Hi guys,
Been playing bioware RPGs for some time now. Got into the genre mostly cuz' of the DA:O and ME franchise, along with my past RPG (mostly hack&slash) experiences with Diablo2 & Sacred2. Recently started to collect old-school Bioware RPGs (Baldurs, IWD, NWN series) to make a comparison between the "then" and the "now." There was no turning back for me when I started playing NWN (must have burned 100+ hours in my first 2 weeks). I have to say, I haven't been this addicted to a game since DA:O, Guildwars, Tekken 6 and LoL...
I'm posting one of my build concepts that I've worked on since I started playing. It's a non-cast (minimal) DPS-Tank Type that specializes in above average attack rolls, High Damage Crits, natural immunities, high AC, high saving throws, above average spell/elemental resistances and damage reduction. I am open to comments and suggestions for the sake of improving the concept. I'm striving for optimization, so for the more calculation-savy people who will notice flaws in the build, please do make it known, so I can fix it in my future attempts.
:innocent:"
Divine Templar":innocent:
Race: Human
class: Paladin (5), Monk (20),Champion of Torm (15)
Initial Stats: Stats @40 w/o Feats & Equipment Str-15 ------------------------------------------------ Str-20 (+5)
Dex-9 ------------------------------------------------- Dex-9 (-9)
Con-16 ----------------------------------------------- Con-20 (+5)
Wis-12 ----------------------------------------------- Wis-12 (+1)
Int-10 ------------------------------------------------- Int-10 (0)
Cha-13 ----------------------------------------------- Cha-14 (+2)
(Notable) Skills: Raw Number w/o the effect of the modifiersConcentration - 15, wasn't sure if DM, DS & DW were interruptable so I put some points here for safety.
Discipline - 40
Heal - 20
Persuade - 30,
Anything more than that along w/ CHA bonus post-equipment will most likely pass any Persuade DC, if nothing else I just like numbers ending in "0" and "5" they look neat that way...Tumble - 40 = +8 AC
Lore - 4,
leftovers... enough money to identify stuff...Feats:*Note that only feats applicable to the concept will be listed. Feats lik "Monk AC Bonus" and "Unarmed
Strikes" will be ignored because this character concept involves being in Heavy Armor & Equipping a Weapon.Initial Feats:Toughness, Weapon Focus: Longsword
Innate Feats: (things you get for free just by being that class) !!!=Super, !=Awesome, ^^=okay, *=meh
Paladin: Divine Grace, Divine Health, Aura of Courage, Turn Undead, Cure Disease, Smite Evil, Summon
Mount, Shield Proficiency, Martial Proficiency, Heavy Armor Proficiency
- You don't have to worry about wearing any equipment (!!!)
- Immunity to Fear and Disease (!!!)
anything that makes you immune is awesome, that's the concept of the
build- Divine Grace = Free Universal Saving Throws --
provided you have a decent CHA modifier (!!!)
- Turn Undead = Access to Divine Might & Divine Shield -- the concept is to make you an unkillable freight train... who doesn't want more AC,saving throws & damage? (!!!)
- Summon Mount = Pimp Horse (!!! for Roleplay value - "a knight sent by God", meh for practical use)
- Free Heal Skill (!)
Monk: Cleave, Evasion, Improved Evasion, Knockdown, Improve Knockdown, Deflect Arrow, Wholeness of the Body, Diamond Body, Diamond Soul, Perfect Self
- Prized and Meh-class Melee-Oriented Feats like Cleave and Knockdown are given to you for free(!!!)
- Prized Survivability Feats like Evasion and Improved Evasion are given to you for free(!!!) -
since the final build
is expected not to fail in any saving throws due to humungous innate bonuses, this pretty much guarantees "0 damage taken on any Reflex DC" - Immunity to Poison and Mind Control Skills (!!!)
anything that makes you immune is awesome, that's the concept of the build- 30 Spell Resistance (!!!) -
nuff said...- 20/+1 damage Reduction (!!!)
anything that reduces any physical damage that passes through your AC, saves and DC's get reduced by this.- Free Heal Skill (!)
COT: Sacred Defense, Divine Wrath +2
- +7 Universal Saving Throws... for free... (!!!)
- + attack rolls, + damage, + saving throws and a gain of 5/+1 damage reduction on activation of "Divine Wrath"
*Note: At this point if you aiming to create a Tank, you've pretty much made one just by allocating your "class
Attribute Points". You can pretty much wear anything w/o optimizing your equipment and still be effective in mitigating damage received. Purchased Feats: (feats purchased upon leveling up)
Divine Might (!!!)
Divine Shield (!!!)
Extra Turning (!!!)
Extra Smite Evil (*, for Roleplay Value)
Armor Skin (!!!, MOAR AC...)
Epic Toughness I (!, MOAR Health...)
Power Attack (!)
Epic Weapon Focus: Long Sword (!)
Great Cleave (!!!)- PENTAKILL!!!
Great Strength I, II, III, IV, V (!!!) - necessary to unlock the ff feats:[/i]
Improved Criticals: Long Sword (!!!)- PENTAKILL!!!
Overwhelming Criticals (!!!)- PENTAKILL!!!
Devastating Criticals (!!!)- PENTAKILL!!!
Questionable Feat Choices:Blind-Fight -
since most of the necessary melee oriented attack/survivability feats were given for free, didn't really have much of a choice selection from the feats available pre-Epic levels...Improved Power Attack -
I read somewhere that this feat is bad since it doesn't scale well, just like Blind-Fight, didn't have much of a choice selection pre-Epic Levels* would it be better if I had gone 13 Dex, 16 Con for access to Dodge and Mobility instead??? or is that overkill?Equipment: (End-Game,items to strive for...)
Armor - Armor of Faith (no real reason, roleplay purposes)
Shield - Hastsezini's Shield (no real reason, roleplay purposes)
Weapon - Holy Avenger (long sword proficiency/crit bonuses + roleplay purposes)
Amulet - Amulet of Good = + 3 Wis and +3 Cha
Ring 1- Ring of Power = 15 Resist to Elements, Regen & Freedom
Ring 2 - Ring of Elemental Resistance and/or Ring of Protection (SWAPS for Physical Heavy and Elemental Heavy)
Bracer - Bracer of Armor +x-xx, for MOAR AC
Belt - Belt of the Giant +x-xx, for MOAR Damage
Boots - Boots of Striding +x-xx, for MOAR Health
Cloak of the Nymph +x, +CHA for your DM, DS and DW
Q&A -Q#1 - Why not pick a Paladin/Cleric/CoT instead, if you were aiming for
some kind of legit God-mode?
A#1 - First of all, Cleric gameplay doesn't really fit my idea of a Knight. While
the bonuses achieved with an empowered/maximized/extended - Greater
Stoneskin/Bull's Strength/Eagle's Splendor/Premonition/Spell Mantle surpasses what
was achieved in what I just wrote...ten-fold... It'll eventually wear off,
meaning you'll have to recast it over and over again throughout your entire gameplay. It's not a matter of
being lazy, it's more about following the role-playing principle. The concept of the
build is a natural tank (80-90% of AC,ST and Damage come from just "being
you") rather than a spellsword, who uses a lot of buffs to achieve the max
break points.
With the
Divine Templar, you can just walk around and beating things, laughing @ the game, randomly casting
that occasional DivM/DivS/DivW if you really want. Engage a mob, fall asleep for 8 hours, and with much luck... you'll probably still see you character alive and well when you wake up.
'>
Suggestions... now open!!!
Modifié par RonGascon, 25 novembre 2012 - 08:30 .