This is an announcement relative to the existence of a replacement service to GameSpy.
This thread will update for every modification and change that're made. If there is any information existing outside of this thread realtive to this project, please ensure links point here for the community to remain informed.
A new mastering service located at
NWNCore is being turned up which will automatically announce the existence of participating game servers that communicate to it. Applications which patch nwserver and nwmain files in your installation are being distributed. It requires no registration, and automatically permits display of available online servers and interaction in a variety of ways (players can use an available tool that permits a one click connect option from the website until the game client patch is released).
Both NWN1 and NWN2 will be supported and properly communicated to clients.** SERVER HOSTS **To automatically announce your servers, please modify your operating system hosts file to reflect the following:
198.23.165.35 nwn.master.gamespy.com
** PLAYERS **Click this link to view instructions for accessing the list.Included extra features comingXML requests : All available data NWCore acquires and uses will be available for anyone to make their own tool from. This includes web applications that want to display GS protocol supplied information on their website. The XML cache will be tossed to a CDN rather than hammering the main site. Javascript examples will be available in the upcoming documentation.
Extended API : Server hosts to assist in an upcoming out-of-game autodownloader, images, banners, other upcoming features.
Relay : All traffic information inbound can be sent to another mastering service, possible future use of clustering / mastering pools so this problem doesn't occur again.
What's the current status of (feature)?Listening Server : COMPLETE
UDP Relaying : COMPLETE
XML Creation / Cache : Mostly complete, CDN setup is still underway.
Web Server List : Awaiting DNS updates, awaiting host provisioning.
Client Patchers : Windows released for NWN1. NWN2 testing still underway. Linux binaries coming in a few days.
I found a bug and need to report it...No software can come out being pristine of course. Please send me a private message in this forum and I'll address it as soon as possible. All patched updates will appear on this thread.
Will the in game client work again?Yes. At this time I'm working to ensure that at least a referencable location is visible to players from the server hosts on a central website. The in game browser will be patched to operate soon in tandem.
What does it take to sign up?There is nothing to sign up for. Server hosts simply make a single adjustment and their server does the rest. (Hosts file, or the nwserver executible patch, availability for this will be posted on nwvault today). The players need only to replace nwmain.exe with the patched file. Patched file support for existing ones out there (the post process mod for example) will also be made.
Windows FilesServer / Client Matchmaking Service Patcher - Still up for submission, but will patch nwmain / nwserver processes to forward information to the matchmaking service.
CLIENT IN GAME BROWSER SUPPORT WILL BE ADDRESSED SOON AUTOMATICALLY.Microsoft .NET Framework 4 - Required to operate the patching application.
Linux Filesnwserver patcher still on it's way.
Changelog12/8/12* Added URL protocol handlers for the Windows patching client. Players will be able to connect straight to the game server from their web browsers.
* Added bioware auth fix since the service is also no longer available.
Modifié par Visavant, 09 décembre 2012 - 05:34 .