Elhanan wrote...
Neither are wrong, but allowing the indv Player to better customize their own experience appears to be the more popular and useful choice.
Well I got different experiences with the Jagged Alliance 2 where community made a new unofficial patch and allowed to set absolutely everything from the speed of how characters progress in abilities and levels, through mine income up to adding zombies to the game.
In my opinion it completely broke the game. Nobody played the same game anymore, everyone was playing by different rules and comparing the game progression become impossible and pointless. Futhermore, and this is something I experienced myself, players suddenly restarting the game because they found that zombies are quite stupid option or that the change they have done resulted in too easy or too harsh gameplay.
I don't really want to end up as they did. Actually, I was already tempted to remove some of the switches I added from my own iniciative or on a player requests into CPP such as multisummoning or allowing spells to boost gloves from this exact reason. CPP should
not provide an overwhelming option set for each rule. Thats up to the custom content - of course nobody is making custom content for CPP but thats not the obstacle.
This should be a patch not a custom modification. I know many peoples out there never accept it, but thats the way how project like this should look like.
I think you will agree with me that making things like the "Familiar fixes" optional is just nonsense. So point me specifically what should be optional and we can talk about it, but this cannot be applied globally on this project.
Also, due to the fact that the patch content will never overwrite anything that builder already did in module I dont see a need to make things like the Dusty Rose Ioun stone optional anymore.
Modifié par ShaDoOoW, 20 février 2014 - 11:20 .