Actually because i got bored with critical damage and i like bludgeoning weapons in medieval fantasy settings.
Technically, my argumentation works like this:
When i'm tanking enemies in improved expertise mode i'm not dealing much critical hits anyway. Should the enemy decide to attack another team member, i will switch to dual wielding and make them regret their decision by covering them in sneak attacks. (While sneaks are situational, they are way more reliably dealt than crits).
The only enemies not susceptible to this approach are undead and golems. Neither crits nor sneaks work against them obviously.
On top of this skeletons and glay golems are also 50% resistant to slashing and piercing. And this is where the mace comes into play. It can be used effectivelly in dual wielding and mantains a high average damage against all enemies immune to sneak attacks.
Of course in single player, this will not always work if you dont have a good henchman. You may need to rely on knockdown more often to trigger sneakattacks.
And if you get access to mind immunity, you can easily drop a feat like iron will, pick up imp. Crit and switch to another weapon.
But i can tell you i have never missed dealing critical hits since playing this character.
Edit: yup, what MM said!
Modifié par Gruftlord, 24 décembre 2013 - 01:54 .