Author Topic: Voting, Karma and Vaults - Oh my!  (Read 4273 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #15 on: April 22, 2013, 02:23:55 am »


               <wincing and...>

The first part: The Vault Preservation Project (V2) is owned by me and paid for out of my pocket, ($400+ so far, and exactly zero donations (not that I'm really expecting them, understand) and that may be peanuts, but I'm also homeless, so it's *not* peanuts) and absolutely, completely and irretrievably my responsibility... until someone takes it away.

Please.

Srsly.

It is also endorsed personally by Maximus and in negotiation to receive one last little "kiss-them-goodbye" from IGN that I'm not going to talk about because I'm superstitious and probably under some NDA I didn't really notice...

Or, to put it bluntly, I can do *anything* at all with what I have. And in a few [ deleted for above reasons ], er, Real Soon Now, V2 will be the last Vault standing.
Sad isn't it.
Well, yeah, about the V1 passing, but I mean sad a madman is the one at the helm...

For the second, weighted votes sounds good to me, especially post-processing the data so the rankings are relative rather than absolute. Rank relatively "3rd most downloaded mod", "#10 in models used", "in the 98th percentile of preschool wizards"

But then, I want to get away from impulse voting on projects completely.
Vote by using. Vote by downloading and updating.

<...squinting in the spotlight>
               
               

               
            

Legacy_painofdungeoneternal

  • Sr. Member
  • ****
  • Posts: 313
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #16 on: April 22, 2013, 03:00:49 am »


               My thought is aimed at the workflow. Download a project, if you use it, wait a bit until you are done then ask if you liked it, and how much. Keep track of such comments, and what is downloaded. It would be a small niche, but similar features could be added to NWNCX, basically work to make it easier to get people to do a rating to begin with.

Note that if you use a mega-pack - which uses project A and project B, you are kind of voting for project A and B. But how to rate things, hmmm? Gets complicated

If i can provide the raw data on all this ( in aggregate, non identifiable ), and a way to make it open, and let how we rate things compete. Have a central way to let people manage the official "list" of content, which is open.

Then if i can provide a way for people ( who are programmers at least to a script kiddy level or via some website done by Rolo or whoever ) to set a rating - ie a person who loves orc romances can maintain orc romance related modules ( replace romance with your niche ). They can set whether if an item is in this group, they can set the rating to whatever they want. They can also spot new content, recalculate their scores based on it. I would let people list and search content based on Bob's Romantic Orcs Ratings.
               
               

               
            

Legacy_WhiZard

  • Hero Member
  • *****
  • Posts: 2149
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #17 on: April 22, 2013, 03:11:28 am »


               Since you can do *anything* (well some things might take a lot of time and resources) could you attach to a user's account a list of items that they have downloaded but not yet voted on?  That could get a wider participation with just a subtle hint.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #18 on: April 22, 2013, 03:17:36 am »


               <being quite objectively...>

How I see it for the megapack usecase:
Megapack1 has dependencies on project A, B, C and D.
If someone clicks "play" on a mod Alpha (using Megapack1) from within Neverlauncher we want it to "Just play, baby!", right?
So NL will ping somewhere to see if there's an update for mod Alpha, which will (through dependency) bump mod Alpha, Megapack1 and all dependent projects +1.

The rating is automatic and objective and doesn't (need to) ask subjectively how a user rates a project.
If they like it, they'll hit "Play" every day.
If they don't, they wont.
Dependent projects gain when incorporated with many higher-level projects and become "standard" fare, because they get rated on being used so much.
Stand-alone projects get rated based on use directly. When we get the granularity down that fine, A model's rating would be formed by how many mods incorporate it that actually get played.

<...subjective>
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #19 on: April 22, 2013, 03:27:27 am »


               <frantically reading...>

WhiZard wrote...
Since you can do *anything* (well some things might take a lot of time and resources) could you attach to a user's account a list of items that they have downloaded but not yet voted on?  That could get a wider participation with just a subtle hint.

Actually, that wouldn't be all that difficult in Drupal... but what about all the stuff they already have? I'm a terrible example since I have almost everything already (but as someone recently pointed out, I don't have the CODI Stickfigure :-P ), so something ubiquitous like CEP or Dances with Rogues would get almost no votes because everyone has them ;-) and again, it's asking people to give a subjective rating on content.

