Author Topic: About epic arcane casters…..  (Read 2528 times)

Legacy_Elbahor

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About epic arcane casters…..
« on: December 20, 2012, 03:58:14 am »


               So I’ve got the mood to fire up NWN recently and after playing through a few modules I’ve decided to reinstall Infinite Dungeons and play a bit. It’s been years since I played an unmodded,Bioware made module so it looked like an interesting thing to do. I decided to bring a lvl 40 wizard( I don’t remember I’ve ever did that back in the day). My
supposedly mindless fun however turned out to be a frustrating experience, as I had to face again with the feeling that epic level arcane casters are not exactly the most powerful chars in this game and are rather tedious to play (and I
should’ve rolled a fighter).

Of course I’m talking about the annoying fact that arcane casters are basically stop advancing in power beyond lvl 20( or is it 25 because of Horrid Wilting?). Eg. damaging spells do pitiful damage compared to the enemies scaling health, I don’t get to cast more per day of my pitiful damage spells, my most powerful summon is just lvl 20, only viable path is
necromancy but monsters with immunities and 40+ saves are abudant so even thatsnot much, etc . Basically as I see going epic actually makes arcane casters weaker not stronger which seems a bit stupid to me. However I read that in DnD epic casters are little less than demigods, destroying armies, combating godly avatars and such. I even read once that DnD players are complaining that wizards are too powerful and make fighter players obsolete( at level 7 !!!).

 

So what do you think epic NWN wizards are missing that make epic PnP wizards actually powerful enough to
be called "epic”? Are their spells scale beyond lvl 20? Maybe they have more
useful caster exclusive prcs and feats(almost certainly a factor IMO) or what?

Note: I don’t want to say that epic wizards in NWN should be super overpowered , nor that NWN should and can be like a tabletop game since thats not going to happen ever. I see however from my little research that the PnP game dynamics are a bit more in line with what we’d expect to see in a fantasy story for example( eg. great wizard
raining death upon enemy armies with magic while the great fighter cuts the hordes into pieces with his sword, not great wizard hiding behind strong barbarian, helpless to do anything ) and I’d like to see exactly how this was
achieved and how this could be better implemented in NWN itself(since the game itself should represent those very same stories too).

Thanks in advance for any suggestion!

Edit: Sorry for the format but it seems that this forum doesn't like Word at all and I couldn't find the preview button:unsure:
               
               

               


                     Modifié par Elbahor, 20 décembre 2012 - 04:06 .
                     
                  


            

Legacy_Shadooow

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About epic arcane casters…..
« Reply #1 on: December 20, 2012, 04:12:13 am »


                In DnD they are truly nearly demigods because there arent enemies with 40fort, there are almost no epic enemies at all so in DnD campaing, you will meet non epic monster with your epic character just with higher numbers - which doesnt matter for casters. Epic monsters in DnD are rather abberations bound with very specific areas which are mostly uprepeatable.

In NWN they really almost doesn't expand after lvl 25, but the higher caster level still affects:
- duration of all spells (in single player unusable, but in MP very)
- epic warding duration and damage reduction (this cannot be extended and each CL gives 50 extra DR, not negligible)
- damage shields damage
- spell penetration
- DC (you can get higher caster ability due to epic feats) - each point of DC is 5% spell damage power/chance of instant death

What is different in PnP rules are epic spells. In NWN and epic environment the offensive and summon epic spells are useless and waste of feats. 
In PnP, caster doesnt learn spells from feats, but must reseach them (spellcraft DC) to know them and then he can memorise up to lore/10 epic spells per day. Either 5times warding or once 5 different epic spells.

Also, caster in PnP can attain epic feat to get access to the tenth., eleventh and higher spell levels. There are no spells of tenth level, but caster can extend spells from 9th level or simply drag any lower spell into these slots (that is possible for any spell level in PnP, so you can take a magic missile as lvl 9spell)
               
               

               
            

Legacy_Elbahor

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About epic arcane casters…..
« Reply #2 on: December 20, 2012, 04:44:40 am »


               

ShaDoOoW wrote...

