Author Topic: Want to come back to NWN, but no one's on NWC!  (Read 1777 times)

Legacy_painofdungeoneternal

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« Reply #15 on: June 06, 2013, 08:17:11 pm »


               

ehye_khandee wrote...

As a 'graphic designer' are you volunteering to help create graphics for neverwinterconnections.com , or did you post here just to tell me you disagree with my post and/or brief legal submission text?

Be well. Game on.
GM_ODA


No, there is obviously an alignment conflict between us, or something else, and i don't see how we could work together. Besides there are other things i can do which i see as benefiting the community more.

I was discussing this with you, back when i had no time to do anything, but by the time i had more time to be involved in the community, i found your manner disrespectful to some ( seeming based on their reputation), and also found you unwilling to listen to much constructive criticism which sounded very well reasoned, ( even changed my mind regarding some frameworks which actually seem to be saving me a lot of time on my own projects )

Yes legally a lot of people who are artists, who make a lot of money, do like well written contracts. They also like hearing about a kickstarter project to fund said artwork. That sounds great if you can make that happen.

Yet, thinking differently, I've actually done artistic projects without focusing first on the "legal" part, and even then clarify that in an email if needed, and are willing to agree to the person "donating" artworks desired terms. I've seen many in the community do artwork as well on those terms, and in THIS community, this seems like the norm.

Both ways of thinking are legit, the thing i'd like you to entertain is that perhaps there are multiple ways of getting from point A to point B, and perhaps by giving others a little "benefit of the doubt", and listening and learning, you might find others have different expertise and perspectives which are valid. An awful lot of success has come when you have a meeting of the minds which leverages multiple points of view towards a common cause, or even separate projects all coordinating together like what happened with the gamespy issue.

Frankly, i am leery of discussing things with you, but also sincerly wish success to NWC more than i wish to avoid a conversation which seems to lead directly to conflict. I hope you remember that sometimes the greatest artwork is just stick figures, it's the substance underlying how it looks which is often far more important.
               
               

               


                     Modifié par painofdungeoneternal, 06 juin 2013 - 07:23 .
                     
                  


            

Legacy_ehye_khandee

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« Reply #16 on: June 06, 2013, 09:30:28 pm »


               'legit' is a shortened term meaning LEGAL, laws are things I don't care to run afoul of, and face it, it would be my butt chaffing in the legal wind if this were not actually done 100% legit.

I am very careful. I am not here to argue, but I do reserve the right to evaluate what I read and form my own opinion. I do not agree with everyone, nobody can. I have long experience in this and trust to it. I dot all the i's and cross all the t's.

I understand others may not be so strict, but they can do what they please when it is their own butts left to chaffe in the legal wind, just as I do what I please in this situation.

I understand you do not want to have your name or art associated with the site, so be it. The new Larry Elmore art that will soon debut on neverwinterconnection.com will not be lonely for overlong, of that I'm certain.

TO ALL ARTISTS : Larry Elmore is on board with us, preliminary negotiations completed this morning, he and I will go over art selections in the next few weeks. If you would like your art on the same pages/site as Larry Elmore's, now is the time to get on board.

Be well. Game on.
GM_ODA

Be well. Game on.
GM_ODA
               
               

               


                     Modifié par ehye_khandee, 06 juin 2013 - 08:31 .
                     
                  


            

Legacy_painofdungeoneternal

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« Reply #17 on: June 06, 2013, 11:00:55 pm »


               hmmm, it's kind of like we are throwing words past each other and there is no meeting in the middle going on.

I am not saying illegal vs legal, nothing i am stating is illegal or implies that. Legit meant solely legitimate methods, and what you are describing is quite formal, but there are quite a few relationships which are legal and quite informal at the same time.

It is a misunderstanding of the law to think that by not doing things in specific formal manner, then the law is being neglected, the law actually follows some common sense and exists even when things are not written in legal mumbo jumbo, or when either of the parties have any idea of what the law is. I don't have to write copyright 2013 or file paperwork on every doodle, to be protected, nor do the two 13 year old kids setting up a website together need an actual contract. ( which is not even possible since they are minors and cannot be party to a contract )

To a degree that just makes a simple transaction way more complicated than it should be, especially when there is no danger of a word of mouth dispute since it would tend to be all documented in emails a judge could sort out, and it's simple usage on your site for free. And then we are quibbling also over when such is said, all the legal stuff could be presented AFTER a person agrees to help you via emails or pm's, or even in a agreement which you can link to on your site which governs contributions.

( Note that if you are given artwork, for free, then a contract cannot be enforced, as a contract needs consideration. But then there are laws related to gifts which say you would be protected once such has been given. Technically to be completely safe you would be advised to pay some token money ( or something else of quantifiable value but money is best ) so that a contract could be valid. Of course no matter what contract you do, a sufficiently crazy and legally savvy artist can cause chaos, but then that can happen even without any transaction to begin with, the real problem of the law is how sufficient money or time can distort the law so it can used against those who are actually following it. )
               
               

               
            

Legacy_ehye_khandee

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« Reply #18 on: June 07, 2013, 01:01:38 am »


               

painofdungeoneternal wrote...

hmmm, it's kind of like we are throwing words past each other and there is no meeting in the middle going on.

I am not saying illegal vs legal, nothing i am stating is illegal or implies that. Legit meant solely legitimate methods, and what you are describing is quite formal, but there are quite a few relationships which are legal and quite informal at the same time.

It is a misunderstanding of the law to think that by not doing things in specific formal manner, then the law is being neglected, the law actually follows some common sense and exists even when things are not written in legal mumbo jumbo, or when either of the parties have any idea of what the law is. I don't have to write copyright 2013 or file paperwork on every doodle, to be protected, nor do the two 13 year old kids setting up a website together need an actual contract. ( which is not even possible since they are minors and cannot be party to a contract )

To a degree that just makes a simple transaction way more complicated than it should be, especially when there is no danger of a word of mouth dispute since it would tend to be all documented in emails a judge could sort out, and it's simple usage on your site for free. And then we are quibbling also over when such is said, all the legal stuff could be presented AFTER a person agrees to help you via emails or pm's, or even in a agreement which you can link to on your site which governs contributions.

( Note that if you are given artwork, for free, then a contract cannot be enforced, as a contract needs consideration. But then there are laws related to gifts which say you would be protected once such has been given. Technically to be completely safe you would be advised to pay some token money ( or something else of quantifiable value but money is best ) so that a contract could be valid. Of course no matter what contract you do, a sufficiently crazy and legally savvy artist can cause chaos, but then that can happen even without any transaction to begin with, the real problem of the law is how sufficient money or time can distort the law so it can used against those who are actually following it. )


"Legit meant solely legitimate methods" OK, let's start  by noting that even in grade-school, I'd get no credit in defining a word if I used the word in the definition. Here is what merriam webster has to say about the word legitimate, given here so we are dealing with the same word here.


Definition of LEGITIMATE1 a[/i]   : lawfully begotten; specifically   : born in wedlock   b[/i]   : having full filial rights and obligations by birth <a legitimate child> 2   : being exactly as purposed : neither spurious nor false <a legitimate grievance> <a legitimate practitioner> 3 a[/i]   : accordant with law or with established legal forms and requirements <a legitimate government>   b[/i]   : ruling by or based on the strict principle of hereditary right <a legitimate king> 4   : conforming to recognized principles or accepted rules and standards <a legitimate advertising expenditure> <a legitimate inference> 5   : relating to plays acted by professional actors but not including revues, ]burlesque, or some forms of musical comedy <the legitimate theater> — le·git·i·mate·ly  adverb ]'Posted See legitimate defined for English-language learners »See legitimate defined for kids »Examples of LEGITIMATElegitimate means for achieving successthe legitimate use of firearmsThere's no legitimate reason for prescribing this medication to a child.Law books were getting thicker by the week with Supreme Court decisions barring legitimate claims because they weren't timely filed. —John Grisham, The Chamber, 1995
  • moreOrigin of LEGITIMATEMiddle English legitimat, from Medieval Latin legitimatus, past participle of legitimare to legitimate, from Latin legitimus legitimate, from leg-, lex lawFirst Known Use: 15th century


    "leg, lex, LAW"

    This is where I stand, with the law. Yes, the word can me 'true', but when talking of contracts, this context does not apply to the word 'legitimate'. When creating an agreement (contract) it is pointless to create one that is not in accordance with the law as it would not hold up in court. I seek to create legitimate contract here. This the exact nature of my use of the word here.

