpike   The Prince's Pike
thievestools   Thieves' Tools
thievestoolsmstr   Thieves' Tools, Masterwork
wthmax003   Throwing Axe +1
hc_thunder   Thunderstone
torch   Torch
ww1_tornscabbard   Torn Scabbard
ww1_scrawltrans   Translated Message
ww1_untranslated   Untranslated Message
it_mpotion024   Vintage Wine
wmgwn008   Wand of Armor
wandoffx   Wand of Effects
wmgwn005   Wand of Missiles
wmgwn013   Wand of Sleep
watercanteen   Water Canteen
winterwolfpelt   Winter Wolf Pelt
ww_plothandler   Witch Wake Handler
ww1_witchbane   Witchbane
wolfpelt001   Wolf Pelt
wolfpelt   Wolf Pup Pelt
worgpelt   Worg Pelt
(Ignore the colors. Although I specified no code formatting, the forum is still parsing the apostrophes as string delimiters.)

Of course, it's possible for other custom items to be defined in a creature's inventory or in a shop, container, etc.
               
               

               
            

Legacy_Corsair1898

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NWN Module Items, Armor and Weapon codes
« Reply #6 on: April 13, 2014, 06:21:54 pm »


               

Nice! thanks guys. i know it was an odd request for standard armor but the "Kings Armor" looked pretty damn cool, Black, White and Copper.



               
               

               
            

Legacy_Corsair1898

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« Reply #7 on: April 25, 2014, 01:18:37 am »


               

Is there a way to use these in the other premium modules? I tried to enter them in Shadow Guard and when I entered them in DebugMode 1 > dm_spawnitem kingsarmor006..etc... they said "successful" but I can't find them in my inventory or in the surrounding area. Any help would be greatly appreciated.



               
               

               
            

Legacy_Malagant

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« Reply #8 on: April 25, 2014, 05:16:55 am »


               

Eh, this is why I said firing up Witch's Wake and getting it would be easiest because it's a WW resource. If it's already in your character's possession and using core resources (i.e. not in a hak) then the components / colors are stored in your character file and is available in your inventory when you import that character.


 


However, you're running into the problem I mentioned when I stated: provided the module you're entering doesn't have an item-stripping script on enter. Shadow Guard does this. Debug commands can only pull from the within the current module. The relevant uti files for King's Guard armor blueprints aren't core resources and do not exist in SG so there is no kingsarmorXXX.uti within the bifs or that module to call up with dm_spawnitem.


 


Now... if it's the look you want, you insist on having that look in SG, and aren't all that concerned with the armor not having the WW specific description, then you can circumvent this with Kamiryn's Customize Character Override Hak and tailor whichever armor you choose to mirror the look and color without any coin or skill check required. Just drop that in your override before firing up the module and go to town.



               
               

               
            

Legacy_MagicalMaster

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NWN Module Items, Armor and Weapon codes
« Reply #9 on: April 25, 2014, 08:00:36 am »


               

If you open up a brand new module in the toolset and can find the weapons/armor in the Standard Palette, you can spawn it with the DM commands.  If it doesn't exist in the Standard Palette then it's specific to a module and you can only spawn it in that module.



               
               

               
            

Legacy_Malagant

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« Reply #10 on: April 25, 2014, 05:36:34 pm »


               

I could have sworn I said that...



               
               

               
            

Legacy_MrZork

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« Reply #11 on: April 25, 2014, 10:37:25 pm »


               

Or, the OP could


  • Open the module in the Toolset.

  • Note the resrefs of the desired items.

  • Find the UTI files with the corresponding filenames in the Modules/temp0 folder.

  • Copy those UTI files to your Override folder.

  • Spawn the items in any module using the console.

Should work for any item that doesn't require resources from a custom HAK. And, it's not even necessary to keep the UTI files in the Override folder after they have been spawned.



               
               

               
            

Legacy_MagicalMaster

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« Reply #12 on: April 25, 2014, 10:50:19 pm »


               

No, you gave the same general information in a manner that wouldn't be clear at all to people not familiar with the toolset.  Nor did you mention the words "Standard Palette," just "core resources" which probably doesn't mean anything to our OP.


 


Hence my stating it in a simple and clear manner to make sure they get the point.



               
               

               
            

Legacy_Malagant

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« Reply #13 on: April 26, 2014, 12:15:57 am »


               

Oh... you're one of those types.



               
               

               
            

Legacy_MagicalMaster

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« Reply #14 on: April 26, 2014, 12:36:06 am »


               

Yes, I try to make sure I state things in a way that people who obviously don't understand the way the NWN module system works can easily understand.