Performing this trick was only a gain of a flat 55 mitigation from abusing a really wierd system that is used for determining who can wear what amount of damage resistance on items. Taking a single more lvl of monk would have dropped my items from 45 resistance to 40 resistance.
At lower lvls of gameplay this could be a large benefit until the player was able to obtain a gamebreaking lvl of armor class. At which point I was like OMFG this is OP.... I do not need DD or resists at this point rofl.
But considering the time and annoyance of having to create an entirely new set of equipment in the toolset and wait for implementation, I never bothered to relevel the character as Rogue. Which would be insanely overpowered with so many attacks per round.
Kinda cool to see you guys stick up for me. I understand the exact bug in which I performed to achieve this character, its been a "feature" for over a decade. I consider it to be a mild exploit, but also a use of ingame mechanics on that particular server. Surely not an uber 2da hack.. that isnt even needed with such powerful melee characters there. Charge Casting could be considered a really bad exploit as well, when used in conjunction with certain server crashing spells such as Ice Storm or Hellball, or simply too many charges. I consider the replication of that bug to be a form of art when performed solo. And after 12 years of NWN gameplay, I must have a lot of these tricks to keep me interested. It's weird I know....
It is much more probable this individual finally became too annoyed with my constant pleas for improvements to spellcaster gameplay and my perpetual bug reports and balancing concerns. He has never been a fan of recieving any kind of feedback from me. Which is too bad because I have an unusual amount of knowledge of this game, both its strengths and weaknesses alike.
Thanks again fellas, continue with your awesome work improving this game as best as you can! I'll probably get a chance to play again next winter :-)