NWN_baba yaga wrote...
I dont see any similarity from their project and nwn...Sorry but where is the big picture of both things side by side that i miss? You are very dedicated in advertising it but please... you´re not talking to guys that dont know anything about this game here;) And you seem to underestimate nwn mate...
This isn't advertising, this is about seeing the potential in something early stage baba yaga. I'm well aware of NWN's advantages and shortcomings, thank you, having created two full-scale modules from scratch on NWN1 and NWN 2 and contributed to a number of others. I also happen to be a professional game developer - so I'm not underestimating anybody or trying to push this project - simply encouraging an open mind.
The fact here is that what you see in the presentation is a
Game Engine not a fully functional game. The comparison is
not between NWN and Sui Generis, but between the Aurora Engine and Sui Generis.
@OldTimeRadio
The tools available to NWN (NWScript, Toolset, Object variable storage, and so on) are what was built
on-top the Aurora Engine. In a similar fashion, such tools, scripting supports and so on exist on a variety of other engines - and will undoubtedly be implemented for this one as well.
Now you asked: "What's left?"
Well, as you may have noticed the world is entirely procedurally generated and features advanced environment streaming. What does this mean? It means you can conceivably create massive continuous worlds without area transitions, without lag or wait times, and with the ability to mathematically generate these environments so that they look and feel very natural. You can also edit it yourself, and leverage all the freedom available in the current NWN Toolsets.
You might say: sure but thats just graphics, that doesn't matter. I beg to differ, a huge part of immersive gameplay is a convincing world where you can get lost in and - for modders - doesn't require 1000 hours to build. As you might notice in the video, the toolset gives you power while getting out of your way. And for the record, they are planning on including a toolset with release.
What else ? You might say. Well the physics system is unlike anything I've personally ever seen. The notion that your character's movements are not pre-canned in the event of being subjected to natural and super-natural forces is pretty amazing. It also allows for evolving animations: that is how good you are of a swordsman is reflected in how precise and natural your combat movements are. Same with being drunk. I can think of a million other gameplay mechanics which would make it a lot of fun.
But anyway, again, this isn't nor was it meant to be a sales pitch lol. I simply wanted to bring something interesting to the attention of NWN gamers, given their affinity for creation and innovative gameplay. Frankly, I'm a bit surprised at the number of bitter reactions this post has received - cheer up ladies and gents ! NWN is great, but its geting old - and it would be fantastic to see more initiatives which focus on moddable RPGs with a multiplayer component - there really aren't that many.