Author Topic: Help with Fighter  (Read 4357 times)

Legacy_MagicalMaster

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Help with Fighter
« Reply #30 on: December 21, 2013, 04:51:48 am »


               

ShaDoOoW wrote...

So the question is whether you really want to know how to build better or play your style in which case I don't understand what you expect from this topic.

To be fair, he didn't start the topic.  But yeah, he's giving bad advice to others -- not out of malice as far as I can tell, simply due to not understanding game mechanics as well.
               
               

               
            

Legacy_Rolo Kipp

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Help with Fighter
« Reply #31 on: December 21, 2013, 05:13:23 am »


               <intrigued...>

Skeaver (pure fighter) is my first-in character for new environments. He is always a strength build and plays an aggressive style. He also dies a lot, but he's great fun to relax with and gives me lots of time to explore a new mod.

Head to head against Cestus Dei (fighter cleric), my second oldest character (after Rolo), particularly around lvl 20, Cestus *owns* Skeaver, whether Cestus is the PC or the NPC, so I concur in general with MM & Shad. Skeaver is still very fun to run :-)

Interestingly, I've never taken Trickery (it is anethema to Cestus), but almost always go with Strength & War. What is the "must-have" from Trickery?

Note: RP is embedded in my play, regardless of build or character. I'd literally die rather than build ignoring my character's back-story. That said, I have improved my builds considerably reading threads like this. I still consider Webshaman's Melee Mage one of the most inspired adaptations of mechanics into gameplay I've ever read :-)

<...in spite of himself>
               
               

               
            

Legacy_Elhanan

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Help with Fighter
« Reply #32 on: December 21, 2013, 05:41:39 am »


               

ShaDoOoW wrote...

if you only play SP modules, you could in most modules play anything you want even the craft master (worse build for nwn ever) because these modules are usually designed not to be very difficult and to be completeable with even pure fighters. Not to mention that you can always change difficulty settings if you find some battle too hard and try it again.

Also, most SP modules are designed for lvls 1-20 where the class power differences aren't that big, so you can play pure fighter without problems, in lvl 20 environment it is actually not that bad choice due to the ammount of feats.

But in Persistent Worlds, you would soon discover the all these weaknesses in yor build that MM points because PWs are usually balanced for strongest characters, no matter if its RP or Action style of game, on the contrary Action modules usually have easier monsters and leveling but then you gonna fail in pvp or whatever is the module focus.

So thats it, I agree with all that MM wrote, your build sucks, putting wis is total waste, you just don't know it because you play modules where you can't notice the difference. So the question is whether you really want to know how to build better or play your style in which case I don't understand what you expect from this topic.


Should not assume. Played a ton of mods, 5 yrs in a on-line Campaign, and have spent several yrs on various PW's.
Would you like that crow to go?
               
               

               


                     Modifié par Elhanan, 21 décembre 2013 - 05:42 .
                     
                  


            

Legacy_Elhanan

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Help with Fighter
« Reply #33 on: December 21, 2013, 05:47:16 am »


               

MagicalMaster wrote...

Okay, so a 14 wisdom Dwarf with Iron Will against a VERY weak enemy caster will STILL fail the throw 45% of the time.  That's an enemy half your level with terrible stats!  Now imagine a fear aura of a Dragon or something.

Spending 10% of the time re-casting to be 50% more effective the rest of the time is significantly better.

I haven't mentioned PvP yet.


And Luck of Heroes; remember.

Prefer to have gas remain in the tank rather than have to stop for several refills.

Did not have to, but it was certainly headed that way from someone.
               
               

               
            

Legacy_MagicalMaster

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Help with Fighter
« Reply #34 on: December 21, 2013, 06:02:27 am »


               

Rolo Kipp wrote...

What is the "must-have" from Trickery?

Improved Invisibility.  50% less damage taken from physical attacks, 25% less taken if the attacker has Blind Fight.

Elhanan wrote...

Should not assume. Played a ton of mods, 5 yrs in a on-line Campaign, and have spent several yrs on various PW's. Would you like that crow to go?