    Your second paragraph is only true after a certain date, the copyright laws were changed a while back to allow for the omission of the 'copyright' symbol or text. This has not always been the case. It is a grossly incorrect generalization to state "It is a misunderstanding of the law to think that by not doing things in
    specific formal manner, then the law is being neglected". For a fact it IS the law presently that you do not need to apply the copyright symbol or text, not some 'common sense' provision. It is the letter of the law. On publishing/producing, you OWN the work you created, unless it is controlled by some prior existing agreement (e.g. work for hire). I invite any lawyer to weigh in here.

    You can call it 'legal mumbo jumbo' which reveals a lack of comprehension of the legal terminology often used to precisely frame an agreement/contract, but the fact remains, a well written contract will stand in the court of law while a poorly written one will likely be defeated in such a test.

    As an example of just how feeble your grasp of law is, YES a 13 year old kid DOES need a contract AND if you pay the child, it is not counted, you MUST pay the parent. Look it up. If you engage the minor child for WORK you better be aware of the CHILD LABOR LAWS, and it is advisable to get a contract so both parties are properly protected. Note the 13 year old cannot sign the contract either, as they have not reached the age of majority whereupon they would by law be bestowed with such powers.

    YOU may feel safe with no contract and relying on emails, but 99% of the judicial occupants out there will LAUGH THEMSELVES SILLY RIGHT IN YOUR FACE should you ever take such a thing to court. Each state has specific language that is needed in a contract, and generally require things like signatures. Email offers no such legitimate seal as does a signature.

    The difference here is that between an amateur and a professional. You may feel free to conduct your own business in as amateur a fashion as you please, but do not presume that I'll walk down that garden path with you. I wear no rose colored lenses here.

    I present the general agreement in advance as a courtesy to the other party, it is unprofessional to not offer at least such guidelines in these cases, else who can agree to what is not yet defined even in a general sense? (the answer is 'only a fool').

    Yes, contracts need consideration, this can come in the form of "a text credit" as noted in the basic agreement I presented. You see, that too has value in the eye of the law and would count as 'consideration' in a very legitimate sense.

    Other important parts of the contract include the warrantees, such as the author warranting that they are the creator and owner of the work and legally able to enter into such an agreement.

    GIFT laws also stipulate that many gifts are taxable. I don't care to enter that grey area when I can offer 'consideration' and other essential parts of the contract as defined in a proper legal text. I am penurious and therefore cannot take on tax burden you see.

    Again, I will conduct my affairs in a very careful and legal way. This includes my efforts to gain art for the neverwinterconnections.com site. When I pass that site on, it will go with all contracts and rights awarded in them, it will be well documented and the code commented. This will be a highly professional effort, this is 'how I roll'.

    Now, we all know you are a 'graphic artist', my question to you would be 'are you a lawyer also?' If not, I totally understand ALL the thread that you posted. Totally.

    Be well. Game on.
    GM_ODA

               
               

               
            

Legacy_painofdungeoneternal

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« Reply #19 on: June 07, 2013, 02:35:12 am »


               My meaning of legit was just legitimate with it's slang meaning, which is what i meant, and citing the roots or correcting me, well you should allow people to define what they meant. There are many here who get such and they don't know english that well, and I am not perfect in my grammar or definitions. However this just sidesteps what is being said to attack details which are not important.

I just said both ways were legit ( i find it strange to think that if i just sent you a logo, or some such, it would be considered illegal by you ), frankly i do not want to deal with all of that legalese which is largely there to protect my rights as an artist, or to take my rights away, when it's a little tiny website only known of in our very small gaming community, and further a site which I am pretty sure even Bioware, Obsidian, Hasbro appreciates.

I have no problem with your running things your way, however i am looking at the title of this thread -hence forcing it back on topic.

You are very careful on security, on legality, on making sure everything is just so. And all of that by itself is commendable.

The issue is there seems like there is something wrong and the focus is not on the big picture but on the details. Artwork is not why people come to a site ( look at google ). There is a heavy emphasis on doing things by book legally, when I am far more concerned about NWC being empty, than i am about your site receiving a cease and desist letter, based on an artist providing artwork.

You can win every battle and still lose the war. It is far wiser to get things working, to get NWC to be heavily used again.

I hop on NWC and i can easily find broken pages ( most likely in error_log has the details of my visit since it was obviously half the page showing up ), the front page states there are no upcoming games ( seems like it's not until the summer that what is scheduled comes up which is in a few weeks )

As a suggestion, i would go ahead and make the front page show the next 10 events, and also list how many members are active. I would allow outside access, even though this might scare you, to those members of the community you know love the game enough to not mess you up.

Further, i would be very scared about your site not being known, of already having lost the momentum of an active community. I would look at a way to move what your site is, into more hybrid tools such as an iphone / android app, or a desktop application, or even using things like NWNCX to link things up for single and multiplayer LAN type gamers so they can use your site while never leaving the game itself. ( thus capturing the imagination of the players and widening the reach of your system )

And then the issue with the various tracker websites, and skywings system. You seem to care a lot about this community. It would be nice for you to not recreate it and compete with it, but work with what the community is already doing for both NWN1 and NWN2. The various websites related to this are broken when it comes to using them to add to the tracker ( its poorly implemented by them ), it would be nice if we could just say add the site to the NWC and it automatically adds it to the tracker - perhaps readds it when they are about to hit a scheduled time - it's a silly thing but I had one potential user who really needed that and i had to send him a beta version just to get him listed.

Actually I am working on behind the scenes stuff for the vault preservation project now ( and yes i found out i do have usage caps on my internet ), and I could see integration between the vault, the NWC, and skywings system, so the vault could list upcoming events, we could share/sync any added PW's and the current PW's status and vault rating could be listed on your site, and players could be coaxed into the proper site based on their own preferences, but also based on where they get the best service for their needs. ( already merging in both skywings status and the vaults information on what hak's are needed for which PW, so players just hit play and it downloads what they are playing )

But then this all assumes a lot of cooperation, which is what we should be doing, not bickering over what legit means.
               
               

               
            

Legacy_ehye_khandee

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« Reply #20 on: June 07, 2013, 04:29:21 am »


               I am very precise in my language - communication is essential in my works historically. I do not use slang when dealing with important matters, i use English and dictionary meanings.

painofdungeoneternal wrote...

I just said both ways were legit ( i find it strange to think that if i just sent you a logo, or some such, it would be considered illegal by you ), frankly i do not want to deal with all of that legalese which is largely there to protect my rights as an artist, or to take my rights away, when it's a little tiny website only known of in our very small gaming community, and further a site which I am pretty sure even Bioware, Obsidian, Hasbro appreciates.


I never said it would be illegal for you to send me a logo. If you did, I would not use it, since your sending it is NOT the same as permission to USE it, which for legal reasons I require such to be printed and agreed to before I would use the logo.

painofdungeoneternal wrote...

I have no problem with your running things your way, however i am looking at the title of this thread -hence forcing it back on topic.