Although, it's not a bad idea, really. If we *do* keep the vote.

Yes, I *can* do anything (subject of course to my own physical, mental and financial limitations :-P ), but as I'm sure we are all aware, "can" isn't "will". I mean I *can* take my miniVault and go play Skyrim...

Aint gonna happen.

<..."the great and powerful" handbook>
               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #20 on: April 22, 2013, 04:25:33 am »


               I hugely second this...

----
WhiZard wrote...
Since you can do *anything* (well some things might take a lot of time and resources) could you attach to a user's account a list of items that they have downloaded but not yet voted on? That could get a wider participation with just a subtle hint.
----

But, as I mentioned in the VPP forums, what is it exactly the VPP is planning to do with the votes. Will there really be a hall of fame anymore, or will this ONLY be for tracking what everybody else is looking at. I am totally for that later.

That being said, my opinions on how the later should work:

Not only should it be a searchable field, but something used to flash top content the way you have the slideshow for new content. I think everybody immediately flocks to the top content, but only because top content definitely stands out due to advertising. I see that as fine. It really doesn't take away from unknown artists at all IMO.

I personally like simple +1/-1 (or weighted varieties of the same) for the fact that they leave a very simple trail. Without any hall of fame, magical prizes, or crowns of recognition being passed out monthly to highest scorers, I suspect less bots will be made, used, or targeted upon the VPP to fudge votes (especially since it requires valid email to vote right?). Its almost a non issue. Almost. Bots are wily.

In the same idea though, I agree hugely with a system that eventually down-ranks older posts from the OV (other vault, old vault, original vault). Reasons include: the fact that OV content may have been neglected, overridden, improved upon greatly and re-released by another, etc. It helps to shift attention to the higher ranking items. So again that flows best with a non-rewarding fame system, than it does with a fame-so-much-its-permanent-and-heres-your-gold-badge kinda system.

However, if you prefer a limiting system, and one in which votes do actually get the content maker something (can't imagine what that would be), may I suggest a daily counter increase of +1 for each voter, to a maximum of their voting capacity. Take for instance facebook games. I know you can't Rolo because you don't have one, but I think others may understand this. Many games start you with like 10 "life" and every so many minutes you regain a used 1 point. As you level up, gain ranks, or whatever, your max life increases. Basically its dnd rules...funny. The question is, how do you level up? Do you give VPP frequent downloaders a boon? The more you download, the more ranks you get, so the more voting you can do? Kinda makes sense, and encourages slightly the trying of new stuff. Not a lot though.

As its been pointed out, some people just don't vote. I preferably do not vote until I have actively tried something. I do however see that its the general consensus to vote a project before its maybe even out, in building stages, as in how some my posts on the OV are getting attention right now. This potential system would stop that dead I think. Or you could code that if a project had no files, it could not be voted on. OR, if person x didn't download it, they couldn't vote on it (which I understand comes with a can of worms). Ok strike that last comment.

I love your dependencies ideas. I started writing a brain project years ago and never finished it, where everything was linked by magical resource reference id's, very much like we use tags today. For any given idea, you could just click the related thoughts and go see what you were thinking years ago. It was basically for saving your own journal notes in a linked format for later remembering.  In that same topic, I would really hope that VPP makes a very effective way of linking projects, not just by tags, but by allowing a customizable "if you like this, try these..." kinda sidebar on every project upload. And as a side thought, perhaps as part of the dependencies idea, allow project uploaders to specify which resources they already know they used, which would make visible links to those projects for visitors to follow, automatically and without having to make the uploader specify html links to those projects.

Is there, or will there be a subscription system so users can "listen" for updates or comments on their favorite (or owned) projects in the catalog? I think it should exist and be part of the user's main panel when they log in, and potentially as a messaging system like facebook, top left or something. I know about the track tab on the user panel already and it seems it only links a user to their places of commenting or projects they own.

My 2nd coffee is wearing off so I will start fresh tomorrow....
               
               

               
            

Legacy_WhiZard

  • Hero Member
  • *****
  • Posts: 2149
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #21 on: April 22, 2013, 05:53:13 am »


               

MerricksDad wrote...
But, as I mentioned in the VPP forums, what is it exactly the VPP is planning to do with the votes. Will there really be a hall of fame anymore, or will this ONLY be for tracking what everybody else is looking at. I am totally for that later.