 In DnD they are truly nearly demigods because there arent enemies with 40fort, there are almost no epic enemies at all so in DnD campaing, you will meet non epic monster with your epic character just with higher numbers - which doesnt matter for casters. Epic monsters in DnD are rather abberations bound with very specific areas which are mostly uprepeatable.


So its not that they are that much stronger but their enemies are far weaker generally than a Dungeon Spawner or Infinite Dungeons monster set?

ShaDoOoW wrote...
In NWN they really almost doesn't expand after lvl 25, but the higher caster level still affects:
- duration of all spells (in single player unusable, but in MP very)
- epic warding duration and damage reduction (this cannot be extended and each CL gives 50 extra DR, not negligible)
- damage shields damage
- spell penetration
- DC (you can get higher caster ability due to epic feats) - each point of DC is 5% spell damage power/chance of instant death

Well, yeah in Good vs Evil or Dungeon Spawner for example where you can fight humans, elves and such with no inherent death immunity a necromancer build is very dangerous. Ironically I still can't do anything against undead or constructs since they are immune to instakill effects making DCs irrelevant. Evoker would be a choice against them but they can't seem to do enough damage even with the damage incresases with DC. I guess people should balance their modules a little better( 1000+ health on a mob ?)

ShaDoOoW wrote...
What is different in PnP rules are epic spells. In NWN and epic environment the offensive and summon epic spells are useless and waste of feats. 
In PnP, caster doesnt learn spells from feats, but must reseach them (spellcraft DC) to know them and then he can memorise up to lore/10 epic spells per day. Either 5times warding or once 5 different epic spells.


PRC has a system like that and its very useful indeed though even those spells aren't doing that much(besides making you unkillable but still unable to do any real damage).
Drop a Hellball even 7 times and the enemies still aren't dead. Do you know by chance a PNP epic spell which'd kill even super mobs in NWN modules? Maybe it'd worth trying to implement it...

ShaDoOoW wrote...
Also, caster in PnP can attain epic feat to get access to the tenth., eleventh and higher spell levels. There are no spells of tenth level, but caster can extend spells from 9th level or simply drag any lower spell into these slots (that is possible for any spell level in PnP, so you can take a magic missile as lvl 9spell)


And does that make them more dangerous in epic levels? If so is it possible to implement maybe with the PRC in NWN?

Also do you know a module which is a bit closer to PNPs scale than general NWN modules?
               
               

               
            

Legacy_Shadooow

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About epic arcane casters…..
« Reply #3 on: December 20, 2012, 05:08:45 am »


               

Elbahor wrote...

So its not that they are that much stronger but their enemies are far weaker generally than a Dungeon Spawner or Infinite Dungeons monster set?

yes

I guess people should balance their modules a little better( 1000+ health on a mob ?)

I think that this is general issue in any epic environment, we at Arkhalia, which is epic loot PW, have also this problem, casters aren't much of use the monsters' HPs are balanced for melee characters with weapons +7 and lots of damage.

Do you know by chance a PNP epic spell which'd kill even super mobs in NWN modules? Maybe it'd worth trying to implement it...

not really these epic spells are really weird, there is memento mori which is ultra powerfull death magic and then probably only mass frog which is mass polymorph into harmless creature - undead/constructs wouldnt be immune, from damage spells the hellball is still probably best.

And does that make them more dangerous in epic levels?

definitely, I dont know if a IGMS memorised at lvl 9 is treated as lvl 9 spell and ignores spel immunity/raises DC (probably not), but with tenth+ spell levels you still earn new spell slots where you can put empowered/maximized spells of level 8 and 9.

 If so is it possible to implement maybe with the PRC in NWN?

even with a use of nwnx, chance to implement this is really very low. A feat workaround is probably the only way.

