pope_leo wrote...
Has anyone done any testing on what Defensive Roll actually does? I'm suspicious that the description is not true, but it is immensly tedious to test. Does it halve all combat damages or just base weapon / physical damages?
The amount used is the total physical damage to be dealt after immunity/dr considerations. This includes strength bonus, power attack, etc.
This amount constitutes the following:
1) the maximum number of hit points remaining needed to trigger defensive roll
2) the DC for the reflex save
3) the damage amount that gets halved.
e.g. If a creature rolls to deal 12 physical damage against a defensive roll target with 4 hit points and 10/+3 DR (from shadow evade), defensive roll would not trigger, and the target would be reduced to 2 hit point. On the next roll (let's say 12 damage again), defensive roll would trigger (DC 2) and deal only one damage reducing hit points to 1.