Author Topic: Help with Fighter  (Read 4367 times)

Legacy_Aelis Eine

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Help with Fighter
« Reply #90 on: December 23, 2013, 11:04:59 pm »


               

MagicalMaster wrote...

You're supposed to be level 3 at the beginning of Chapter 1 and you're told to do the Peninsula first.  I think you're even encouraged to do Beggar's Nest second, so you don't find that guy until you're likely level 6-7 for most characters, 5 worst case.  So yes, the trash is stupidly easy (which is a consistent theme throughout the whole campaign) but the boss himself is fine.


They presented it as an either/or rather than a this then that then that.
               
               

               


                     Modifié par Aelis Eine, 23 décembre 2013 - 11:07 .
                     
                  


            

Legacy_Westan Willows

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« Reply #91 on: December 23, 2013, 11:37:35 pm »


               @ Aelis How playable is that Sorc?
               
               

               
            

Legacy_Aelis Eine

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« Reply #92 on: December 23, 2013, 11:53:24 pm »


               

Westan Willows wrote...

@ Aelis How playable is that Sorc?


The answer to that should be quite obvious - it kills level 10 bosses!

It's also quite easy to adapt to a normal OC build. I put points into Str and Dex to maximize Crossbow damage. Since the OC starts you at level 3, you can move 2 Dex to Con and start the game with higher Con to get the same AB with much higher HP.

I also beat that with a healthy amount of duration left on the second dagger. If I had played perfectly, i.e. call Doggie back after refreshing the dagger, I'd have been able to cut the time down further. It'd be pretty safe to drop 2 more points from Strength to put into Con.

That said, I think way back in the day someone attempted, as a challenge, to do the OC on Hard Difficulty as an Elven Wizard with 6 Con, so it should be pretty doable as-is.
               
               

               
            

Legacy_Westan Willows

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« Reply #93 on: December 23, 2013, 11:53:55 pm »


               No. After the Peninsula you are left on your own.  The only clue is that the gate guard at the Beggar's Nest knows who you are. Nome of the others do.
               
               

               
            

Legacy_Shadooow

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« Reply #94 on: December 24, 2013, 12:10:58 am »


               

Aelis Eine wrote...

ShaDoOoW wrote...
im shocked that tactics like using a bugged shelgarns dagger for tank monsters or stacking regeneration are still considered to be a standard :innocent:


Shelgarn's is bugged? ':huh:'

yes it has 25/+1 dr instead of 5/+1, if you had my patch you wouldnt be able to kill him^_^

anyway, great video and boss kill, i like it! and I saw there bug I had no knowledge about so I can add it into my patch ':wub:'
               
               

               


                     Modifié par ShaDoOoW, 24 décembre 2013 - 12:12 .
                     
                  


            

Legacy_Aelis Eine

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« Reply #95 on: December 24, 2013, 12:20:08 am »


               

ShaDoOoW wrote...
yes it has 25/+1 dr instead of 5/+1, if you had my patch you wouldnt be able to kill him^_^

anyway, great video and boss kill, i like it! and I saw there bug I had no knowledge about so I can add it into my patch ':wub:'


There's another bug?'<img'> I'm guessing the summon wasn't mindspell immune.

With the patch I'd have around a 5% chance of killing him I think :x Will need to connect 4 Color Sprays in a row and the average Color Spray needs to be 3 rounds.
               
               

               
            

Legacy_Shadooow

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« Reply #96 on: December 24, 2013, 12:22:26 am »


               
Quote
Aelis Eine wrote...
There's another bug?[smilie]http://social.bioware.com/images/forum/emoticons/surprised.png[/smilie] I'm guessing the summon wasn't mindspell immune.

[/quote]
yea, missing all construct properties
               
               

               
            

Legacy_MagicalMaster

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« Reply #97 on: December 24, 2013, 12:26:40 am »


               

Aelis Eine wrote...

It's also quite easy to adapt to a normal OC build. I put points into Str and Dex to maximize Crossbow damage.

Crossbows don't take a damage penalty for having less than 10 Strength.
               
               

               
            

Legacy_Aelis Eine

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« Reply #98 on: December 24, 2013, 12:32:52 am »


               

MagicalMaster wrote...

Crossbows don't take a damage penalty for having less than 10 Strength.


Dammit! I made it unnecessarily harder for myself >:|

Also, no angry face on smileys list. That's just ridiculous.
               
               

               


                     Modifié par Aelis Eine, 24 décembre 2013 - 12:33 .
                     
                  


            

Legacy_Westan Willows

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« Reply #99 on: December 24, 2013, 01:15:40 am »


               @ Gruftlord Why WF Mace?
               
               

               
            

Legacy_MagicalMaster

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« Reply #100 on: December 24, 2013, 01:27:57 am »


               Can dual-wield it and "traditionally" better against crit immune enemies.  Morningstar is better if you'll never dual-wield.
               
               

               
            

Legacy_Westan Willows

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« Reply #101 on: December 24, 2013, 01:30:33 am »


               Thanks MM.
               
               

               
            

Legacy_Gruftlord

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« Reply #102 on: December 24, 2013, 01:52:56 pm »


               Actually because i got bored with critical damage and i like bludgeoning weapons in medieval fantasy settings.

Technically, my argumentation works like this:
When i'm tanking enemies in improved expertise mode i'm not dealing much critical hits anyway. Should the enemy decide to attack another team member, i will switch to dual wielding and make them regret their decision by covering them in sneak attacks. (While sneaks are situational, they are way more reliably dealt than crits).
The only enemies not susceptible to this approach are undead and golems. Neither crits nor sneaks work against them obviously.
On top of this skeletons and glay golems are also 50% resistant to slashing and piercing. And this is where the mace comes into play. It can be used effectivelly in dual wielding and mantains a high average damage against all enemies immune to sneak attacks.

Of course in single player, this will not always work if you dont have a good henchman. You may need to rely on knockdown more often to trigger sneakattacks.
And if you get access to mind immunity, you can easily drop a feat like iron will, pick up imp. Crit and switch to another weapon.

But i can tell you i have never missed dealing critical hits since playing this character.

Edit: yup, what MM said!
               
               

               


                     Modifié par Gruftlord, 24 décembre 2013 - 01:54 .
                     
                  


            

Legacy_Westan Willows

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« Reply #103 on: December 24, 2013, 02:46:24 pm »


               Getting a mace with a enhancement is hard in the OC I can get a nice morningstar or 2
Tony seems to be doing a lot of sneak attacks and damage. '<img'>
               
               

               
            

Legacy_Westan Willows

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« Reply #104 on: December 24, 2013, 02:56:01 pm »


               

MagicalMaster wrote...

Aelis Eine wrote...

I actually dusted the OC off just to check MM's claim that the boss was designed for level 5 to 6. So first thing, all the trash outside had 10-15 HP and were trivially easy. Hardly the kind of content for level 5 to 6 characters.

You're supposed to be level 3 at the beginning of Chapter 1 and you're told to do the Peninsula first.  I think you're even encouraged to do Beggar's Nest second, so you don't find that guy until you're likely level 6-7 for most characters, 5 worst case.  So yes, the trash is stupidly easy (which is a consistent theme throughout the whole campaign) but the boss himself is fine.


The Beggers Nest is last. If you talk to the henchmen in the Blade each one knows one area. They don't give you a clue for the next area.':alien:'