Also do you know a module which is a bit closer to PNPs scale than general NWN modules?

SP modules usually doesnt implement their own game changes, thats a domain of persistent worlds. Some modules uses the mentioned PRC which adds the new spells and epic spells change, same for few PWs. Some PWs removed the damage caps from spells though, this is common rather at PWs with expanded levels over 40.
               
               

               
            

Legacy_Elbahor

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About epic arcane casters…..
« Reply #4 on: December 20, 2012, 06:09:13 am »


               
Quote
ShaDoOoW wrote...



Quote
I think that this is general issue in any epic environment, we at
Arkhalia, which is epic loot PW, have also this problem, casters aren't
much of use the monsters' HPs are balanced for melee characters with
weapons +7 and lots of damage.

I don't know. My first instinct would be nerfing fighter gear and damage output to the point that the max that they can achieve is the same as the mages max damage(thats DNDs strategy too, right?). Of course since I've never seen anybody doing this I guess there is a good reason nobody is doing it. Fighters would get upset I suppose or something else?

Whats more interesting to me is that most PWs I saw even nerfed arcane casters further. Why are such weak classes even need further nerfs?

I'd also suggest to anybody ever creating modules to not use any 1-9(read total in vanilla) spell immunity on mobs because then why not just ban casters and be done with it( many sp modules use that too)?


Quote

not really these epic spells are really weird, there is memento mori which is ultra powerfull death magic and then probably only mass frog which is mass polymorph into harmless creature - undead/constructs wouldnt be immune, from damage spells the hellball is still probably best.


Well Mori is about the best in PRC too, guaranteed to kill any living thing. So thats the best in PnP too? Mass frog would work however the PRC super large scale polymorph spells are all eventually get bugged and report a "Too many instructions" error so idk if that can be used. Indeed though PRCs Transmutation school is very useful in defeating undead and constructs( they can't be immune to polymorph or disintegration). Only problem is the lack of mass and 9th level spells and that Disintegrate requires a ranged touch which often misses.

Quote

definitely, I dont know if a IGMS memorised at lvl 9 is treated as lvl 9 spell and ignores spel immunity/raises DC (probably not), but with tenth+ spell levels you still earn new spell slots where you can put empowered/maximized spells of level 8 and 9.


I think in the PRC an empowered Disintegrate has the DC of a Wail of the Banshee +/- spell focus differences but its been a while since I used that so I may be wrong. 

So in PNP they actually get more spells per day but only using epic feats? That'd be damn useful in NWN too '<img'>

Quote

 even with a use of nwnx, chance to implement this is really very low. A feat workaround is probably the only way.


Well PRC uses feat based spellsystem  so they could probably do it( I'm very sad they aren't around anymore)...

I'm afraid I'm not on that level to modify PRC that much but maybe I'll have to try. ':?'

Quote


SP modules usually doesnt implement their own game changes, thats a domain of persistent worlds. Some modules uses the mentioned PRC which adds the new spells and epic spells change, same for few PWs. Some PWs removed the damage caps from spells though, this is common rather at PWs with expanded levels over 40.


Well removing the level cap seems the other obvious choice I guess. Not very rules friendly but the whole problem is because NWN itself isn't rule friendly so I guess it doesn't matter.

Also a little OT question: Is it possible to implement dual arcane progression PRC Mystic Theurge style(yes I'm thinking about the Ultimate Magus prc which I read somewhere about) in NWN ? MT and a Sorcerer based Eldrict Theurge are really fun( provided you pregen your char for epic) IMO but UM would be cool too I think.
               
               

               
            

Legacy_Aelis Eine

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About epic arcane casters…..
« Reply #5 on: December 20, 2012, 12:11:23 pm »


               The thing about epic level NWN is that it kind of has its classes on backwards.