I am very supportative of Hall of Fame or similar designation category to identify quality.  What a +/- vote system emphasizes is popularity.  This may be good for forum posts, but far too often products with a catchy feature tend to be oversupported causing quality pieces to be lost in a world of clutter.  When I am looking for a good module to play, I am not particularly looking for a catchy sound track or an impressive tileset.  My concerns are based on how engaging the plot is, how developed the theme is, how much does it cater to a variety of playstyles, and similar fundamental properties of a module.  The supportative stuff, yes can be of quality, but I want the module itself to be quality not just popular.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #22 on: April 22, 2013, 06:12:23 am »


               <Working out a way...>

What about both? Track usage and have a review process that not only generates vote, but develops its own weighting based on how useful people find the review.

Not a simple impulse click, but rate the content in each of the OV voting standards and the weight of the vote is augmented by the reviewers history. I.e. if Able reviews ten mods and a hundred people aggregate likes how he reviews, his voting is weighted more than a drive-by who's never reviewed before.

Then people can sort by use or by rating or even follow a certain reviewer ( for instance, if Rogueknight or MagicalMaster reviews something, I want to read it. If PHoD remviews something I want to read it just because I need a rotflmao every now and then :-)

<...to have his cake>
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #23 on: April 22, 2013, 07:23:43 am »


               

Rolo Kipp wrote...

And in a few [ deleted for above reasons ], er, Real Soon Now, V2 will be the last Vault standing.

Unhappy news, indeed, the impending closure of the original Vault.

As far as voting/ranking/etc. go...I think that a combination of ranking by use, ranking by review, and ranking by vote (weighted or not) would be nice.  I would miss it if there wasn't a sort of "hall of fame", but that could just be nostalgia for a time a few years ago when I used to look forward to them.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

  • Hero Member
  • *****
  • Posts: 995
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #24 on: April 22, 2013, 08:38:38 am »


               I suppose I might as well hurl my penny's worth into the steaming broth...

(Eurgh - what a repulsive metaphor).

So, with regards "Vault 2 - Revenge of the Vault".

IMPORTANT:- A whopping, dirty great Archive of Community Content (hopefully continuing to grow).

UNIMPORTANT:- Pretty much everything else.

OK, that's a gross oversimplification, so sue me... I'm now going to quite deliberately risk flaring some tempers, but better than than flared nostrils which sound ridiculous or flared trousers which are HIDEOUSLY UGLY!

Exterminate voting entirely.
ANY voting system, be it a scale of integers or a series of "amazing, very good, good, bad, abysmal, seething crap, etc" is going to reflect personal opinions, friendships and such far more than any true measure of CC quality. Add to that the fact that something one person feels to be worthless garbage may be seriously impressive to another individual with different aesthetic tastes, Module needs, etc.

So really, what's the point? REALLY. No, honestly, think about it.

What IS the point of a votes system of any description?

Are we to believe that there have been any CC Creators making new Tilesets, Creatures, Scripts, etc and submitting them to the Vault over the years for no reason other than a desperate desire to garner votes that are wholly meaningless outside one little website and enter a Hall of Fame that does not pay you a million dollars when you get there? I think it unlikely.

Yes, we (CC Creators) always liked it when people voted on our stuff, naturally. But I myself, and I've heard many, many others say the same, was primarily interested in comments, eg:- creative feedback from people saying "yes, great monster, but it should be a different colour" or whatever. That's the way forward for Community content for those authors who want to expand upon their work, improve it, and so forth. Voting is irrelevant to that.

If there had never been a system of votes on the Vault, then nobody would ever have been concerned about getting them (or not getting them). I know when I tentatively put my first Undead Animal on the Vault all those years ago (in the late Jurassic, I think), I did it for one reason only. I had downloaded other CC by assorted talented authors and wanted to just give something back, however abjectly rubbish. It was the positive comments and obvious enthusiasm for my dribbling nonsense items that made me strive to improve and expand on the filthy piles of Undead Animals. Votes were nice and all, but made no difference to my submitting stuff.

