Elhanan wrote...
Actually as I recall, your humble replies have been to 'clarify the record' which was unneeded as the record was there for all to see, and to exemplify 'Fair enough' followed by veiled backhanded compliments as a proper apology.
Yes, I'm sure it's more likely that people coming in late will read the entirety of both threads and critically think about WebShaman's comments rather than just assume he's right if no one points out how he's wrong.
Hint: that's sarcasm. People tend to believe stuff they see in these types of cases (if Bob claims Chris is trolling and Chris doesn't say otherwise) unless they see contradictons by others (such as Chris pointing out how Bob's claims are baseless or how it is actually Bob trolling).
Tell me this: was I *WRONG* about anything I said in my clarifications? If so, what?
ShaDoOoW wrote...
No, not really.
I mean, I already offered to revisite the version 1.70 and remove anything that caused peoples like Pstemarie to condemn the whole project. But how that turned out hmm?
How did it turn out? Don't assume everyone is aware of everything that happens, especially for custom projects like this. You're familiar with the history since it's your project, many of us aren't.
I'm guessing you're saying Pstemarie specifically didn't change their mind or something?
ShaDoOoW wrote...
In a gameplay I found the MaximizeOrEmpower behavior to work way better than the OC behavior and I was playtesting this on a high-magic PW, I really don't think this will be different matter on low magic.
Hang on, how does it work "way better?" I thought your ENTIRE CLAIM was that "It's so small of a difference that you'll never notice?" Now it suddenly is a big difference?
ShaDoOoW wrote...
And a goal of CPP is to make more balanced game afterall which this change does. Im willing to change this based on a poll or proposal of those who uses CP 1.71 but so far nothing suggests that peoples using this have so big problem with it.
How does it make it more balanced? That's not a claim you can simply assert.
I'm guessing your main argument is that "My custom version of Empower makes Empower always equal to or worse than Maximize and therefore that IMPROVES balance" while plenty of other people are saying "Your custom version of Empower makes Empower worthless for some spells which already suffer from Maximize being worthless, that's a BAD thing to have both 'prime' meta-magic feats worthless for some spells which REDUCES balance."
You sound like you think you have a lot of support that your idea is more balanced, but frankly I haven't seen anyone but you support that idea. Most people seem to think it makes it less balanced since it makes a meta-magic feat basically useless for some spells.
ShaDoOoW wrote...
In case of Negative energy burst, I see no way how a empowered output of 20-32 makes less sense than 31-42 when the maximized output is 28.
Fireball? Empower good, Maximize very good.
Lightning Bolt? Empower good, Maximize very good.
Scintillating Sphere? Empower good, Maximize very good.
Mestil's Acid Breath? Empower good, Maximize very good.
Flame Arrow? Empower good, Maximizevery good.
Vampiric Touch? Empower good, Maximize very good.
Negative Energy Bust? Empower good, Maximize utterly worthless.
There's a pattern here Shadow and one thing is different from all the others.
ShaDoOoW wrote...
Still, the great thing on CPP is that since CPP united the empower/maximize calculation, any change to the Empower/Maximize spell feat calculation, such as I did based on MM suggestion as an override, is a matter of minutes. All the builder has to do is to copy spell scripts from CPP (which are externalized in a folder 1.71 builders resources) into his module, change the MaximizeOrEmpower calculation in the 'x0_i0_spells' include script and recompile all scripts. Voila.
Honest (and serious) question, Shadow:
What in your patch is worth us having to do this at all? Especially when "fixing" stuff like this, Regeneration, or other things might also then confuse players who are used to it acting like your documentation claims?
Sell us in a few sentences. What are the major benefits of the patch that are noticable and worthwhile? Especially for projects that already use things like CEP, Project Q, or custom haks of their own.
You already mentioned I obliterated your AI fixes/improvements by adding 3 lines at the start of a few scripts, for example, so obviously that's not a good reason to use your patch and tell our players that your patch is expected.