In NWN, high level mages are Con-based tanks that run around with damage shields up and attract aggro so that things kill themselves by attacking it. To that extent, it has the epic spell, Epic Warding to absorb damage, and Acid Sheath and Elemental Shield which don't have damage caps and when combined with Death Armor for good measure, return 135.5 damage on average every time someone hits it. Suppose that someone is a dual wielding Monk with 10 attacks per round, the mage does 1355 damage in 6 seconds just by standing there.

Conversely, high level sword/shield/heavy armor fighters are usually squishy damage dealers because their AC is capped by plate armor and they lack defensive abilities unless they multiclass into caster classes like Red Dragon Disciple or Pale Master, or they go Dwarven Defender, except Dwarven Defender requires 13 Dex, but has no Strength requirement. However, Strength-based fighters have a chance to instantly kill on a crit due to Dev Crit.

And high level Rogues are healers because unless they multiclass into Weapon Master or Arcane Archer, they tend to fall so far behind in AB that they have trouble hitting things in epic levels. However, they have the skill points to dump into stealth skills and Heal and can use Heal kits without breaking stealth. With Use Magic Device, they also get access to scrolls and wands for all classes, giving them a wider selection of those to cast from than pure casters.

Once you get used to reversing your frame of thought, the classes become a lot easier to work with '<img'>
               
               

               


                     Modifié par Aelis Eine, 20 décembre 2012 - 11:06 .
                     
                  


            

Legacy_WebShaman

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About epic arcane casters…..
« Reply #6 on: December 20, 2012, 12:44:08 pm »


               That shield mage doesn't have all the shields listed - you can also add in the sonic damage from the Bard shield, by casting it from a scroll '<img'>

And you can Shapechange to an Iron Golem with those shields on...yummy!  Only do so with m0bs/Bosses who have very high AB, otherwise it defeats the purpose.
               
               

               
            

Legacy_Shadooow

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About epic arcane casters…..
« Reply #7 on: December 20, 2012, 02:22:35 pm »


               

Elbahor wrote...

Whats more interesting to me is that most PWs I saw even nerfed arcane casters further. Why are such weak classes even need further nerfs?


You're right, that is very common. Reason is probably balance within other spells or PvP. The bigby hands are most common nerfed spell, IGMS second one. IGMS against one target does most damage at all. Since this is 6th spell lvl, you can memorise it silent at 7, empower at 8 and maximize at 9, so pure caster can have around 30times. Since IGMS has no save, but other spells its the only spell at epic that casters uses and then players simply spam this on anyone. DMs often don't like this tactic so they are often nerfing this spell instead they would add damage vulnerabilities, lessen saving throws of monsters etc.

I think in the PRC an empowered Disintegrate has the DC of a Wail of the Banshee +/- spell focus differences but its been a while since I used that so I may be wrong.

Well thats obviously wrong, empowered spell still has spell level of the default spell in PnP. Thus I guess that normal spell memorised on higher level will do also - I couldnt find this information in rules, but it would be extremely imbalanced otherwise so it makes sense.

So in PNP they actually get more spells per day but only using epic feats? That'd be damn useful in NWN too '<img'>

You misunderstand me, in PnP you take single feat at epic levels and that will allow you to attain 10th and higher spell slots where you can memorise much more spells. So its even more useful than you thought.

Also a little OT question: Is it possible to implement dual arcane progression PRC Mystic Theurge style(yes I'm thinking about the Ultimate Magus prc which I read somewhere about) in NWN ? MT and a Sorcerer based Eldrict Theurge are really fun( provided you pregen your char for epic) IMO but UM would be cool too I think.

