Nice post MrZork. I agree wholeheartedly.
MrZork wrote...
As an aside to the "Game developers put what the shareholders want over what the players want" comments, it's not really so surprising and it's not really sinister, IMO.
I didn't mean to imply (if one did get the impression) that such was surprising or sinister. Rather, it is to be expected. It is IMHO the biggest "stepping stone" in the way of another NWN style game.
I think that if there had been links from the game itself to CC, perhaps one could have gotten a large amount of customers involved - just something that I think Bioware overlooked. These days, DLC "reminders" are often included ingame.
You go on to mention what I also consider true - that allowing for Players to add CC to any platform benefits it in the long run. It adds to the platform. It is just that this and what was mentioned before tends to conflict - and of course the Shareholders have priority.
IMHO it is why we will not see another NWN style game for a long, long time. Perhaps never. It would take a company that is not beholden to Shareholders, but with enough assets (RE: resources, time, money, etc) to make such a game, bring it to market, and support it.
I mean, even with the possibilities that one has these days (RE: the Online element, funding direct from your customers) - is it enough? How many millions are we talking about here? And developement time...are that amount of customers going to be willing to wait literally years (5+) for the game to come out?
At the moment, the only real "Realms" that I consider viable are D&D and Pathfinder. So one would also have to get licences, which means money, and contracts, lawyers, etc. And we have seen what types of problems can occur with such ala NWN, NWN2, and of course BG:EE. So I don't really know if D&D is a viable contender at the moment due to the issues involved. Once bitten (twice shy, right?
So I guess a Pathfinder NWN style game would perhaps be viable, though again we have licence issues to secure.
And anyone trying to go the generic route is going to have the added weight of heavy advertising, for what good is making such a platform, if you have no eager players for it?