Hell, though some of my stuff had high hundreds of downloads, one or two near a thousand even in this depleted community, I never got more than thirteen, fourteen votes on anything, though they were always high votes, and I saw a number of subs that had less votes and less downloads get put on the front page as "ooh, look, quick, only needs another twenty votes for HoF". Nobody ever bothered urging people to push mine that had higher scores into HoF. Did I whinge to IGN? I did not, because it wasn't important. (I also never believed any of the stuff I had put up was worthy of HoF anyway on the grounds of comparing it to some of the astounding completely original works by people far more 3dsmax savvy than me.

I create CC for only one reason. I need it for my Modules. I submitted some things to the Vault because I felt they might be of use to someone other than myself and some of it evidently was and is. It was fun to be involved in the whole process. That's it. Votes never swayed me one way or the other. If they'd taken away the whole voting system, I wouldn't have cared and I know I'm not the only one. There were lots of comments on the Vault, e-mails and PMs here that assured me there were those who enjoyed my rubbish content and found it of use.

So, in practical terms, if we are to assume that people do not create CC solely to gain votes, having NO voting system will not instantly cause the creation of CC to halt. Is anyone out there prepared to stand up and say "If nobody gives me VOTES then F*** you, I'm out of here"? COMMENTS are what matter because they express some modicum of structure. A voting system, however complex, however simple, can basically do nothing more than give a thumbs up or a thumbs down... Comments upon a project, Module, model, submission, planned submission, give the author the chance to learn if elements of the project don't work, get help finding bugs, learn what aspects people really enjoy, etc, etc. It's that interaction within the Community, the sharing of knowledge, the help with aspects we can't do ourselves, that's important.

I downloaded a number of things from the Vault with really crap scores - you know, like, it had one vote and had been languishing under musty cobwebs for years with ten downloads - which I thought were pretty good and, even if I needed to retexture it and hit it with the odd brick, it was something of use to me in my Module making. On the other hand, I also downloaded things with monstrous and outrageous piles of votes, HoF status and everyone gushing over it in the comments which I personally thought to be not really terribly impressive at all, and I mean "not impressive at all" rather than "it's great, it's just not any use to me personally".

The best structure I can see for an NWVault kind've resource of any description, would be a solid framework where content can easily be found by category (Tileset, Creature, Module, etc), or by author and whatever other criteria may be useful, and that each sub has a description from the author and screenshots so that you have a reasonable idea of what it is. Appended to these individual subs would be the files to download plus a place to put comments and reactions.
Any potential downloader can thus browse through the category, pluck out whatever sounds to their liking/needs and, if they wish to be picky in their downloads, they can read comments for a sub. If everyone is saying "this is riddled with bugs, it doesn't work, it's useless, it smells funny" then they know what to expect. If everyone raves about how perfect something is, they'll have a good idea of its likely quality. OK, it's still a matter of individual perceptions and praising their friends' work whilst ignoring others, but it would be far more constructive and informative than any voting system - somewhat less contentious too, apparently.

Comments are seen as people's opinions and thus taken at face value, agreed with or vehemently refuted at will. That's all.
BUT, when there's a number of votes, a percentage, a quantified RATING for something, many people subconsciously start to see it as some kind of officially sanctioned, Inviolate Truth.
It isn't; it's just the same people's opinions in a different form. It's inherently meaningless. Yes, if something has a thousand votes, chances are it is PROBABLY better than something with one vote, but that's as far as it goes.
Do you really all wish to be controlled by arbitrary values assigned through essentially irrational and inevitably biased factors or would you rather just have a Big Pile of Stuff to sort through for what you need (full of all sorts of treasures that might inspire you to do something you hadn't initially thought of)?

I've heard a lot of people complain that there are those who only browse through subs with very high votes, or even ONLY HoF stuff. Again, no votes, no problem. All content gets more or less equal exposure. Is that a bad thing? Or do we really want to focus exclusively upon Creators who are demonstrably bloody good and thus have potential NEW Creators starting with moderate content feel excluded, ignored and thus pack it in when they might otherwise have gone on to create some amazing stuff further down the line?

Anyway, the way I see it, the CONTENT is important, not people's opinions of it. Comments can be a helpful guide, but I have always downloaded something that sounded of use. Sometimes it is, sometimes it isn't. If it is, I TRY to remember to go back and comment (and vote because it's polite to use the facility when it's there). Not having my own internet access makes it less easy than it might as I sometimes have to remember for weeks between being online and, yes, I forgot from time to time. But NEVER did I look at a sub and think "Oh, that sounds useful - oh no, it's got crap votes and two people said they didn't like it - right, I'll ignore it then". I make my own mind up about things.
Voting systems can either be ignored (at which point, don't bother with them at all) or they can lead you by the nose like a sheep (at which point, best get rid of them).
Again, I'm oversimplifying eveything, but if I didn't this post would get into the Guiness Book of Records under "Longest and Most Pointless Forum Dribble Ever" or something.

