Hail all.
Most of you wont recognize me but this is a question asked many times over the years; refreshed when the successor game came out.
I am a very old timer who has been missing in action for years.
I do wonder if some Indy company may yet "understand the original business model of Dungeons&Dragons" and kick-start the intellectual successor.
1) D&D succeeded being a "modular publication company". It was fresh and exciting because of periodic "content updates" that was cheaper than the core book "system". New Modules and Dragon Magazine.
2) Yes there was copy write infringement in those days. It was called the Library photocopier. We pooled our money - bought the latest supplement module "Descent to the Vault of the Drow" and photocopied it. Then when we saved enough - the other bought their own copy "for safekeeping". Much like the CD industry in the current digital music age - people buy CDs. There are any number of mechanisms now a days to control computer copywrite hacking - not the least of which is Steam for example. However even then it may not be necessary.
(If you can find it - Alazander - a Hall of Fame NWN Author moved opinion on NWN2 with a blog. Its worth a read).
3) They temporarily lisc fan favorites themes. Greymouser & Fahfred - Lahkmar, Conan, and due to a peaceful slip up Elric of Melnibonne. Limited run content we were willing to pay for.
4) Bioware was truly on the correct path with Premium modules; however they may have been motivated to produce them by other contractual issues with Atari ; not purely for the growth of the game.
Now a successor game that offered more or less what NWN does:
1) A simple single player game - don't over invest here
2) multiplayer and GameMaster tools and
3) toolset
..will succeed especially if the "premium modules" business model is FULLY implemented. The Graphics can even be "sub optimal" if the content is correct.
Small royalty based payments to fan creators who would bear the development costs - and larger royalty's to the IP holder. The IPs get something for nothing with final approval on something their own "number 1 clients" likely created.
Imagine a generic medieval "fantasy game" (Pathfinder perhaps) with:
1) Runequest themed content created by Fans and sold a premium modules for $10.00 digital download.
2) Judge Guild City State of the Invincible Overlord themed content - as above
3) Tunnels and Trolls - as above.
Clearly certain IP's would never cooperate. The successors of the Tolkien Estate for example. I am unsure of GRRMartin.
But I seriously do not doubt that a person like Michael Moorcock would at least consider cooperating with such a "fan loyal" driven business module.
Guy Gavriel Kay would be another such (Tigana, Arbonne) author I suspect would be intrigued.
It would work ! It does work !
Its called Itunes nowadays in non CRPGs applications but perhaps someday someone will wake up '>