You are very careful on security, on legality, on making sure everything is just so. And all of that by itself is commendable.


Agreed.

painofdungeoneternal wrote...

The issue is there seems like there is something wrong and the focus is not on the big picture but on the details. Artwork is not why people come to a site ( look at google ). There is a heavy emphasis on doing things by book legally, when I am far more concerned about NWC being empty, than i am about your site receiving a cease and desist letter, based on an artist providing artwork.


I _never_ asserted that art work was the reason people would visit neverwinterconnections.com - I insist on the security system which uses images because otherwise spambots will make the forum UNUSABLE. Littering it daily if not hourly with spam and maybe porno and upsetting the audience. The ONLY thing not functional on neverwinterconnections.com right now is the new member setup which is also part of the forum system. I understand that you would not worry about legal issues, it is not your butt chaffing in the legal wind. It is mine, and it is rightly my affair, my choice.

painofdungeoneternal wrote...

You can win every battle and still lose the war. It is far wiser to get things working, to get NWC to be heavily used again.


It is utterly unwise to do so in a way that could give me legal problems. THIS is the crux of the biscuit here.

painofdungeoneternal wrote...

I hop on NWC and i can easily find broken pages ( most likely in error_log has the details of my visit since it was obviously half the page showing up ), the front page states there are no upcoming games ( seems like it's not until the summer that what is scheduled comes up which is in a few weeks )


Share the URLs please don't be vague about broken links. There are no upcomming games listed as there are none scheduled atm, sometimes there are, sometimes not, we list games as often as we can but I'm busy NOT DMing atm and so I don't do that myself atm. ANYONE with an existing account on neverwinterconnections.com can login and schedule games or do any of the other things historically done there _except_ access the forum.

painofdungeoneternal wrote...

As a suggestion, i would go ahead and make the front page show the next 10 events, and also list how many members are active. I would allow outside access, even though this might scare you, to those members of the community you know love the game enough to not mess you up.


The front page shows ALL games in the occurring in the next 7 days and all games scheduled in the last 7 days, however many that would be, it displays. ATM that is zero. I emphasize, anyone with an account on neverwinterconnections.com can presently schedule games and I encourage them to do so. My own DMs on the ArgentumRegio server do schedule events when they can, and post them on neverwinterconnections.com .

painofdungeoneternal wrote...
Further, i would be very scared about your site not being known, of already having lost the momentum of an active community. I would look at a way to move what your site is, into more hybrid tools such as an iphone / android app, or a desktop application, or even using things like NWNCX to link things up for single and multiplayer LAN type gamers so they can use your site while never leaving the game itself. ( thus capturing the imagination of the players and widening the reach of your system )


I have no such fear. I've been building web sites professionally since 1994, and know how to get interested visitors to a site. The momentum was lost when the old forum closed, that was beyond my control, beyond Shawn and Gilaun's control too. We could not in good faith host the site as it was presented to us, rife with security issues unknown and un-probed by us, with a history of attacks on the site and several years of some measure of neglect. There were years of posts there about rebuilding the site but nothing ever came of them. When the end was announced, I was as shocked as anyone. But in the lack of all others doing so, I stepped up and shouldered the task with the aid of my favorite genius (Erin).

I agree supporting mobile devices is important. That was built into the design and will be refined over time. We make it accessable as a web page for all users of computers and mobile devices. I am not interested in building it as an app or an android program, I feel that would be a waste of my time to reach only a small group of users who can already access the nwc site as a web site.

The WWW is best when NOT done as apps and programs but rather HTML and CSS with automation by PHP. Open-ness is key here.

Our plans do not include using NWNCX as you suggest, but rather to accomplish the same effect with our own in house software (also built and ready to launch - with the rest of the sites' completion). I will not discuss NWNCX beyond that. I do feel the community is better served by having two or more independent systems offering server listings so that if one should fail the others will still be there. Redundancy is a good thing in many cases.

painofdungeoneternal wrote...

And then the issue with the various tracker websites, and skywings system. You seem to care a lot about this community. It would be nice for you to not recreate it and compete with it, but work with what the community is already doing for both NWN1 and NWN2. The various websites related to this are broken when it comes to using them to add to the tracker ( its poorly implemented by them ), it would be nice if we could just say add the site to the NWC and it automatically adds it to the tracker - perhaps readds it when they are about to hit a scheduled time - it's a silly thing but I had one potential user who really needed that and i had to send him a beta version just to get him listed.


I care very much about NWN and the community, our work to date speaks to that. Our system for server listings is not competition, just an alternative, redundant system.

The NWC database presently lists many servers and any member can add their own. Soon this will be linked to a set of new tools to allow direct connect from the web. We would be happy to share the data list with others when all is completed and fully tested.

painofdungeoneternal wrote...

Actually I am working on behind the scenes stuff for the vault preservation project now ( and yes i found out i do have usage caps on my internet ), and I could see integration between the vault, the NWC, and skywings system, so the vault could list upcoming events, we could share/sync any added PW's and the current PW's status and vault rating could be listed on your site, and players could be coaxed into the proper site based on their own preferences, but also based on where they get the best service for their needs. ( already merging in both skywings status and the vaults information on what hak's are needed for which PW, so players just hit play and it downloads what they are playing )

But then this all assumes a lot of cooperation, which is what we should be doing, not bickering over what legit means.


We are not at all interested in using skywing's system. Redundancy is our goal.

I am generally willing to cooperate on mutual goals with any earnest party.

Right now, we need to replace art from the old site of questionable authorship - and most desperately we have for a year needed and asked for art to work for our robofoil system. I cannot dedicate the time to moderate the forum that it would require if there were no security to prevent the bots from infiltrating. I don't care to be made the fool of by the bots and I don't care to have younger NWNers exposed to the kind of garbage those spammers spread. This is a game for all ages, and I don't like to expose the young (it infuriates the parents to say the least).

Any artist is free to jump in and  help us with one or more of the requested images. Please, everyone, cooperation IS key, we ask your help in getting this thing DONE, and done right.

I don't want anyone looking back on my work when I'm gone and saying 'That ODA did such sloppy work!'  I tie-up all the loose ends, I code very carefully, and I make sure there are no legal loopholes ready to 'noose' me. Those that follow in admin position of NWC will fare all the better in the future for my careful, thoughtful effort now.

Shawn and GIllaun did a great job of building this, but that was 10 years ago. It _needs_ this desperately, and I can say that as I have seen the original code.

We are programmers, we cannot do it all alone. I lack most of my old art tools and my vision is not what it once was, graphics are no longer one of my forte skills.

Please, help, or at least stop adding static to the channel, we NEED to reach some artist who will help.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_ehye_khandee

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« Reply #21 on: June 07, 2013, 04:35:12 am »


               P.S. look in the upper left corner of the neverwinterconnections.com site and you'll see the 'members online' count displayed too.
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #22 on: June 07, 2013, 05:33:56 am »


               Hit players, then hit next without touching anything else.

Review your error logs, a bit more relevant to figuring out the issue I am sure, hopefully it's a typo and not a real issue where it just not display anything when nothing is found.

( The funny thing is i have sites with a lot of users, 20,000 visitors a day with forums and yet have had a real problem with spammers, but then i block the impetus to spam by refusing to let them get hyperlinks which give search credit - hit it with nofollow on all links or just refuse to give them links on the forum, or just don't display them to google, and make it clear when they register they won't get any success. Visual blocks are not effective because it's not bots which you are dealing with, but real people being paid a few dollars a day to register on forums who live in third world countries. )

The WWW is best when NOT done as apps and programs but rather HTML and CSS with automation by PHP. Open-ness is key here.


That is actually quite constrained and requires using a web browser, open is actually sharing all the data of your site in a manner which is usable by others, using whatever language, program, platform, screen readers and following industry standards.