Peraps you could name some of these PWs and mods where you found yourself making the important Will saves as a fighter and drinking a Clarity Potion, getting an immunity item, or getting a spell cast on you wasn't a far better option?

Elhanan wrote...

And Luck of Heroes; remember.

Now we're "only" failing it 40% of the time WITH a dwarf with 14 wisdon AND Iron Will AND Luck of Heroes AND Spellcraft versus a enemy half your level with bad stats!  How does that sound good to you?

Elhanan wrote...

Prefer to have gas remain in the tank rather than have to stop for several refills.

What does this even mean?  You basically saying "In a race over a distance of 100 miles, I'd rather pick a car that can only go 40 MPH that doesn't need to refuel instead of a car that goes 60 MPH but has to spend 5 minutes every hour refueling?"

Guess which car is going to win the race every time?

Elhanan wrote...

Did not have to, but it was certainly headed that way from someone.

From who?  Not from ShaDoOoW.  And being a level 40 fighter facing a level 40 sorcerer is only PvP is a human is controlling both characters -- plenty of times where you have to fight "PC characters" controlled by the AI.
               
               

               


                     Modifié par MagicalMaster, 21 décembre 2013 - 06:02 .
                     
                  


            

Legacy_Rolo Kipp

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Help with Fighter
« Reply #35 on: December 21, 2013, 06:14:34 am »


               <backing...>

Ahhh...
Neither Skeaver nor Cestus ever stealth, which won't change. I'll just have to keep taking punishment ;-)

My other three main characters all spend *most* of their time skulking about, but have their own means for it.

Still, I might play with Trickery next time I have the opportunity. Thanks.

<...into the shadows again>
               
               

               


                     Modifié par Rolo Kipp, 21 décembre 2013 - 06:16 .
                     
                  


            

Legacy_MagicalMaster

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Help with Fighter
« Reply #36 on: December 21, 2013, 06:51:45 am »


               The invisibility part of it doesn't matter -- it's the "concealment."  You're not using it to sneak anywhere and it still works against enemies with True Seeing.  It's an incredible spell.
               
               

               
            

Legacy_Westan Willows

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Help with Fighter
« Reply #37 on: December 21, 2013, 11:54:18 am »


               I am not going to put 6 ability points into Wis. A potion of Clarity stops the mine spells. I gave up Lore for Tumble. I am not going to spend skill points for spellcraft. I am hitting for more damage and taking less damage so I am using less potions of heal. I take less damage because my opponent goes DOWN quicker. '<img'>
               
               

               
            

Legacy_Elhanan

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Help with Fighter
« Reply #38 on: December 21, 2013, 12:19:44 pm »


               

MagicalMaster wrote...

Peraps you could name some of these PWs and mods where you found yourself making the important Will saves as a fighter and drinking a Clarity Potion, getting an immunity item, or getting a spell cast on you wasn't a far better option?

Now we're "only" failing it 40% of the time WITH a dwarf with 14 wisdon AND Iron Will AND Luck of Heroes AND Spellcraft versus a enemy half your level with bad stats!  How does that sound good to you?

What does this even mean?  You basically saying "In a race over a distance of 100 miles, I'd rather pick a car that can only go 40 MPH that doesn't need to refuel instead of a car that goes 60 MPH but has to spend 5 minutes every hour refueling?"

Guess which car is going to win the race every time?

From who?  Not from ShaDoOoW.  And being a level 40 fighter facing a level 40 sorcerer is only PvP is a human is controlling both characters -- plenty of times where you have to fight "PC characters" controlled by the AI.


I could, but I won't. And I must have missed the post where I said that trying to boost WILL was better than immunity. Words taste so much better when self fed.

It doesn't, as I usually am satisfied with LoH at start. IW comes later in the build right before meeting straw men.

Hare; meet tortoise.

Done here; thanks for playing.
               
               

               
            

Legacy_Aelis Eine

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Help with Fighter
« Reply #39 on: December 21, 2013, 01:21:01 pm »


               

MagicalMaster wrote...

