WebShaman wrote...
You may rant all you want about what you thinks "subtracts" from the game, but as long as NWN is an open platform where one can add content to it, that doesn't change things, does it?
Ranting, Web?
My original response in this thread was quite simply:
"Keep in mind PRC adds a whole bunch of brokenly overpowered stuff. Maybe people find it interesting but it's not even remotely close to balanced (not that standard NWN is but PRC makes it much worse). PRC also doesn't play well with some modules from what I recall."
You're the one who responded to those three sentences with a dozen -- you could have simply said something like:
"Yes, the PRC has some powerful stuff but I still find it fun and suggest fiddling around with it and seeing if you like it."
And that would have been it. You're the one who felt the need to turn this into a full blown discussion about the PRC.
WebShaman wrote...
Your opinion of things is rather subjective. You see things from your perspective only, it would seem. I am sure there are Players who would enjoy playing such a character as you describe, that can go toe-to-toe with sword and cast magic.
I see things from a DESIGNER perspective, Web, while you see it from a PLAYER perspective. I'm sure many players would like to take the strengths of two classes and combine them while at least mostly discarding the weaknesses of both classes. Oddly enough, EVERYONE tends to think their favorite class is too weak and needs buffs while the other classes are too strong.
WebShaman wrote...
In any event, I am really glad that you are powerless to enforce your view of things on others in the game. Even with your Mod - I open it, change it to my liking, however I wish to do so. Not that I have played it yet...but if I do, it will be with the PRC installed, of course (along with a host of other goodies, like the OHS).
I typically don't use this phrase but I feel a need to do so here: LOL. Have fun with the OHS, I suspect it'll end rather badly (given the fact that the module is designed to be done with zero henchmen and the nature of the fights in the module). Should be interesting to hear about, I suppose.
And of course you're free to use the PRC if you want...just as you're free to use DebugMode to increase every stat of your character by 10. Probably about the same effect of some of the classes in there. Use the PRC if you wish but just remember it was NOT designed or tuned around the PRC.
WebShaman wrote...
Oh, and again I see things like "if the PRC added" - it doesn't. You really are picking at straws here.
Well, you've already happily informed us in the other thread that the PRC adds a base class with better archery abilities than an Arcane Archer. Shockingly enough, should you use that class in Siege of the Heavens you'll find it massively easier than intended -- and it's already relatively easier than intended given how powerful Arcane Archer is by default.
WebShaman wrote...
But let us see...I can basically take any weapon in the game, and make it magical, blah blah blah. As long as these benefits outweight the benefits from other weapons, soon PGers will have builds centered around this weapon. It is a fact of RPG life.
Sure, and at the same time people will object and say that you should be free to choose either a longsword or battleaxe based on personal desire instead of the fact that the best weapons in a mod are longswords. That's an indication of poor design.
In a well designed module with magical enhancement equality the weapon I mentioned, if added, would always be used.
WebShaman wrote...
Variety is the spice of life. You seem to like blandness.
I like spice.
Quite the reverse, Webshaman.
Let me ask you a question: if you had a choice between doing 5% more damage per hit, 5% chance to do double damage, or attack 5% more often which would you want? You'd be able to choose what you think is most interesting.
Now what if I offered you a choice between 30% more damage, 5% more damage, 5% chance to do double damage, or attack 5% more often? You'd be stupid NOT to always pick the 30% bonus because it's clearly better. We've removed three choices.
Or here's another simple question: which of the following has more variety?
Game 1: 10 roughly equally balanced classes which are all viable
Game 2: 50 classes with 3 of them clearly being much better than the other 47
I'm guessing you'd say game 2, despite the fact it only has three REAL choices and game 1 has ten.
Modifié par MagicalMaster, 09 février 2014 - 08:36 .