I originally thought that
2) Can you get "hire" when you play in multiplayers ?
was asking if the quest givers who hire PCs understand that the PC is in a party and everyone in the party gets the journal entries and gets XP etc. for completing the quest. But, I guess that wasn't the question.
Anyway, I would say that the SoU - HotU - SoF path is a good one. I have played that exact sequence with two people and it fits together pretty well. I don't recall too many quirks for two players, though perhaps there was a cut-scene or something that only played for one PC. I would also highly recommend Aeilund, though. as noted, you will not quite get to level 40.
HotU becomes quite easy for a party, even of two players. The PCs level so fast and get such uber gear that too many encounters that were presumably supposed to be tough can be done without much thought or strategizing, whose loss nerfs part of the fun of party play, IMO. One suggestion that (I think) HipMaestro made when I asked about this over a year ago was to open the three HotU modules in the Toolset before starting them and go to Edit -> Module Properties -> Advanced and set the XP scale much lower. I think it starts out set to 150% or something. If you knock it down to somewhere between 50% and 100%, the toons won't zoom through the levels quite as fast and the module will be more challenging. Another suggestion is limiting the use of Rizolvir for weapon upgrades. Carrying a +10 Flaming Hasted Sword of True Sight and Regeneration really changes the game and takes some of the fun out of trying to play a certain character style. E.g. if your tank is also an uber damage machine, why bother playing a tank?
Sands of Fate is a lot of fun, and typically tougher than HotU. Even just the rest restrictions add something to the challenge for spellcasters. But, it can get pretty easy for two players. At the same time, there are some surprise encounters that may kill even tough PCs, but that's what saved games are for.
'> I went through and rescripted some of the area OnEnter scripts to buff the spawns a bit so that they are tougher depending on the party and the difficulty setting.
Finally, if you don't already have it, I would consider adding Tony K's AI to your override. It makes many improvements to the henchman / companion / familiar AIs, but the biggest improvement is that it makes the opponents a little smarter, which is a good thing.
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Modifié par MrZork, 25 février 2013 - 09:01 .