tobtor wrote...
Which feats do I need to start of with? I plan to play as human, so I can select two, what should focus on? IS the best solution something like combat casting or should I go for spell penetration or does in make sense to spend a feat or two in boosting saves (thoughness etc)?
Spell Penetration winds up being not very useful in most cases -- better off using a
Breach spell to lower their Spell Resistance if needed in 99% of the cases instead of using a feat on it. Combat casting is basically worthless.
As a sorcerer, you *need* three main feats in almost every environment.
Silent/Still Spell (I prefer Silent because, well, you can cast while Silenced)
Empower Spell
Maximize Spell
These allow you to use a given you want four times as much. Facing a Fire Dragon? Cone of Cold, Silenced Cone of Cold, Empowered Cone of Cold, and Maximized Cone of Cold.
This means you have four feats left (five for a human). I would strongly recommend you focus in at least one spell school -- likely Evocation (spells like Fireball/Cone of Cold/Chain Lightning) or Necromancy (instant death spells like Finger of Death and Wail of the Banshee). You would get Spell Focus and Greater Spell Focus. You can also get both if you'd like (leaving you with one feat as a human or zero otherwise).
The other two main feats are Extend Spell and Toughness. Extend Spell lets you make buffs last longer -- which is mainly an issue in environments where you cannot rest much. Toughness gives you an extra hit point per level, which is often at least a 10% boost in health for sorcerers.
So there are the nine feats a sorcerer usually cares about. If you're a human who only goes with one spell focus then you'll have one "spare" feat. Your environment will determine which feat is useful.
On a persistent world, Craft Wand is often good for unlimited Flame Weapon/Improved Invisibilty/Stoneskin/Lesser Spell Breach along with a few other spells. Scribe Scroll can be useful on persistent worlds for scrolls of the above along with scrolls of Mord's Disjunction, IGMS, Mind Blank, and some other spells. Great Fortitude/Lightning Reflexes/Iron Will can be useful if a particular save is needed more. In some unusual circumstances you might find another feat useful but it's very environment dependent.
Blind Fight is not useful for casters as your AC will stink and you aren't physically attacking enemies. Incredible for physical attackers versus concealed/invisible opponents.
Non-Human Option 1Silenced/Empower/Maximized
Spell Focus/Greater Spell Focus
Extend/Toughness
Non-Human Option 2Silenced/Empower/Maximized
Spell Focus/Greater Spell Focus
Spell Focus/Greater Spell Focus
Human Option 1Silenced/Empower/Maximized
Spell Focus/Greater Spell Focus
Spell Focus/Greater Spell Focus
Toughness
Human Option 2Silenced/Empower/Maximized
Spell Focus/Greater Spell Focus
Spell Focus/Greater Spell Focus
Extend Spell
Human Option 3Silenced/Empower/Maximized
Spell Focus/Greater Spell Focus
Extend Spell
Toughness
Spare Feat
tobtor wrote...
Secondly; I thought Sorcerers where supose to get 5 cantrips and 3 1st level spells at lvl 1 (and more with high ability); but I only get 4 and 2 when I try to create a character (with both 16 and 18 cha) - so what is wrong? Is the game bugged?
As Whizard said, you can CAST five cantrips per day and three level 1 spells per day but you can only KNOW four and two at the moment.
It's a resource pool, basically -- you'll be able to cast more spells per day than you know but you don't have to choose ahead of time. If you have both Firebrand and Cone of Cold you can cast Firebrand against a White Dragon and a Cone of Cold against a Red Dragon freely. A wizard would have to pick his exact spells (like "I will memorize 5 Firebrands and 2 Cones of Cold") ahead of time and can only change when he rests (and hope he doesn't wind up using 2 Cones of Cold versus a Red Dragon and be stuck with 5 useless Firebrands).
Modifié par MagicalMaster, 11 novembre 2013 - 06:48 .