Generally true but a fighter is still perfectly fine -- Fighters don't seriously fall behind other classes until at least the early teens.  And a level 40 fighter is considerably stronger than most people give it credit for.  I'm not saying it's not weak compared to multi-classed builds but it's not as awful as people think (unless we're assuming everyone is playing a Sorcerer/Paladin/Monk, Fighter/WM/Rogue, or other similar power builds).  So if he wants to learn a pure fighter to start, that's all right.  It's definitely a lot simpler than a cleric and doesn't require knowing how to manage combat buffs.

Once upon a time, as a random thought exercise, I tried to make a high level Fighter work. The conclusion I arrived at was to burn so many feats out of necessity that only a Fighter would be able to pull it off.

Something with the following:

1. Full two weapon tree (Ambi+2WF+I2WF)
2. Full Kukri specialization (WF+EWF+WS+EWS+Imp Crit)
3. Imp Expertise
4. Imp KD
5. Full archery and Longbow feats (Point Blank+Rapid+WF+EWF+WS+ES+Imp Crit)

Can even throw in Alertness and Iron Will in for good measure to take Harper Scout for +2 Dex, a Tumble dump and access to stealth skills. Hotkey Kukri/Kukri, Longbow and Kukri/Shield and switch fighting styles depending on what the situation demands. It's not a bad character, but still lags behind specialized Tanks/Melee or Ranged DPS. With 10 levels of Shadowdancer and Epic Dodge, it might work as a real tank though.

Note that summons eat 20% of your XP which is generally a bad thing in campaigns.


The HP pool at level 1 is too low to risk fighting alone. I'd rather lose the 20% to have a badger bite the dust for me when the Half-Orc Barbarian enemy crits on his Greataxe, until my HP pool is enough to stand it, i.e. around 30-40HP at level 3-4.

So after you spend nearly a full minute buffing and need to watch buff durations both long and short term and need to manage a spellbook they're basically the same '<img'>

I consider buff maintenance as part of a melee character's core gameplay in NWN. Even without the Cleric's spellbook a melee character typically dips into Rogue for UMD or hoards a bunch of spell cast items like Scabbard of Blessing and Potion of Aid to increase performance at the very least.

Fighters are quite good tanks until the mid to late teens.  They just begin to get really outscaled and gain no key class features once you close in on epic levels and push past into them.

Why do you say that? There's like, two mitigation feats available to Fighters pre-epic: Expertise and Improved Expertise. If you're talking about tanking, what's stopping the Barbarian or Monk or Dwarven Defender, or even a Cleric or Paladin with Divine Shield from taking Improved Expertise and adding that to their own unique class features, which actually offer damage mitigation?

Suppose I balance a boss to do a melee damage burst on a DD or Barbarian tank in Improved Expertise at the start of their low HP phase. That burst is designed to burn the tank down in 6 seconds, requiring very serious powerheals from the Cleric. A Fighter that tries to tank that may very well go splat and cause a wipe.

The unique thing a Fighter gets is Weapon Spec, and NWN has far more damage dealing feats than defensive feats, so based on that I would say a Fighter leans more towards DPS.

Plant for Barkskin is another choice -- frees up amulet slot.  Generally Travel or War is better but Plant isn't bad.

Left that out because I usually just slap an AC amulet on to save myself one buff.

Westan Willows wrote...

Right now I am learning Fighter. I'll learn Cleric later. That Domain stuff overloads me.


If you're really intent on being a Fighter, at least plan a multiclass into Dwarven Defender or Weapon Master. That way you get class features that help you fight better. As a Dwarven Defender you get scaling, always-on damage reduction. It will reach a point where weak enemies can hit you and you won't even take damage. You also become immune to Sneak Attacks. As a Weapon Master you gain more accuracy with your hits, you will crit a lot more often and you will crit very hard. If you want to be a straight up fighter, both classes are very very worth looking into, depending on the direction you want to take.

