Elhanan wrote...
And they are called Saving Throws for a reason. Planning a build on the assumption of failure does not seem reasoned to me.
A level 5 Fighter with 14 wisdom has 3 Will save. Let's say you picked up Spellcraft to get another +1 Saving Throws for 4 Will Save. An enemy level 3 cleric casting Hold Person with 16 Wisdom and Spell Focus: Enchantment will have a DC of 18 -- meaning you're going to fail on a 13 or less, which is 65% of the time. That's with 14 Wisdom fighting a level 3 enemy WITHOUT greater spell focus and fairly low casting score.
So yes, you should effectively assume you're going to fail -- I've only seen one module (counting both campaign modules and PWs) where an emphasis was placed on Will saving throws for Fighter types -- and that was only in high epic levels assuming you had tons of saving throw feats.
Aelis Eine wrote...
I'm serious here. You really will make a better fighter with a Cleric.
Generally true but a fighter is still perfectly fine -- Fighters don't seriously fall behind other classes until at least the early teens. And a level 40 fighter is considerably stronger than most people give it credit for. I'm not saying it's not weak compared to multi-classed builds but it's not as awful as people think (unless we're assuming everyone is playing a Sorcerer/Paladin/Monk, Fighter/WM/Rogue, or other similar power builds). So if he wants to learn a pure fighter to start, that's all right. It's definitely a lot simpler than a cleric and doesn't require knowing how to manage combat buffs.
Aelis Eine wrote...
On the other hand, you get Summon Badger.
Note that summons eat 20% of your XP which is generally a bad thing in campaigns.
Aelis Eine wrote...
The way NWN works is you are either immune to something or you will die to it. Many module designers throw hordes of the same mob at you that use some kind of gimmick like Basilisks with Stone Gaze to fish for a 1 roll and then expects you watch paint dry as the mob tries to kill you while you are paralyzed for 40 minutes. That's why I am a huge proponent of immunities and pro-active defenses like Blind/Silence/Knockdown, which Clerics have in bucketloads.
Sad but true.
Aelis Eine wrote...
And the thing is, a Cleric is not going to fight very differently from a Fighter. Once you get your buffs running...
So after you spend nearly a full minute buffing and need to watch buff durations both long and short term and need to manage a spellbook they're basically the same
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Aelis Eine wrote...
Fighters don't even make very good tanks - they don't get any AC or mitigation buffs exclusive to them. Expertise and Epic Damage Reduction are available to every class. So Wizard/Pale Masters are higher DPS when tanking, while Dwarven Defender/Pale Masters with low level Bard or Wizard offer better mitigation.
Fighters are quite good tanks until the mid to late teens. They just begin to get really outscaled and gain no key class features once you close in on epic levels and push past into them.
Elhanan wrote...
Personally, not much into Clerical spell duration being a cornerstone of a build. With Dispels and the like, I prefer a more permanent foundation.
As mentioned, you can easily have 5+ "back-up" spells for the main buffs that make you better than a fighter at higher levels. It's not an issue.
henesua wrote...
This build might be combat inferior for a pure fighter in the OC, but given that PWs were mentioned there are most likely other factors involved than the pure numbers in combat for Elhanan's making such a choice.
SoU was what the OP mentioned and I don't recall Elhanan making an RP arguments here. Nor does the game support making an effective fighter with 14 int/14 wis/14 cha -- that's just not how the mechanics work.
henesua wrote...
Granted the OP is discussing the original campaign. So I don't mean this as any criticism of you, MM. It is clear to me that you are talking about vanilla NWN. BUT one must keep in mind that there are so many ways to customize the game that there is no such thing as an optimized build across all environments.
I'm definitely talking about at least every single campaign module and PW I've seen with one possible exception. And even in that exception I'm not even sure going past 8 wis is really needed.
Westan Willows wrote...
Right now I am learning Fighter. I'll learn Cleric later. That Domain stuff overloads me.
As mentioned, you can basically ignore domains and be perfectly fine -- but you generally want Trickery and one other domain.
Aelis Eine wrote...
As a general rule of thumb, take Trickery Domain and take either:
- Magic (if Caster Cleric)
- War (if Dex or Monk Melee Cleric)
- Strength (if Strength Cleric)
- or Travel (if module does not give Haste items)
Plant for Barkskin is another choice -- frees up amulet slot. Generally Travel or War is better but Plant isn't bad.
Modifié par MagicalMaster, 21 décembre 2013 - 03:38 .