Well the PRC has both these classes. If you want to have dual spellcasting progression in NWN without PRC thats possible too but only with prestige class. To do it you would have to edit classes.2da and collumns ArcSpellLvlMod and DivSpellLvlMod to values of 1(+1CL per lvl of this PrC) or 2 (+1CL at each odd lvl of this PrC)
               
               

               
            

Legacy_HipMaestro

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About epic arcane casters…..
« Reply #8 on: December 20, 2012, 03:26:27 pm »


               As has already been mentioned, polymorph forms of a Wiz40 are incredibly bullet-proof when fully buffed with empowered versions (Bull's, Cat's, Endurance), the 3 recipro shields and mantle, are practically impossible to dispel (though can be gradually eroded by other casters).  Tenser's is usually the easiest  and earliest to play effectively in melee, though the crit immunity of iron golem is worthwhile especially against DevCrit enemies.  Usually the shape changes are only needed vs. spell immunes like raks & demilichs and SR monks.

Most spells do an SR check, so a good strategy is to elect all of the spell penetration feats (Wiz 40 has loads of bonus feats!) and then cast a Mord before engaging into combat further.  High level monks, however, may force you into the polymorph mode with their un-breachable SR.  Tenser's will pierce up to +3 DR but the forms with creature weapons will pierce up to +20 DR with Epic Warding in place.  Polymorphs will not deliver massive amounts of damage, however.  It can become tedious killing that way.

Some PWs will nerf high-level arcanists even without making any spell changes by simply placing spell resistances, spell immunities, improved evasion, uber save levels, elemental immunities/resistances, magic damage resistance/immunity etc. on their monster skins.  Pretty much makes them impervious to offensive casting effects and takes arcanists completely out of the mix, probably because balancing their presence is so difficult without complete spellcasting reconstruction. 

And there are those Dead/Wild Magic Zones that pop up occasionally. '<img'>
               
               

               
            

Legacy_omen_shepperd

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About epic arcane casters…..
« Reply #9 on: December 20, 2012, 04:02:53 pm »


               The PRC still exists, a few of us still lurk about on its page. prc.athasreborn.com/index.php
               
               

               
            

Legacy_MagicalMaster

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About epic arcane casters…..
« Reply #10 on: December 20, 2012, 10:31:43 pm »


               

Elbahor wrote...

Evoker would be a choice against them but they can't seem to do enough damage even with the damage incresases with DC. I guess people should balance their modules a little better( 1000+ health on a mob ?)


You say "1000 HP" and I think "Oh, four Maximized IGMSes will leave it at 40 HP to finish off, I can do that in 12 seconds.  If I Time Stop, I could kill it with three Time Stops and five Empowered IGMSes and the other guy wouldn't even be able to move."

That's not even getting into reflecting damage shields for the 130+ damage as mentioned.

Maximized Ice Storms also do 90 cold damage to every mob in an AoE as well with no save.

However, yeah, you won't see any spell changes unless you're on a PW or a select few modules.   If you haven't played the Aielund Saga, you really should.  I disagree with many of the spell changes, but overall I think it's better than default.

Spell Penetration, Epic Bonus Feats, and Dispel Protection are also benefits from epic caster levels.  A level 26+ caster (if I recall correctly) is immune to all dispelling except from Breaches or a Mord's.  Which means only another arcane caster can dispel them (unless a scroll/wand is used).
               
               

               
            

Legacy_Aelis Eine

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About epic arcane casters…..
« Reply #11 on: December 21, 2012, 01:43:57 am »


               

MagicalMaster wrote...

You say "1000 HP" and I think "Oh, four Maximized IGMSes will leave it at 40 HP to finish off, I can do that in 12 seconds.  If I Time Stop, I could kill it with three Time Stops and five Empowered IGMSes and the other guy wouldn't even be able to move."


If by "mob" the OP meant trash in a mod with rest restrictions, that would be a pretty inefficient use of spells =p
               
               

               
            

Legacy_Shadooow

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About epic arcane casters…..
« Reply #12 on: December 21, 2012, 02:08:18 am »


               

Aelis Eine wrote...

MagicalMaster wrote...

