This was posted by: Necronomicon Des Ombres
For clarifications, the topic was "What do you consider uber?"
I dunno, but to me... and it seems a few other people, the point of uber seems to be when things get boring.
The way I see it, this is kinda the same ol' discussion about the unstoppable force Vs the unmovable object. If players are too strong, their the unstoppable force. If monsters are too strong, their the unmovable object. The way to balance this? I agree with other people, their is no balance.
No matter what you nerf, no matter what you disallow or take... someone will find some way to beat your system. Unless you can think of every possible aspect of how someone would try, and even then someone might think of something you didn't. Should this be a bannable offense? Heck no, I say give the guy a medal! I hate how people try to weaken something or close off certain possibilities just because one class seems to do better, if they are doing better then find out why and how. Once you have the source of how then try to implement an artificial means that other classes can enjoy similar effects.
People tend too look at this the wrong way, wanting to control the life of those in THEIR world. But if anything, I'd like to use a certain movie quote here:"Life, will find a way." It's funny because it's true! People should concentrate less on blocking things and look more toward possibilities. If you nerf a class too much, people will just stop playing that class. But if you can get a rock, paper, scissors ect. type of thing going then it evens things out.I mean a lotta people on here are builders right? If a build seems really powerful, find a build that can fight that one!
Now as for items, I can't really say much. I got dubbed the omni-potentate-item-god, though at least I balanced my power thought my items and didn't pile them all on one like I've heard of. I think one of the most over-powered items I ever made was in Diablo 2 with the Hero Editor, a ring that when you kill a monster made it rise as Diablo, I also added teeth on attack. Imagine my surprise when I killed 8 fallen (1 with attack 7 from teeth) and 8 diablo's stood up, I laughed my @#$ off for a good five minutes. But I digress...
Yeah, I make powerful items a lot... but more times then not they have a story behind them... I'm just too lazy to write them. XP I like things that are malleable, or versatile. Something I can get a lot of use out of no matter what I'm doing, as long as I have the ability to adapt quickly though. If I'm caught off guard then I may end up dead just as any Willy or a Sam. Hmmm, I would show you a set I'm working on for neverwinter... but sadly I don't know how to transfer it right. But basically, when you wear the whole set, you get various bonuses to stats. Each piece gives +2 to one stat and +1 to another, but at the same time -2 from a third stat and -1 from a fourth. Having more or all the pieces would allow the player to change himself to fit his environment better for that time. I've been having a little difficulty wondering what to add and what to leave out, I don't want it to be OP when completed. But it would make you stronger to a situation depending on what you took off and left on.
What I am basically saying is to give players options. I don't wanna go into some deep dark dungeon, vanquish some Demon lord and spawn. Go to the treasure chest to the side and pull out... a +2 short sword... You wanna know what I'd do with that? Shove it right up the demon lords posterior and leave it there! XD
Another thing I found out, this I found out playing another old popular game: Morrowind. I hated how little you could do with enchanting, so I decided to look around and fix that. Found a mod that made all the items in the game X10 their original values, the down side? I never got strong enough to make the uber items I wanted too. Something always came up or my game got corrupted. But what I was wanting to point out is when someone is able to make something very powerful, it kinda gives an air of accomplishment. That THEY were able to make THIS. If you make it too open though, then it's taken for granted. But if you make them work for the materials, then they have something to be proud about.
Speaking of uber items, one thing I was able to make in Morrowind that would so be considered uber; My potions. Ever since I discovered Int governed the power of potions, I would go on pilgrimages to harvest those ingredients whenever I wasn't busy. Making those potions and actually seeing myself get more powerful made me happy, any session that I could see my character improve added a little spring to my step when I got off. If Morrowind had a naming system like Full Metal Alchemist, I'd be called the 'Pain-in-the-@#$' Alchemist. Or you could replace the @#$ with grass or something, still messing with plants and such so it fits I guess... I personally prefer the brier.
In the end, I like epic drawn out battles. The old DBZ fights, the spectacular battles in the manga with Mahou Sensei Negima. I also like the Bass syndrome or Kenpachi Complex, beat the crap outta your opponent and let them live so they can grow and get stronger to fight you again. I like the tail of boy King Aurthur, pulling the sword from the stone. I love the idea of someone getting something considerably powerful at a risk or a gamble. Without it, what's the point of the risk? This is what I believe.
Heck on an old maplestory server I use to play on, I met a player as I was walking from one town to another. He called to me and we talked for a bit, on a whim I gave him some VERY powerful items. Sometime later, keeping to the agreement that once he no longer needed the items he would return them, he did. He had in fact made gear even stronger, and I don't know why but at that moment I was proud. I have no idea if it was with myself for lending him the item or at his growth into my superior, but I was proud. Kinda like one a those Disciple surpassing the master moments I guess. I mean a lot of online is missing that. The boy of a warrior wants to learn the sword so his father buys him a +1 short sword. That boy grows to be a hero and slays an evil dragon harassing a small town, when the villagers come out a boy looks on in awe as the hero approaches and says "You can be a hero too." and hands the boy his short sword. That bow grows up a little differently and becomes one of the kings finest agents. This kind of world is the kind I see worth having, not wanting money at every turn...
*Ahem* Sorry, personnel thoughts entering the mix here.
Ummm... Well I think I made my point. I think... not 100% sure what my point was, I just wanted to speak my mind on the subject. I hope I haven't bored you all to tears. WOW, I just looked at how long this thing is! I had no idea I wrote that much! lawl
I think I'll wrap this up here and give all of your eyes a bit of rest from my ranting, hope no one considers long posts a bad thing.
In any case, take care and good luck to you all.
May the powers that be watch over you.
Till next we meet.
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He made some really great points too..
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Modifié par _Guile, 30 mai 2013 - 08:24 .