But the basic points are valid (again, a personal opinion, but all things within our frame of reference are). I'm quite surprised to find anyone's really this (apparently) bothered about the whole general concept of votes and voting systems. Is it so very important? Can't we appreciate CC without applying all manner of hollow scales of merit and awards and votes and ratings and tiers and weights and values and Mouldy Mongoose Pies to it?

Are we in this for the fun of telling stories, making new worlds and new creatures, creating interesting art... or are we a cabal of gnarled little fruitcakes utterly fixated upon other people's artificial scales of merit with regards our imaginations and or talents.

More FUN;
Less rather pointless obsession with irrelevant details of fundamentally futile ephemera relating to secondary and even tertiary components of the system by which the FUN is packaged and delivered!

(PLUSH HYENA of DOOM wishes to apologize in the humblest terms possible for what is, essentially, a wholly sensible post about a (more or less) serious topic. It won't happen again, I promise... Normal foaming rabidity will be resumed forthwith.
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 22 avril 2013 - 07:58 .
                     
                  


            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #25 on: April 22, 2013, 01:13:01 pm »


               

WhiZard wrote...
When I am looking for a good module to play, I am not particularly looking for a catchy sound track or an impressive tileset.  My concerns are based on how engaging the plot is, how developed the theme is, how much does it cater to a variety of playstyles, and similar fundamental properties of a module.  The supportative stuff, yes can be of quality, but I want the module itself to be quality not just popular.


Maybe such as system could be created for modules like you might see on video game ad sites, where the user has a few subtopics to vote on. The system could create from that an overall score. You'd probably need to save both for quick page load, but the math shouldn't be too strenuous on the system either if you just wanted to save the categorized subscore and calculate on the fly every view.

Something like this comes to mind:
'Posted

And since modules are really new games, why should they not be rated as one?

Edit:
I also completely support PHoD's lengthy and entertaining take on this topic.
               
               

               


                     Modifié par MerricksDad, 22 avril 2013 - 12:18 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #26 on: April 22, 2013, 03:33:12 pm »


               <posting...>

There's no way to do justice to my reply to PHoD on this little thing, so I'm going to ignore him completely (for now) and just peek at him now and then to see how he handles the sting of my neglect...

@ AD: Technically, this is the third Vault. I actually posted regularly on the *original* original Vault, though only (some of) my Fan Fics were transferred over. Oh, and one interview.

I also like the Hall of Fame as a concept. With more than 6,000 mods to sort through, and limited playing time, that was the first place I looked for a playlist when I returned to NwN.

But, actually, there's an organization that specializes in reviewing and rating mods, the AME.

I'm all about metrics and providing as many possible ways to search and fine-tune choice as possible, but I think the AME has always done a better job at this aspect of it.
Caveat: The reviewers Guild was AME quality, IMO.

So (peeking at PHoD), maybe we integrate the AME reviews to produce that particular search view? Why reinvent a pretty damn nice wheel?

@ MM: that's something like what I was thinking, but not focused on mods. And as Funky & Whizard suggested, weighted. So lightweight users would only be able to flag posts as "useful" or not flag them. Posters who gained weight (or were grandfathered in with weight), could rate a project.
And Mods, the end product, we leave the reviews in the hands of the specialists.

*throwing a bone* We, none of us, do this for money. We do it because we love to create. But, for me and most others, we *do* like it when we see some form of appreciation for our massive effor and cunning ingenuity.
That's where the comments, ratings, use counts and reviews come in. They are all the payback we're likely to get and I'm personally not willing to exterminate anything that encourages Creation.

My purpose in starting *this* discussion is to try to make such things more meaningful and rewarding.

<...from his tiniest scrying device>
               
               

               


                     Modifié par Rolo Kipp, 22 avril 2013 - 02:33 .
                     
                  


            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #27 on: April 22, 2013, 04:42:49 pm »


               I tend to think that having a scoring system of whatever sort actually helps to generate more comments. It's the "I really liked/hated that so I will rate it with a score" effect that tends to give an incentive to make a comment.