You say "1000 HP" and I think "Oh, four Maximized IGMSes will leave it at 40 HP to finish off, I can do that in 12 seconds.  If I Time Stop, I could kill it with three Time Stops and five Empowered IGMSes and the other guy wouldn't even be able to move."


If by "mob" the OP meant trash in a mod with rest restrictions, that would be a pretty inefficient use of spells =p

And thats exactly the setting in many epic PWs. The only way how to play caster is to horde as much mobs as possible and spam, spam and spam. Since 1.69 implemented creature space, this is also most efficient tactics as well as only the nearest mobs can attack the caster. To stand in corner or dead end helps this further.
               
               

               
            

Legacy_Elbahor

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About epic arcane casters…..
« Reply #13 on: December 21, 2012, 04:19:34 am »


               

Aelis Eine wrote...

MagicalMaster wrote...

You say "1000 HP" and I think "Oh, four Maximized IGMSes will leave it at 40 HP to finish off, I can do that in 12 seconds.  If I Time Stop, I could kill it with three Time Stops and five Empowered IGMSes and the other guy wouldn't even be able to move."


If by "mob" the OP meant trash in a mod with rest restrictions, that would be a pretty inefficient use of spells =p


Yup, I'm talking about regular enemies who are filling a whole dungeon and with limited resting. I don't see IGMS as that impressive in that case. Against a single target and especially a player who is actually bound by the rules it might be pretty dangerous I admit but I'm talking mainly about PVE now.


You're right, that is very common. Reason is probably balance within
other spells or PvP. The bigby hands are most common nerfed spell, IGMS
second one. IGMS against one target does most damage at all. Since this
is 6th spell lvl, you can memorise it silent at 7, empower at 8 and
maximize at 9, so pure caster can have around 30times. Since IGMS has no
save, but other spells its the only spell at epic that casters uses and
then players simply spam this on anyone. DMs often don't like this
tactic so they are often nerfing this spell instead they would add
damage vulnerabilities, lessen saving throws of monsters etc.


Yup. The problem is that they fail to realize IMO  that the reason why everybody spams IGMS isn't that its that super powerful to require nerfing but because there is no alternative for offensive spells. At least I don't know one. Or mages should be content with casting their pitifully weak Meteor Swarms, wasting their few precious slots then get killed? 

Introducing vulnerabilities and lessening saving throws would definitely help though to make save or suck or even other damaging spells viable. Of course what do we expect when the OC campaings themselves aren't balanced that way? In HOTU the Ice Trolls constantly saved my 40+ dc spells for example...

IDK about Bigby. Its a lvl 9 spell and is only effective against a single target though that target won't go anywhere for a while thats for sure( even most bosses can't resist it in my experience). It won't kill it though. I still don't consider it the most  broken thing in the game myself.

Well thats obviously wrong, empowered spell still has spell level of the
default spell in PnP. Thus I guess that normal spell memorised on
higher level will do also - I couldnt find this information in rules,
but it would be extremely imbalanced otherwise so it makes sense.


Made a test today and it seems to be as its in PnP so my fault here.

You misunderstand me, in PnP you take single feat at epic levels
and that will allow you to attain 10th and higher spell slots where you
can memorise much more spells. So its even more useful than you
thought.


Seeing that, my own research and my experience with the PRC I think things would be better if more things would've been implemented from the PNP rules for casters. Simple things like a proper epic spellcasting system, actually caster oriented PRcs( Archmage, Red Wizard) or spells like teleport are already making things easier for casters imo. Those slots would be anoher step or that doubling metamagic feat. These things won't save you from the insane hp inflation problems themselves but if BW cared to implement epic casters better then we may have a more balanced game now IMO.

Well the PRC has both these classes. If you want to have dual
spellcasting progression in NWN without PRC thats possible too but only
with prestige class. To do it you would have to edit classes.2da and
collumns ArcSpellLvlMod and DivSpellLvlMod to values of 1(+1CL per lvl of this PrC) or 2 (+1CL at each odd lvl of this PrC)


Sorry, I always forget that Warlock is supposed to be an arcane class too, not divine. In that case I just need to adapt the Eldrict Theurge prc right?