Generally using a REST API which uses the basic HTTP underpinnings - the DNS system is an example of a very large REST system which is used every day. MVC ideas taken to the point of allowing third parties to write their own views and controllers, which can be html and CSS, or just use the xml provided and CSS.

The browser, app, phone, curl command line, perl, whatever, can negotiate how it wants to view your site, and it uses the full caching, errors, and even authentication built into HTTP.

This is how you can integrate facebook, twitter, dropbox, amazon, google, etc into so many ways ( most major websites are already embracing these new concepts ), and also helps in both scaling and development. Imagine the subversion type cvs only used a website and you could not also use a command line or add it to your browser. Or imagine if the data is not inside the game itself when you use NWNCX and have to type in the servers address.

The problem you are going to run into, is you and skywing, are going to compete for who has accurate data, each will be incomplete. Imagine if there were multiple DNS systems and website owners needed to jump thru a hoop to get their data up on each one. It's better to have one system, which cooperates globally, and for both getting your address in they system and getting that info out of said system. At some point both you and skywing HAVE to share data, even if it's separate systems, or you force the people running servers to jump thru 2 hoops, and we already had enough trouble getting the current hoop set up, one to keep it in yours and one to keep it in skywings. It is better if it's easier to add via one, and retrieve by the other for the two systems to talk to each other.

But that means OPEN data, which is freely shared and synced which is the point of developing a "service" which runs providing data for the community. It is just good form to ensure both systems talk to each other, and for you to just agree to talk to skywing about how things work.

Having a redundant system which is separate means you will have one subset of servers and he will have another subset, unless every method now being used is able to update both systems ( hosts file which you desire to use won't, and it also is incompatible with quite a few servers, NWNx is actually preferred if you are using that )

My system will integrate launching a server for the small lan party, announcing it to the skywing API, syncing the haks and other resources ( using the vault API ), and adjusting the ini files as needed. Mostly working for NWN2, still porting over features here to NWN1. I also reviewing using PnP features of routers to allow me to use the API built into routers to open up the needed ports dynamically ( that part is still confusing to end users ). Players will not deal with the technical ideally, and can choose any method they desire to find servers, find content and further it makes the flaw of NWN1 and NWN2 being hard for console gamers a non issue.
               
               

               


                     Modifié par painofdungeoneternal, 07 juin 2013 - 05:18 .
                     
                  


            

Legacy_ehye_khandee

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« Reply #23 on: June 07, 2013, 06:33:05 pm »


               

painofdungeoneternal wrote...

Hit players, then hit next without touching anything else.

Review your error logs, a bit more relevant to figuring out the issue I am sure, hopefully it's a typo and not a real issue where it just not display anything when nothing is found.

( The funny thing is i have sites with a lot of users, 20,000 visitors a day with forums and yet have had a real problem with spammers, but then i block the impetus to spam by refusing to let them get hyperlinks which give search credit - hit it with nofollow on all links or just refuse to give them links on the forum, or just don't display them to google, and make it clear when they register they won't get any success. Visual blocks are not effective because it's not bots which you are dealing with, but real people being paid a few dollars a day to register on forums who live in third world countries. )


Some are bots, some are not, we deal with each type individually. Having the images prevents the bots from opening accounts (for now). If links are no-follow google will not index the site deeply, which is part of our goal too. We will resort to blocking links as a last resort, many users of NWC use links to reference other materials online, like haks and forums or web pages associated with their worlds or just game rules in general.

painofdungeoneternal wrote...

The WWW is best when NOT done as apps and programs but rather HTML and CSS with automation by PHP. Open-ness is key here.


That is actually quite constrained and requires using a web browser, open is actually sharing all the data of your site in a manner which is usable by others, using whatever language, program, platform, screen readers and following industry standards.

Generally using a REST API which uses the basic HTTP underpinnings - the DNS system is an example of a very large REST system which is used every day. MVC ideas taken to the point of allowing third parties to write their own views and controllers, which can be html and CSS, or just use the xml provided and CSS.

The browser, app, phone, curl command line, perl, whatever, can negotiate how it wants to view your site, and it uses the full caching, errors, and even authentication built into HTTP.


OPEN-NESS in the sense everyone can access the site - an app would constrain some features to the app only, and nwn does not run on an iPhone - the MAC version of NWN is rarer than hen's teeth, so this is truly pointless work.

Pretty much every computer and ever mobile device out there already supports HTML and CSS, I don't need to make an app, nor any other program for this sort of access. I prefer and will use HTML and CSS which are open standards (I eschew all proprietary standards on the web). Creating an app is make work. iPhone users can already browse the site and use all the features. Creating an app would do nothing to help here.

painofdungeoneternal wrote...

This is how you can integrate facebook, twitter, dropbox, amazon, google, etc into so many ways ( most major websites are already embracing these new concepts ), and also helps in both scaling and development. Imagine the subversion type cvs only used a website and you could not also use a command line or add it to your browser. Or imagine if the data is not inside the game itself when you use NWNCX and have to type in the servers address.


We do not plan on 'integrating' facebook, twitter, tho maybe dropbox eventually (we have our own files section so may not even need that). Amazon? Meh, a link to gog.com maybe, but amazon does not sell NWN anymore as far as I know so is useless in this regard - may make a section of links to game related material for D&D eventually though. We plan to support direct connect links so NWNCX will not be something our users need. There are no 'command lines' required here, the site was built for the casual web user, meant to be easy to grasp and no special tools/systems/software required (HTML & CSS are good for that).

painofdungeoneternal wrote...

The problem you are going to run into, is you and skywing, are going to compete for who has accurate data, each will be incomplete. Imagine if there were multiple DNS systems and website owners needed to jump thru a hoop to get their data up on each one. It's better to have one system, which cooperates globally, and for both getting your address in they system and getting that info out of said system. At some point both you and skywing HAVE to share data, even if it's separate systems, or you force the people running servers to jump thru 2 hoops, and we already had enough trouble getting the current hoop set up, one to keep it in yours and one to keep it in skywings. It is better if it's easier to add via one, and retrieve by the other for the two systems to talk to each other.


As I said before, while we may eventually setup to share data with skywing's system (mutually) we will not be using skywing's system at all. This is not about competition but about having some redundancy, if one system fails, users can look to the other until their prefered system is back online. Our system is an extention of the existing neverwinterconnections.com server database feature. We will keep it, and extend it and if skywing wants to share (mutually) the data, we can do that.

painofdungeoneternal wrote...

Having a redundant system which is separate means you will have one subset of servers and he will have another subset, unless every method now being used is able to update both systems ( hosts file which you desire to use won't, and it also is incompatible with quite a few servers, NWNx is actually preferred if you are using that )

My system will integrate launching a server for the small lan party, announcing it to the skywing API, syncing the haks and other resources ( using the vault API ), and adjusting the ini files as needed. Mostly working for NWN2, still porting over features here to NWN1. I also reviewing using PnP features of routers to allow me to use the API built into routers to open up the needed ports dynamically ( that part is still confusing to end users ). Players will not deal with the technical ideally, and can choose any method they desire to find servers, find content and further it makes the flaw of NWN1 and NWN2 being hard for console gamers a non issue.


We are really not interested in having these tools on our own systems and do not advocate it on others'. We intentionally choose not to use NWNx nor NWNcx and will continue to stand firm on that for reasons I won't go into here.

I wish you all the luck in the world with your system and the APIs - but we have mapped our route and it does not include any of those things - for cause.

THANK YOU again for the bug report, I will be sure to add a 'return to page sending if all fields are blank. Easy fix.

ARTISTs - join us now to get your art submissions it, we need some replacement graphics for the site (see our other post for details).

http://social.biowar.../index/16054289

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #24 on: June 07, 2013, 10:46:31 pm »


               When i sat OPEN, i mean truly open, which makes it open to anyone and any way.