Otherwise, by Fighter 10 or so you run out of good feats to take and find yourself staring at a long list of unattractive options. You really don't want to reach a point where you have to decide between Improved Initiative, Dirty Fighting or Improved Parry for your feat (Hint: They're all awful).

Elhanan wrote...

Should not assume. Played a ton of mods, 5 yrs in a on-line Campaign, and have spent several yrs on various PW's. Would you like that crow to go?

I remember seeing Elhanan's username on Dawn of Nordock many years back, and he's been on the forums since the days of Cinnabar Din. Now, Dawn of Nordock is based on Nordock, so it's one of the easier PWs. I personally haven't seen him on some of the more hardcore, powergamey servers.

Side note: That's fair enough really. A lot of those servers left me with a very bad aftertaste. They're usually very poorly designed, i.e. focusing too much on power creep and bigger numbers, with very little focus on tactics. This boss with 100AC and 70 saves across the board couldn't survive your blade? Try the next boss with 110AC and 75 saves! And the bosses are all the same - nothing but autoattackers with DM Fast movement speed, except with different skins and sometimes on hit effects like casting Ice Storm on you every time you hit them or something. And yes, this even happens on low magic RP servers.

That's a big reason why I left NWN to get my hardcore powergamey DPS-parsing, dungeon-running fix, I only play NWN for the RP nowadays. But that's something for another thread. 
               
               

               


                     Modifié par Aelis Eine, 21 décembre 2013 - 01:48 .
                     
                  


            

Legacy_MagicalMaster

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Help with Fighter
« Reply #40 on: December 21, 2013, 06:51:51 pm »


               

Aelis Eine wrote...

Once upon a time, as a random thought exercise, I tried to make a high level Fighter work.

You're overthinking it.  Keep it to one melee weapon focus and grab a bunch of feats pre-epic -- can get a ton of combat feats (everything from Imp Expertise to Imp Disarm to Imp Knockdown to Great Cleave) and pick up all of the saving throw feats if you want.

In epic,, grab Great Str VII, EWF, EWS, AS, EP, OC, DC, and Epic Toughness IV.

Ta-da.  You have a fighter with more combat abilities/saves/HP than a WM at the cost of a lot of offense.  Is it weaker than a Fighter/WM?  Yes.  Is it still decent?  Yes.

Aelis Eine wrote...

The HP pool at level 1 is too low to risk fighting alone. I'd rather lose the 20% to have a badger bite the dust for me when the Half-Orc Barbarian enemy crits on his Greataxe, until my HP pool is enough to stand it, i.e. around 30-40HP at level 3-4.

If you're facing Half Orc Barbarians who can do that at level one, the module is seriously screwed up balance wise.  You don't send a PC against a copy-cat opponent at level one where it comes down to RNG.

Aelis Eine wrote...

I consider buff maintenance as part of a melee character's core gameplay in NWN. Even without the Cleric's spellbook a melee character typically dips into Rogue for UMD or hoards a bunch of spell cast items like Scabbard of Blessing and Potion of Aid to increase performance at the very least.

No, most players actually don't chug Bull's Strength/Bless/Aid potions -- even though doing so would be a large performance increase.  It's a difficult thing to realize how un-optimally most people play games.  They just get whatever stats they can on gear, drink healing potions when needed, and MAYBE use Clarity potions for mind affecting stuff.  They don't even consider constantly using buff potions (which, incidentally, are pretty stupid in my humble opinion).

Aelis Eine wrote...

Why do you say that? There's like, two mitigation feats available to Fighters pre-epic: Expertise and Improved Expertise. If you're talking about tanking, what's stopping the Barbarian or Monk or Dwarven Defender, or even a Cleric or Paladin with Divine Shield from taking Improved Expertise and adding that to their own unique class features, which actually offer damage mitigation?

High AC with Full Plate (and likely Tower Shield) along with high HP.  A level 15 Barbarian shrugs off two damage per hit and has like 10% more HP, but he also lacks a ton of combat feats (human barbarian might have WF, Imp Crit, Exp, Imp Exp, Blind Fight, Toughness, Heavy Armor Proficiency while a fighter could have those along with PA/Cleave/Great Cleave/Imp KD/Imp Disarm/Called Shot/Mobility/Spring Attack/saving throw feats/etc).

