MrZork wrote...
Hitting twice as often is still hitting twice as often.
Where did twice as often come from? If the creature is 50% concealed, it's a 50% increase, not 100%. If you're Blinded, you can still only "see" the enemy in melee range.
And a wizard going from 2 damage per round to 3 damage per round while shooting a heavy crossbow is meaningless if a fighter is going from 20 damage per round to 30 damage per round or whatever. The actual bonus is absolutely miniscule.
MrZork wrote...
However, many modules have a fair number of mobs, opponents who aren't intended to be really challenging to fighter types (or casters who use good spells on them), but who are the grunts of the enemy camp, intended to wear down an intruder (the PC).
Even if we accept this as being true, Blind Fight is still irrelevant unless the enemy is concealed. Which is unlikely for enemy grunts. Therefore, still not useful in this case for a mage.
MrZork wrote...
You may be right. It's been a long time since I checked what Blind Fight actually does in those situations.
If he is a cleric (which the player may or may not know ahead of time), then Greater Dispelling, a summons, and Word of Faith are likely on their way.
If the mage gets blinded then he'll be considered flat footed and loses all Dex/Dodge AC even WITH Blind Fight. The enemy simply doesn't get a +2 AB bonus...but the mage has already lost so much AC it hardly matters.
MrZork wrote...
Anyway, once again, I am certainly not saying the BF is a must-have feat for mages. Far from it. But, I have certainly played PC mages who spend much of their time doing low-to-moderate damage from the sidelines (admittedly, I play on a PW where Flame Weapon can be used on ammunition, which is a big help).
As I said, even if this is true...it only matters if the opponent is concealed. If the mage is blind, you can't shoot from range anyway. So we're basically saying if the mage needs to shoot these grunts AND these grunts are concealed AND the mage's damage actually matters, Blind Fight MIGHT be useful for JUST his crossbow attacks. That's a rather extreme circumstance and I can't see justifying a feat for it.
WhiZard wrote...
Which is often enough the case if your AC from items is high enough (e.g. full plate + shield + item bonuses + high tumble). Throw in death attack paralysis, or stunning fist, and those first attacks really matter.
All right, sure. IF you're going for a high AC mage (rare) AND you constantly get dispelled AND your opponents use invisibility THEN Blind Fight could be useful. But that's a very, very specific build and environment. By the same token the Spell Penetration line is very useful in some environment where the builders use scripts to add spell resistance beyond the toolset's maximum of 32.
ShaDoOoW wrote...
For me playing currently PvE blind fight is a last choice for merely every character.
I usually make sure I take it for physical attackers simply because the benefit is so massive when it's applicable...but yeah, I've never found it worthwhile as a caster in general.
Elhanan wrote...
Funny that, as I try and take Blind Fight as early in the build as possible to offset Invisibility; not Epic feats.
You'd give up 16% more HP from Toughness, longer buffs from Extended, or Spell Foci to make your few spells more powerful (for example, Spell Focus in Evocation generally makes Fireball do 5-10% more damage on average depending on the opponent's Reflex save) in order to take Blind Fight in the early levels?
I'm certainly not saying I've played everywhere, but I have *never* found myself in a situation where I wished I had taken Blind Fight. Could you name an example or two of where you found it useful?