This means open data, ie right now there is a public listing of 20,000+ vault entries and growing - anyone can access it once i release it publically, and they can search it, make an app for it. There does not have to be an app, but the idea is that anyone can use it, perhaps using curl to download the latest version of a module, perhaps creating a new app. And it's a better design which is more scalable which means a website will work better and be easier to maintain -- not to mention more secure since an API can be hardened and sit on a separate server instance.

I think the difference is that I think its better to look at the potential impact. It's like if i write a script, it's not much use, however it's better if i write a tutorial, still better to make a tool like Lilac Souls script compiler, even higher end is to make a replacement compiler which lets people compile scripts on a mac or linux, or even in dos on windows.

Hence you are making a website, at the end of the day it's only as good as your coding ability, time, skills permit, and yes i am sure it's great.

In contrast my idea of open is making it so ANYONE can use the data which is the real value in what I am doing, so ANYONE can update this data, so ANYONE can search this data. Now this is not meaning I am not using a website, but rather I am making it so it's not limited to my skills and my choices. Anyone can take that data, update it ( with proper rules so it's safe of course ), list it, search it, make charts out of it, etc.

The idea is that it's not a website, but rather a service which people can build other things upon, a foundation which allows me to let others stand on my shoulders and reach higher than I can -- or perhaps choose to go directions i don't want to and cater to minorities that it's not worth me touching. Or perhaps combine it with their own data and other services out there for something no one really has thought of. Or do things those running the service cannot do ( skywing for example said he didn't know anything about php, when i showed him the php class which simplifies usage of his API )

Open is not just saying it's a website anyone can use, open means it's open so anyone can join in and build things using services provided.  It's not just my work, but rather it provides a gateway so the entire community can do things with this data that I never thought of. ( and i suspect this community probably has some of the best programmers in it, just take a look at the vault. )

No i don't expect you to use twitter or any of the other sites like that, what i meant is that modern websites which are top of the line ( and which hope to have investors ), provide a REST api which lets them provide features using the crowd of programmers. Modern websites which are just html are limiting in the long run to just what they can do internally, and also by keeping their data closed and internal they prevent any competition in how people get that data. The third parties tend to think differently and their success lets the provider of the service learn both new ideas and ideas to avoid with no wasted cost.

( note that there are quite a few mac users in this community, they just don't post as such -- not many games cater to both mac and linux and windows and let us all play together, not a majority of course but they tend to also be well represented in the ranks of those doing custom content, so i guess there are some fanged hens. It is not nice to discount any minority group, we should be focusing on what we have in common and not what makes us different. )
               
               

               
            

Legacy_ehye_khandee

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« Reply #25 on: June 08, 2013, 01:02:26 am »


               

painofdungeoneternal wrote...

When i sat OPEN, i mean truly open, which makes it open to anyone and any way.

This means open data, ie right now there is a public listing of 20,000+ vault entries and growing - anyone can access it once i release it publically, and they can search it, make an app for it. There does not have to be an app, but the idea is that anyone can use it, perhaps using curl to download the latest version of a module, perhaps creating a new app. And it's a better design which is more scalable which means a website will work better and be easier to maintain -- not to mention more secure since an API can be hardened and sit on a separate server instance.

I think the difference is that I think its better to look at the potential impact. It's like if i write a script, it's not much use, however it's better if i write a tutorial, still better to make a tool like Lilac Souls script compiler, even higher end is to make a replacement compiler which lets people compile scripts on a mac or linux, or even in dos on windows.

Hence you are making a website, at the end of the day it's only as good as your coding ability, time, skills permit, and yes i am sure it's great.

In contrast my idea of open is making it so ANYONE can use the data which is the real value in what I am doing, so ANYONE can update this data, so ANYONE can search this data. Now this is not meaning I am not using a website, but rather I am making it so it's not limited to my skills and my choices. Anyone can take that data, update it ( with proper rules so it's safe of course ), list it, search it, make charts out of it, etc.


We have ON THE WEB SITE search features galore. All the data is available via the web page, but we don't care to open the databases for third party tools to access. Our goal is to ensure all the functionality is there, on the web, where any web capable device can access it and interact within the controlled framework we create. We have not a plethora of hardware to throw at this, so there is no advantage to me in, for example "having the API hardened and sitting on another server instance".

painofdungeoneternal wrote...

The idea is that it's not a website, but rather a service which people can build other things upon, a foundation which allows me to let others stand on my shoulders and reach higher than I can -- or perhaps choose to go directions i don't want to and cater to minorities that it's not worth me touching. Or perhaps combine it with their own data and other services out there for something no one really has thought of. Or do things those running the service cannot do ( skywing for example said he didn't know anything about php, when i showed him the php class which simplifies usage of his API )


Not everything needs to be or even should be a service, some things are web sites which offer the functions they do. New features based on the dataset? Sure, tell us what you have in mind and we'll consider coding that into the web site so it works fine on all systems able to access the web. NWC is a niche and it does what it does... there is not a lot of functionality a third party could add really that we could not integrate directly ourselves. With the limited nature of this niche, I do not see the value in retooling it to work with things not yet thought of. . . the game is 10 plus years old, most if not all the innovation has been done already.

painofdungeoneternal wrote...
Open is not just saying it's a website anyone can use, open means it's open so anyone can join in and build things using services provided.  It's not just my work, but rather it provides a gateway so the entire community can do things with this data that I never thought of. ( and i suspect this community probably has some of the best programmers in it, just take a look at the vault. )


Open can mean many things, open source, open standard, open access. In my case, I used open in the context of OPEN STANDARD, I avoid proprietary standards, and apps just don't excite me. NWN is not for the iPhone as I stated before, access for all to the full functionality of the site can be had by means of the web as it was designed. Opening the database to outside access is not a direction I care to go.

painofdungeoneternal wrote...

No i don't expect you to use twitter or any of the other sites like that, what i meant is that modern websites which are top of the line ( and which hope to have investors ), provide a REST api which lets them provide features using the crowd of programmers. Modern websites which are just html are limiting in the long run to just what they can do internally, and also by keeping their data closed and internal they prevent any competition in how people get that data. The third parties tend to think differently and their success lets the provider of the service learn both new ideas and ideas to avoid with no wasted cost.

( note that there are quite a few mac users in this community, they just don't post as such -- not many games cater to both mac and linux and windows and let us all play together, not a majority of course but they tend to also be well represented in the ranks of those doing custom content, so i guess there are some fanged hens. It is not nice to discount any minority group, we should be focusing on what we have in common and not what makes us different. )


Though there are MAC NWN players, this does not justify extra work here to enable unknown (if they exist) third parties to make apps for NWC. We present ALL function via the web, and we are NOT just HTML either. NWN is an older game, I do not see a 'crowd' of programmers standing by and eager to create apps for it, and I don't see any advantage in my doing extra work to enable a non-existent crowd to do so. The WWW is a REST api, NWC is a web site, NWC does not need another REST api. Yes, we are controlling how people access the data, this is by design, and works just fine for the NWC site, just as it always has.

I am not discounting a minority group, but I'm stating for a fact that even the MAC users do not need an app to access what NWC offers; they have web access capability too. This is EXACTLY what NWC was designed for, what the WWW was designed for - to allow everyone to access the content provided.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #26 on: June 08, 2013, 05:15:41 pm »


               

the MAC version of NWN is rarer than hen's teeth, so this is truly pointless work.

I am not discounting a minority group, but I'm stating for a fact that even the MAC users do not need an app to access what NWC offers;

I did not hear that, i only heard that we mac users are rarer than hens teeth which makes it so we don't exist, I totally understand a website is capable of working for macs, but the hens teeth comment is very discounting of a significant segment - without the non windows people nwn would not be where it is today.

