Contrition is relatively young, about 10 months old or so. And I'm not alone, there's quite a few other new PWs out there (and hopefully many more to come, if the game is to persist). I've noted that our primary exposure to new players has been the GameSpy lists, despite attempts to advertise on many different websites. GameSpy is extraordinarily helpful in gathering new players, and without it, I've noted a significant decrease in sign-ups on our forums.
Older PWs with high numbers probably won't feel anything from the GameSpy shutdown, but new Persistent Worlds and PWs with growing playerbases will feel this loss greatly.
NWN 1 and 2 may not have playercounts up in the tens of thousands like many games out there, but they still play host to well over a thousand individuals, and many more join in as they buy the game to check out what they might've missed (I bought NWN in 2009, not knowing about it back in it's early days), or coming back to a game they once loved.
NWN isn't dead, it's just been downsized quite a bit, but the players who still play, do so because they still love the game, and there's enough of us that a signifigant blow to the game's operations will be noticed. Those of us who still play and build treasure it's value, and will continue to do our part to keep it alive. With the fall of the GameSpy network, and the rise of a replacement, following the shutdown of the Master Authentication server, Neverwinter Nights is now fully in the hands of the community. A testament to our dedication. A dedication that makes this game immortal.
It's important to me, as I hope it is for others, to not only help my own server to flourish, but also help others flourish as well. As long as there are servers, there will be a community, and as long as there is a community, there will be Neverwinter Nights.
Modifié par Borrie BoBaka, 09 décembre 2012 - 12:30 .