Author Topic: The difference between paladins and (good-aligned) divine champions  (Read 590 times)

Legacy_Grani

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Of course everyone knows the differences between paladins and divine champions (champions of Torm to be exact) as far as game mechanics go.

But I was never really able to see any significant in-game differences between these two classes. What is it that determines you are a divine champion and not a paladin or vice versa?


I was thinking that a paladin is not only a warrior of their deity, but also a preacher and a "hero" of sorts in that helping the oppressed would be one of his main objectives.. The main concern of the champion of Torm, on the other hand, would be to vanquish the enemies of her deity. Thus, the champion would be less of a preacher, helper and an exemplar to others, but more of a soldier fighting for the given deity.


Still, this is just the way I see it and the difference is still pretty unclear to me. Maybe I didn't search the google thoroughly enough, but I didn't notice any discussions on the matter and the various descriptions of both classes could, as long as we're talking about a champion of a good deity such as Torm, be swapped and not much would change.


Anyone willling to clear it up for me? '<img'>



               
               

               
            

Legacy_MagicalMaster

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The difference between paladins and (good-aligned) divine champions
« Reply #1 on: April 07, 2014, 05:14:01 pm »


               

Paladins have to be Lawful Good, Divine Champions do not.


 


Paladins have a strict code of conduct, Divine Champions do not.



               
               

               
            

Legacy_Malagant

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The difference between paladins and (good-aligned) divine champions
« Reply #2 on: April 07, 2014, 05:24:14 pm »


               

The NWN version is obviously locked into a specific deity and therefore limited, but the overall class (Divine Champion) differs from Paladins and Clerics in that a Champion doesn't necessarily have to be a divine spell caster or a caster at all. They are individuals faithful to a particular church or deity that are able to carry out the will of their god in ways that others might not be able to. Most divine spellcasters are bound to serve their god under tight restrictions; divine champions are a more loose-ended form of soldier among the faithful.


 


Where the NWN translation looses it's edge is in enforcing an alignment restriction to be eligible to take the class whereas PnP has no such restriction; an evil aligned assassin can effectively be a Champion of a good deity and act as that church's hit-man, targeting high clergy members of an opposing deity's worshipers.



               
               

               
            

Legacy_rogueknight333

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The difference between paladins and (good-aligned) divine champions
« Reply #3 on: April 08, 2014, 02:25:25 am »


               

As implemented in NWN, there essentially are no differences between the two classes as far as RP/lore considerations go. One or the other may work better in a particular build for reasons of game mechanics, but aside from that it is basically six of one, half a dozen of the other. In PnP, as Malagant also notes, the big difference between the two is that while Paladins are limited to serving deities and causes compatible with a lawful good alignment, Divine Champions may be of any alignment and serve any deity. This difference is still somewhat true in NWN, as COTs can be any non-evil alignment (less restrictive than LG only), though excluding evil makes it a much less important difference, and it becomes less significant still if one interprets COTs as literally champions of Torm (a LG deity) rather than as generic divine champions.


 


I suspect Bioware may have implemented them as they did because of the Divine Champion's Smite Infidel ability (like Smite Good but usable against anyone with a different patron deity). They may have thought that this would not have worked well in a typical NWN context, or just did not want to take the trouble to design a brand new ability. This perhaps led to them being given Smite Good instead, and that in turn made an evil alignment for them not make sense.



               
               

               
            

Legacy_Grani

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The difference between paladins and (good-aligned) divine champions
« Reply #4 on: April 08, 2014, 04:31:10 pm »


               

Alright, I get it. Thanks for the answers.