I do not see a 'crowd' of programmers standing by and eager to create apps for it

There are a lot of programmers and developers for this very very old game - I was actually meeting completely new people when gamespy went down and not everyone finished something, most just had ideas, but there were probably 10-15 superstars who really had to be involved or we still would not have listings of PW's in so many different ways. There are also quite a few offering guidance, money, help and design work for the vault preservation project.

things not yet thought of

There in lies the future of the game itself, without innovation there is no point, but from my view of this game, the best is still ahead.

most if not all the innovation has been done already.

That is a VERY negative point of view. Tends to be self fulfilling.

A lot of the innovations are things you speak disparagingly about like the following statement.

We are really not interested in having these tools on our own systems and do not advocate it on others'. We intentionally choose not to use NWNx nor NWNcx and will continue to stand firm on that for reasons I won't go into here.


I don't mind anyone prefering a website over in game tools, but then i also think it's just wrong to argue everyone should also share that point of view and that certain popular projects in the community should be ignored when the community which SHOULD be using a connection service ( ie PW's ) also is the same group which heavily uses things like NWNx and NWNCX ( and in fact developed them ).

Note that a lot of the innovation relates to how these tools remove prior barriers, ideas like bringing old things like various websites, moving the NWNx into single player ( NWNCX ) ie imagine a player going into a SP module and suddenly able to at the end see comparison scores or others who finished that SP module, a leaderboard just using mySQL on some server with a not very secure public port.

Also taking ideas you see commonly in silicon valley - which is all I'm stating, and describing how those are not needed.

To me what you site does - ie connections and events - is very closely inter-related to so many scheduling programs for events. Further your site should be promoting events. Having those events solely on your site, and not using RSS feeds, shared calendars ( so i see  events in my personal calendar on my own system ), or not saying the many DM's who have chosen to use NWNx heavily on their worlds should not be able to announce their many events while they are sitting in game shouting via chat that they just decided to start an event which starts in 5 minutes.

Further it is leaving many missed opportunities for not tweeting events when entered and a hour or so before the event is to take place, to not post such on facebook, to not try to broadcast such outside this  community.

Still further is the idea, of publishing your content, which can be simply done in 30 minutes by setting a custom php code to pull upcoming events and list it as simple CSV data, well that would let me add those events to my app, and further make it so any events starting shortly could simply be clicked on by the player, then the player would via my app have any needed files downloaded and installed ( in a safe manner so they cannot conflict with other content ), and be launched into the chosen game - removing the work of typing in an ip address or finding it in the server list. ( not to add this player might have never gone to your site, and might mean instead of 4 players you have 5 players for a session you were planning )

Not to mention "one click" hosting, which lets a DM start a module, click a button inviting people with a message.  ( which helps get more people running DM games and perhaps adds more PW's if it's made easier )

Both of which REQUIRE integration with other systems, you have to publish the server so people can find it, and this means using the "popular" means working with the system which "every" PW is now currently using. I think it should involve NWC and that means you have to be less closed. No It is things which REQUIRE an app to do, but this is done without your time, which "moves the mountain to the people instead of expecting them to come to the mountain."

( and what i am stating involves trivial work on your part, could even post to a webform to allow adding a game from inside my app )

I am pretty sure you see no point to all this, that you prefer just a website since the things i am doing do involve running my software, but then this is for other people who have trouble with how the community expects things to be done now, and are used to console games which see anything harder than hitting play as hard. If what i do makes things faster or easier, it's going to be used by the community.

Yes i totally understand the concept of wanting all ideas provided to you, so you can review them, and pick and choose what you want, and get all the credit for making it work ( but then i think that is why you have more reasons for not doing things, than you do for doing things ) - but then that is why i like NWN, it's a game which is not dependent on what is done officially, but rather is full of innovation. The current NWN and NWN2 is full of things like horses, overland maps, spell hooking, database support, even the AI in NWN2 is using the AI the community developed in NWN1, all of which are ideas the owners of the game never thought of. In fact I sometimes think they wish we'd stop upgrading it as everything new they add is going to still have to compete with NWN - NWN2 for example is still competing with NWN1, NWO seems like it's doing a lot worse.

Bioware to it's credit supported all of us doing our own thing, and the spirit of the community is being open and accepting of each other, supportive of whatever efforts regardless of if they are personally going to be used by us.

Of course this is all new ideas, innovation, and i guess this game is too old, the ideas probably have security or legal issues, but then most ideas tend to require such work - I probably should not even try to change the situation.

Of course I have far more optimism that there are lots of new ideas in this community which none of us have even thought of, than i am that you'd consider an idea you did not think of yourself. I am going to make this vision of mine happen, and to do it I am putting things on the new Vault, i am working to get the skywing API so it is working, and I'd like to also work with your site out of respect for what it was but I am doing my planned features with or without you.

But perhaps your sites niche needs some competition in order to make you understand what should be possible. ( sometimes it's hard for people to hear what is being posted and they have to be shown )
               
               

               
            

Legacy_ehye_khandee

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« Reply #27 on: June 08, 2013, 08:27:04 pm »


               
Quote
painofdungeoneternal wrote...

    the MAC version of NWN is rarer than hen's teeth, so this is truly pointless work.

    I am not discounting a minority group, but I'm stating for a fact that even the MAC users do not need an app to access what NWC offers;


I did not hear that, i only heard that we mac users are rarer than hens teeth which makes it so we don't exist, I totally understand a website is capable of working for macs, but the hens teeth comment is very discounting of a significant segment - without the non windows people nwn would not be where it is today.


There is NO DISCOUNT here, you see, MAC, LINUX, WINDOWS, ANDROID, any device capable of accessing the WWW is INCLUDED, so please stop acting like I told MAC users they are not welcome, that is NOTHING AT ALL LIKE WHAT I STATED. Everyone has access if they can access the web, full access to all features of the NWC site.

Quote
painofdungeoneternal wrote...

    I do not see a 'crowd' of programmers standing by and eager to create apps for it


There are a lot of programmers and developers for this very very old game - I was actually meeting completely new people when gamespy went down and not everyone finished something, most just had ideas, but there were probably 10-15 superstars who really had to be involved or we still would not have listings of PW's in so many different ways. There are also quite a few offering guidance, money, help and design work for the vault preservation project.


Face it, this is not the NWN community of 2004. MOST have left. Yes, we do get new people still, but the rate at which you find them are less than before during the hay-day of NWN. That crowd is GONE. What we have is a dedicated core and some new users arriving at a lesser pace. I won't pretend this is 2004, you may if you like, but I'm picking my fantasies more carefully. Inflow is a trickle compared to what it once was, likewise inflow of new ideas is slower not just for reduced numbers but because so much good innovation has been done already. Now, I'm dealing with NWC here, not NWN itself (which has more room for adaptation) NWC is a NWN matchmaking site and it does that just fine on the WWW right NOW.

Quote
painofdungeoneternal wrote...
    things not yet thought of


There in lies the future of the game itself, without innovation there is no point, but from my view of this game, the best is still ahead.


Again, with NWN there is greater room for innovation, but my topic here is NWC and that is a more finite set of innovations - if you have an idea, tell me and we'll consider coding it into the NWC we present on the WWW but I'm not interested in making some sub-sets of our data available to a fraction of the present audience. We, NWC, needs totall cross platform support not 'apps for iPhones'.

Quote
painofdungeoneternal wrote...

    most if not all the innovation has been done already.


That is a VERY negative point of view. Tends to be self fulfilling.


It is a FACT most of the innovation is done with NWC, it is a simple matchmaking site, and it does that just fine on all platforms which are WWW ready. DONE.