@MerricksDad I'm just curious, what does a score of 1 look like?

On a side (but related note), earlier today I sent a message to an organisation via their web page and instead of the barely readable list of letters and/or numbers they had something I thought was rather novel. They simply had the question "What is 2+2" and a little box to type your answer. Is this viable for the project?

TR
               
               

               


                     Modifié par Tarot Redhand, 22 avril 2013 - 03:48 .
                     
                  


            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #28 on: April 22, 2013, 05:42:32 pm »


               @TR, do you mean a score of 1 on a suggested mod rating system? I have no idea at all. Just a branch in thought. I wouldn't of course be suggesting to use the exact rating system in the picture either. Its just to show potential sub-mechanics. I do realize the actual picture has at least two topic we probably have no interest in because they are engine related more than custom content related: Graphics and Sound in the image. There are some things in that image that I think all people could use to describe mods though, especially fun factor and challenge.

Or do you mean, if a person only had a rating of one on their mod via some other rating? And do you mean how it looks to other viewers? If that's the question, In a point system, weighted or not, I would say a score of one looks horrible from a distance, or if the viewer is actually looking at the entry data, it might just simply say its very new, or simply not yet voted on by many. That should be very apparent on the VPP at all costs. New content should never appear as junk just because its new.

Given the suggested mod rating system, a score of one would have no doubt about it, it would be bad. The reason being that somebody would have actually taken the time to key in each of the X number of sub mechanics. We'd have to discuss sub mechanics and what not to determine which aspects would be used to rate mods. And then again on how to divide the whole to give a rating, and also what the scale of rating would be. I assume the image has a rank of 0-5 for each category, but not sure.

I've been eyeballing ratings systems out there on game magazine pages, and most of them just use sliders and user input. Others require a written review to be able to post a score, but really its not much different than the comment+vote system on the OV. But check out stuff like the links below, which I suspect Rolo has already been doing.

GameSpot
MetaCritic

But I think Rolo is onto something here if he can instead link to external reviews that are already of professional grade. And of course, that would require whoever the raters are to continue the good work and also to fetch data from here rather than the dying OV. I don't suspect that will be a problem, especially if we can save the vault and improve upon it before its blows away like dust.
               
               

               
            

Legacy_PJ156

  • Newbie
  • *
  • Posts: 11
  • Karma: +0/-0
Voting, Karma and Vaults - Oh my!
« Reply #29 on: April 22, 2013, 05:57:43 pm »


               

Rolo Kipp wrote...

*throwing a bone* We, none of us, do this for money. We do it because we love to create. But, for me and most others, we *do* like it when we see some form of appreciation for our massive effor and cunning ingenuity.
That's where the comments, ratings, use counts and reviews come in. They are all the payback we're likely to get and I'm personally not willing to exterminate anything that encourages Creation.

My purpose in starting *this* discussion is to try to make such things more meaningful and rewarding.


Hearty agreement from me in this respect. I don't create for vote nor comments but I do appreciate them for two reasons:

One - A vote tells me that one person, just one person per vote has actually played my work and thought about it. A download does not tell me that. My module took five years. I don't mind that but I want to confirm that someone has played it. A comment does that too but a vote is more informative to me, you can sort modules by votes you can't sort them by comments.

Two - A vote and a comment show that the person who downloaded my work has the decency to give up fifteen minutes of thier time, to pay back my many hours, by telling me what they think of it. I don't mind if they think it sucks or they love it, if they tell me why it can all go into the melting pot.

For me, a voting system needs to be explicit. I am not a fan of a simple endorsement systems as I like HoF type tables. They make mods, that the community as a whole think are good, accessible to new players. Those players are more likely to stay if they are introduced to the best first.

I also prefer a vote/comment system because it allows a browser to see what they might be getting. A mod may be high on the list but turns out to be a guitar simulator. Technically great but not very representative of other content. It also allows the voter to give all impotant feedback to the writer. I like the earlier post that suggested the mod could be broken down into key areas and voted on in sections, for roleplay, for technical content etc, but I would be wary of over complicating things. It's hard enough getting people to use simple systems leat alone more complicated ones.

My twopenneth in a nutshell,

PJ
               
               

               


                     Modifié par PJ156, 22 avril 2013 - 05:05 .