Some PWs will nerf high-level arcanists even without making any spell
changes by simply placing spell resistances, spell immunities, improved
evasion, uber save levels, elemental immunities/resistances, magic
damage resistance/immunity etc. on their monster skins.  Pretty much
makes them impervious to offensive casting effects and takes arcanists
completely out of the mix, probably because balancing their presence is
so difficult without complete spellcasting reconstruction. 


So far Dungeon Spawner and Good vs Evil are the only modules I saw which allow epic play( idk that much about PWs) but aren't doing this. The mobs still have super health, devcrit and insane damage potential but at least I can kill things provided I'm a necromancer or prc transmuter.

The thing about epic level NWN is that it kind of has its classes on backwards.

In
NWN, high level mages are Con-based tanks that run around with damage
shields up and attract aggro so that things kill themselves by attacking
it. To that extent, it has the epic spell, Epic Warding to absorb
damage, and Acid Sheath and Elemental Shield which don't have damage
caps and when combined with Death Armor for good measure, return 135.5
damage on average every time someone hits it. Suppose that someone is a
dual wielding Monk with 10 attacks per round, the mage does 1355 damage
in 6 seconds just by standing there.

Conversely, high level
sword/shield/heavy armor fighters are usually squishy damage dealers
because their AC is capped by plate armor and they lack defensive
abilities unless they multiclass into caster classes like Red Dragon
Disciple or Pale Master, or they go Dwarven Defender, except Dwarven
Defender requires 13 Dex, but has no Strength requirement. However,
Strength-based fighters have a chance to instantly kill on a crit due to
Dev Crit.

And high level Rogues are healers because unless they
multiclass into Weapon Master or Arcane Archer, they tend to fall so far
behind in AB that they have trouble hitting things in epic levels.
However, they have the skill points to dump into stealth skills and Heal
and can use Heal kits without breaking stealth. With Use Magic Device,
they also get access to scrolls and wands for all classes, giving them a
wider selection of those to cast from than pure casters.

Once you get used to reversing your frame of thought, the classes become a lot easier to work with '<img'>


Well of course there are ways I suppose to play arcanists effectively even with these rules and its actually very impressive that the community found ways to turn any class into a killing machine '<img'>

But I never really wanted to think about such a build because when game mechanics and what they are supposed to represent are so much at odds, it just stops being fun to me. I don't want to say that I'm an RP er or such and don't care  about my character build because it isn't the case. I like if my character is as powerful as possible and can take on any chalange. But if a mage isn't a mage anymore but a tank then it feels weird to me. Same with Dragon Age BTW. Best mage? Arcane Warrior tank.... Seems like a Bioware thing.

Still my builder side is a bit fascinated so I'll try to make something like that. Any advice?   Int/cha till I can cast lvl 9, then the rest to con? Take Extend spell and toughness I suppose.

And you can Shapechange to an Iron Golem with those shields on...yummy!
Only do so with m0bs/Bosses who have very high AB, otherwise it defeats
the purpose.


Well IG is seems like a requirement since even in Infinite Dungeons every mob is DevCritting anything they can find. My familiar and at least two quest givers tasted it already '<img'>

The PRC still exists, a few of us still lurk about on its page. prc.athasreborn.com/index.php


Thanks for the heads up! Honestly I didn't know if anybody is still there, but I'm glad this great mod still has some people left( got a few question I wanted to and will ask there). Though I read that there won't any new releases ':crying:'
               
               

               
            

Legacy_Shadooow

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About epic arcane casters…..
« Reply #14 on: December 21, 2012, 04:57:45 am »


               oh sorry I gave you bad link the feat name on that page is actually "Improved Spell Capacity", the Epic Spellcasting feat is a required feat to be able to learn epic spells at all.