Quote
painofdungeoneternal wrote...
A lot of the innovations are things you speak disparagingly about like the following statement.

    We are really not interested in having these tools on our own systems and do not advocate it on others'. We intentionally choose not to use NWNx nor NWNcx and will continue to stand firm on that for reasons I won't go into here.


If YOU are comfortable putting a tool on your rig that works by INJECTION you go right ahead and do it. I do not need such a tool nor want it on MY system. IIRC a three or four character command issued in such a device can reformat your system hard drive without confirmation of intent. You may think no hacker will ever figure out how to invoke this software to do bad things, but I will not put the tool on my system to ever be tried by hackers. Safety is my concern. I don't feel the need to point a gun to my head as a 'fashion statement' either, I just don't need it.

Quote
painofdungeoneternal wrote...

I don't mind anyone prefering a website over in game tools, but then i also think it's just wrong to argue everyone should also share that point of view and that certain popular projects in the community should be ignored when the community which SHOULD be using a connection service ( ie PW's ) also is the same group which heavily uses things like NWNx and NWNCX ( and in fact developed them ).


Your system does what you want it to do, and I won't tell you how to code or design it, do as you please. I shall do likewise here. I do not need nor do I advocate the use of NWNc nor NWNcx for all the reasons I have stated already. NWC does what it does without any of that stuff and does it well on all WWW ready platforms.

Quote
painofdungeoneternal wrote...

Note that a lot of the innovation relates to how these tools remove prior barriers, ideas like bringing old things like various websites, moving the NWNx into single player ( NWNCX ) ie imagine a player going into a SP module and suddenly able to at the end see comparison scores or others who finished that SP module, a leaderboard just using mySQL on some server with a not very secure public port.


If all that is done in NWNcx *shrugs* I could not care. That does nothing to help folks find it who don't have NWNcx, I prefer web based solutions that search engines can read and index. EVERYONE uses search engines, a _significantly_ smaller percentage of people user NWNcx. Such data on the web would be much better in my humble opinion, but of very limited use otherwise. Again, I'm not up for making services available for some, I support ALL WWW ready users.

Quote
painofdungeoneternal wrote...

Also taking ideas you see commonly in silicon valley - which is all I'm stating, and describing how those are not needed.


Not all of the ideas from silly-con valley are needed on NWC. One must be selective in choosing such things based on merit, need and how hard it is to integrate them. I see no merit in adding any of these things you suggest to NWC, we just don't need it (see above).

Quote
painofdungeoneternal wrote...

To me what you site does - ie connections and events - is very closely inter-related to so many scheduling programs for events. Further your site should be promoting events. Having those events solely on your site, and not using RSS feeds, shared calendars ( so i see events in my personal calendar on my own system ), or not saying the many DM's who have chosen to use NWNx heavily on their worlds should not be able to announce their many events while they are sitting in game shouting via chat that they just decided to start an event which starts in 5 minutes.


And all devices I have access to are able to copy/paste. There is NO REASON why anyone using calendar apps or other personal tools cannot copy/paste the important info and make use of it on their own without me having to recode anything on NWC.

Quote
painofdungeoneternal wrote...

Further it is leaving many missed opportunities for not tweeting events when entered and a hour or so before the event is to take place, to not post such on facebook, to not try to broadcast such outside this community.


Twitter was not part of the original NWC and so not a part of PHASE ONE, maybe in phase three, maybe. Search engines, those reach the majority of NWN users; Twitter a sub set of that.

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painofdungeoneternal wrote...

Still further is the idea, of publishing your content, which can be simply done in 30 minutes by setting a custom php code to pull upcoming events and list it as simple CSV data, well that would let me add those events to my app, and further make it so any events starting shortly could simply be clicked on by the player, then the player would via my app have any needed files downloaded and installed ( in a safe manner so they cannot conflict with other content ), and be launched into the chosen game - removing the work of typing in an ip address or finding it in the server list. ( not to add this player might have never gone to your site, and might mean instead of 4 players you have 5 players for a session you were planning )


Our content IS published on the WWW where the search engines read and index it. RSS was not part of the original NWC and therefore not part of PHASE ONE, it may be added in phase three, maybe. As it is, all our events ARE PRESENTLY CLICKABLE BY THE PLAYER and have more functionality than that, including allowing the player to book a seat at the event. I don't need ten methods to do that, I need ONE that is near universally accessable. This makes minimal work for me, minimal security issues and works just fine. You know, the WWW has been around a couple decades - it really does work and you should try it sometime.

Our intention is even to the point of clickable direct connect should the user desire. We do this on the WWW just fine.

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painofdungeoneternal wrote...

Not to mention "one click" hosting, which lets a DM start a module, click a button inviting people with a message. ( which helps get more people running DM games and perhaps adds more PW's if it's made easier )


Please. One click works on NWC too, after you fill in the data about the game (which your description of panacea neglects above) one click does it, even puts it on the search engines. The difference is, our 'one click' is publishing it so the whole WWW can access it, while your 'one click' is publishing it so ONLY USERS OF YOUR NWNC OR NWNCX CAN ACCESS, or tools that tap that data. Again, you reach a sub set and we reach more via the WWW.

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painofdungeoneternal wrote...

Both of which REQUIRE integration with other systems, you have to publish the server so people can find it, and this means using the "popular" means working with the system which "every" PW is now currently using. I think it should involve NWC and that means you have to be less closed. No It is things which REQUIRE an app to do, but this is done without your time, which "moves the mountain to the people instead of expecting them to come to the mountain."


Last time I checked ever PW I know of uses the WWW and a very very large number of them could be found in search engines with ease (using skills most WWW users already have) and WWW accessed interface too. I don't know that your system will ever be more 'popular' than say google or yahoo, but I wish you all the luck in the world on that! I think YOUR system works with less than 'every' PW currently, so I'm really not sure what your intended point is in the above paragraph. NWC is just fine as it is and designed very well to work with what I am sure are THE most popular systems on the WWW. You are mistaken if you think apps will work without my time/effort being put in to accomodate them (open as you say) and I don't have the time nor the reason to do that extra make-work. NWC works fine on the WWW (see all the above). The mountain moved by the search engines makes your mound look like the ant hill. I concentrate my efforts on the mountain, thank you.

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painofdungeoneternal wrote...

( and what i am stating involves trivial work on your part, could even post to a webform to allow adding a game from inside my app )


Ah, you do agree it takes my work up front - how is it that that did not make it into the prior paragraph?

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painofdungeoneternal wrote...

I am pretty sure you see no point to all this, that you prefer just a website since the things i am doing do involve running my software, but then this is for other people who have trouble with how the community expects things to be done now, and are used to console games which see anything harder than hitting play as hard. If what i do makes things faster or easier, it's going to be used by the community.


For the first time in this thread you are SPOT ON. I see no point in all this. If the console gamers are using computers, it would behoove them to learn how to use a computer. I already have taken gargantuan efforts to ensure than anyone with access to the WWW can use NWC and the search engines read it too. If all those buttons confuses, just go back to the console. NWN runs on computers, not consoles last I checked. So again, you cater to a sub sub set of NWN where I cater to the whole.

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painofdungeoneternal wrote...

Yes i totally understand the concept of wanting all ideas provided to you, so you can review them, and pick and choose what you want, and get all the credit for making it work ( but then i think that is why you have more reasons for not doing things, than you do for doing things ) - but then that is why i like NWN, it's a game which is not dependent on what is done officially, but rather is full of innovation. The current NWN and NWN2 is full of things like horses, overland maps, spell hooking, database support, even the AI in NWN2 is using the AI the community developed in NWN1, all of which are ideas the owners of the game never thought of. In fact I sometimes think they wish we'd stop upgrading it as everything new they add is going to still have to compete with NWN - NWN2 for example is still competing with NWN1, NWO seems like it's doing a lot worse.