Likewise, a Dwarven Defender is basically identical to the fighter except they shrug off 3 points of damage per hit and are Sneak Immune.

Etc.

Essentially, non of the other class features have started scaling enough for them to be significantly better than a fighter and dex bonuses aren't high enough to give dex characters more AC.

Aelis Eine wrote...

Suppose I balance a boss to do a melee damage burst on a DD or Barbarian tank in Improved Expertise at the start of their low HP phase. That burst is designed to burn the tank down in 6 seconds, requiring very serious powerheals from the Cleric. A Fighter that tries to tank that may very well go splat and cause a wipe.

If a DD or Barbarian tank can survive that at level 15, so can a fighter.  We're not talking about epic builds right now, let alone level 40 builds.

Aelis Eine wrote...

Left that out because I usually just slap an AC amulet on to save myself one buff.

Sure, but I've seen places which are super low magic and only have like +2 Amulets or places which have really powerful amulets without AC.  Environment dependent, but can be very useful.

Aelis Eine wrote...

Otherwise, by Fighter 10 or so you run out of good feats to take and find yourself staring at a long list of unattractive options. You really don't want to reach a point where you have to decide between Improved Initiative, Dirty Fighting or Improved Parry for your feat (Hint: They're all awful).

Even a level 20 fighter doesn't reach that point -- and I know that for sure because I usually test stuff with a level 40 fighter as a "baseline" for things.

Aelis Eine wrote...

That's a big reason why I left NWN to get my hardcore powergamey DPS-parsing, dungeon-running fix, I only play NWN for the RP nowadays. But that's something for another thread. 

Did you ever try Siege of the Heavens like I suggested?
               
               

               
            

Legacy_Westan Willows

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Help with Fighter
« Reply #41 on: December 21, 2013, 09:32:34 pm »


               Seth is lv6 now and he loves Potions of Clarity.  He has at lease +14 SR and still fails to resit spells. I see it in the combat log all the tine.
               
               

               
            

Legacy_Shadooow

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Help with Fighter
« Reply #42 on: December 21, 2013, 09:49:54 pm »


               Re: Plant domain, it is also very usefull in high magic environment (at least in such where aren't higher than +7ac amulets anyway) because in such environments, haste is common (so you dont need travel), dodge is often stacked around 20 especially in party with bard (so magic isn't that usefull) and there are often amulets with more interesting properties such as regeneration, reduction etc.

not to mention that creeping doom is worthy all alone
               
               

               
            

Legacy_Westan Willows

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Help with Fighter
« Reply #43 on: December 21, 2013, 10:23:18 pm »


               My fighter has a Will save of 3. His Wis is 08 and I have no will items equip. He has Luck of Heroes
and is Dwarf. I am not sure why he has will of 3 instead of 1
               
               

               
            

Legacy_henesua

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Help with Fighter
« Reply #44 on: December 21, 2013, 10:51:29 pm »


               

ShaDoOoW wrote...

Re: Plant domain, it is also very usefull in high magic environment (at least in such where aren't higher than +7ac amulets anyway) because in such environments, haste is common (so you dont need travel), dodge is often stacked around 20 especially in party with bard (so magic isn't that usefull) and there are often amulets with more interesting properties such as regeneration, reduction etc.

not to mention that creeping doom is worthy all alone


I like the plant domain but felt it was inappropriate for a cleric. I left in Creeping Doom  and remade the domain around "Vermin" with the Turning Ability afecting Vermin. So far its just 2. Contagion 3. Infestation of Maggots. 7. Creeping Doom. Still a work in progress, but the goal is to make the domains more interesting for more diverse clerics. It kills me that people love to play clerics for their power, and yet in the same breath rightly complain about how boring their over all design is - which has come up a few times in this thread.
               
               

               


                     Modifié par henesua, 21 décembre 2013 - 10:52 .