I always give credit where credit is due. You are false in your statement and you disparage me to assert I am such an ingrate.

While NWN has much room for innovation, NWC is a simple match making service and it works as is fully. None of the rest of the above paragraph applies to NWC and I wish you'd stay on the topic which is NWC.

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painofdungeoneternal wrote...
Bioware to it's credit supported all of us doing our own thing, and the spirit of the community is being open and accepting of each other, supportive of whatever efforts regardless of if they are personally going to be used by us.

Of course this is all new ideas, innovation, and i guess this game is too old, the ideas probably have security or legal issues, but then most ideas tend to require such work - I probably should not even try to change the situation.


I am totally supportive of you doing what you please with YOUR NWN. I run NWC and I run it my way, with full support for all devices WWW ready. NWC does not need nor use NWNc nor NWNcx and NWC's lack of invovement in NWNc and NWNcx does nothing to stop you from developing those systems.

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painofdungeoneternal wrote...

Of course I have far more optimism that there are lots of new ideas in this community which none of us have even thought of, than i am that you'd consider an idea you did not think of yourself. I am going to make this vision of mine happen, and to do it I am putting things on the new Vault, i am working to get the skywing API so it is working, and I'd like to also work with your site out of respect for what it was but I am doing my planned features with or without you.

But perhaps your sites niche needs some competition in order to make you understand what should be possible. ( sometimes it's hard for people to hear what is being posted and they have to be shown )



Again, do as you please. I have no need nor desire to integrate NWNc nor NWNcx with this NWC system. NONE.

First you want me to support your system now you talk of competing with NWC. OK. I think I and all the readers can clearly see where you are coming from; you'd like our data plus yours to be 'better' than NWC in some sense - I'm not helping you there. I have done what I intended to do, what NWC intended to do and that is make it all available on the web, an OPEN STANDARD.

I encourage you to do as you please, I am sure there are some NWNers out there who will not think twice about adding an MEMORY INJECTION capable tool to their computers and you are welcome to them. . . but do not ask me to work with NWNc nor NWNcx anymore as we understand you fully at this juncture and have no further desire to dialog with you on this topic.

NWC works with all web capable devices and systems, this is by design. We will keep to that design wisdom.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_painofdungeoneternal

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Want to come back to NWN, but no one's on NWC!
« Reply #28 on: June 08, 2013, 08:59:58 pm »


               Injection is evil, lol, yet it's part of the OS called microsoft detours, which is a sanctioned method to do it, far better than hex editing the exe file to do the same thing. And anything can do that, even a thing you find on a website with a clever author.

Note my app does not inject, that is ANOTHER project, and my goal here is to support whatever the player wants. It's called making it convenient for the player by putting tools where they are, instead of expecting the player to come to you.

Any software can format your hard drive, in fact a lot of web sites even can do that. I would say this is far more well vetted than NWN was, not even going to get into explorer. By that standard nothing can be done, the vault has no point ( i can do nasty things inside of images even ).

The issue is not what could i do if I was evil, or if virusman was evil, it's the fact that this software is open for peer review and auditing, can be recompiled from source. If he was evil, he would not call himself virusman. None of that opens up holes in which evil people can do bad things, in fact skywing and virusman have closed a lot of holes and exploits.

This stuff was built to fix bugs and errors in the online game, improve performance, and it's done by people who were good enough to have been given symbols and such by the official developers. In fact while NWN2 was still patching, the xp_bugfix would provide a fix until it could be put in the real game and would remove the when the official version fixed the underlying issue. A lot of what you see is driven by necessity.

Methods to enter the game, it's a choice, the system you so dislike supports you fully via 3 websites, but also puts the old listings back in game where they used to be. The actual system is JUST a website which is hidden, and third parties have done all you see.
               
               

               
            

Legacy_ehye_khandee

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Want to come back to NWN, but no one's on NWC!
« Reply #29 on: June 09, 2013, 12:06:48 am »


               http://research.micr...ojects/detours/

painofdungeoneternal wrote...

Injection is evil, lol, yet it's part of the OS called microsoft detours, which is a sanctioned method to do it, far better than hex editing the exe file to do the same thing. And anything can do that, even a thing you find on a website with a clever author.


I don't run nor install microsoft garbage. I don't use java nor flash, and I regulate my browser in such a fashion that, no, things on web sites can't do that here. You see, some of us value security enough to keep the doors locked and potentially dangerous tools not on site. The microsoft system you mention is not even part of windows, you have to go download and install it - you know, 'point the gun at your head'. Most users don't have this microsoft system and don't need it.

I never said injection was evil, but it can be used for evil purposes. So I don't let it in my system, no such tools, mickeymouse-crosoft or otherwise.

painofdungeoneternal wrote...

Note my app does not inject, that is ANOTHER project, and my goal here is to support whatever the player wants. It's called making it convenient for the player by putting tools where they are, instead of expecting the player to come to you.


At this point I don't care what your app does, I will not feed it.

painofdungeoneternal wrote...

Any software can format your hard drive, in fact a lot of web sites even can do that. I would say this is far more well vetted than NWN was, not even going to get into explorer. By that standard nothing can be done, the vault has no point ( i can do nasty things inside of images even ).


No, 'any software cannot format your hard drive', your use of generalizations is amazing and wrong. As noted I run no java, no flash permitting only HTML and CSS - while there are vectors that present possible inroads, I lock them down. More, I don't surf just any web site, and avoid all the really dangerous places. Yes, I'm well aware that .jpg can contain dangerous code. In spite of the dangers of the web you paint, my rig is fine, has been for decades - I've lost no rig to malware nor hacker.

painofdungeoneternal wrote...

The issue is not what could i do if I was evil, or if virusman was evil, it's the fact that this software is open for peer review and auditing, can be recompiled from source. If he was evil, he would not call himself virusman. None of that opens up holes in which evil people can do bad things, in fact skywing and virusman have closed a lot of holes and exploits.


Pay attention, the issue is, if I let a tool like that on my system miscreants could use it to damage my system. Hence I don't let such un-needed things on my system. Evil smeevil. The presence of the tool is the hazard, and I won't have any of it. Say what you will, I have no use for it and won't allow it for reasons stated. Since the software we are discussing is skywing and virusman's and you say they have 'closed a lot of holes and exploits' that tells me they inadvertantly built-in lots of holes and exploits and I would surmise they may have a number of such hazards remaining in the code. IDK but I won't waste my time looking either. I don't need it, I won't use it.

painofdungeoneternal wrote...

This stuff was built to fix bugs and errors in the online game, improve performance, and it's done by people who were good enough to have been given symbols and such by the official developers. In fact while NWN2 was still patching, the xp_bugfix would provide a fix until it could be put in the real game and would remove the when the official version fixed the underlying issue. A lot of what you see is driven by necessity.

Methods to enter the game, it's a choice, the system you so dislike supports you fully via 3 websites, but also puts the old listings back in game where they used to be. The actual system is JUST a website which is hidden, and third parties have done all you see.


I don't care if 'this stuff was built to cure cancer'. The fact is, it uses MEMORY INJECTION and I won't have such a dangerous and un-needed component on my rig, period. I don't care if God Almighty gave them the holy thumbs up AND the Arc of the Covenant. I am not interested.

For the record, I myself host and work with NWN, so what your systems do for NWN2 don't mean anything for me. Issues NWN2 had are irrelevant to your badgering argument that I should open NWC's databases for you ... yeah, back on topic.

I don't care if the actual system is a chocolate bar atop an ice cream cone, I am not interested. I am not at all interested in sharing that, those 30k members entrusted their data to NWC and I take that trust seriously. No, I won't give you their data.

Be well. Game on.
GM_ODA