Author Topic: NWN 1 lives on!  (Read 4635 times)

Legacy_Lazarus Magni

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« Reply #75 on: January 04, 2013, 05:35:40 pm »


               There is a reason there is punctuation in the title of this thread. A little subtlety apparently some people are missing…
               
               

               
            

Legacy_Rolo Kipp

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« Reply #76 on: January 04, 2013, 05:49:09 pm »


               <sulking...>

Awwww! You'll spoil it!

I *love* watching people miss subtlety :-)

Except when it's me :-(

But I didn't miss this one :-)

*shrug*  NwN is dead to me when I abandon it. Not likely, is it? ;-)

Re the serious aspect of your post, I have faith regardless of the blows we suffer. Simply too many good people here - including you.

<...with an impish twinkle>
               
               

               
            

Legacy_Pstemarie

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« Reply #77 on: January 04, 2013, 11:28:29 pm »


               For me NWN is kind of like that zombie in Resident Evil that I could never hit just right so its head exploded and it died. In the end it always got me...

'<img'>
               
               

               


                     Modifié par Pstemarie, 04 janvier 2013 - 11:28 .
                     
                  


            

Legacy_Drewskie

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« Reply #78 on: January 05, 2013, 06:33:45 am »


               you have to destroy the phylactery before you can kill the lich
               
               

               
            

Legacy_Tarot Redhand

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« Reply #79 on: January 05, 2013, 01:06:02 pm »


               @Lazarus Magni I was being mildly humorous and just tad sarcastic. Or did you miss that?

TR
               
               

               
            

Legacy_Lazarus Magni

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« Reply #80 on: January 06, 2013, 09:56:20 am »


               *Blushes* @ Rolo, -_^ @ Tarot. BTW I am not the one who keeps resurecting this thread. And if you actually read what I have said, on numerous occasions I have mentioned despite the blows the NWN 1 community has recieved, we (the community) keep fighting to keep this game alive.
               
               

               
            

Legacy_SomeYahoo

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« Reply #81 on: January 07, 2013, 07:02:11 pm »


               This game will never die for me as long as it continues to have the easiest to use and most versatile editor for any game I've played. Unreal's editor comes close (Even surpassing when it comes to certain things) but is much slower/harder to use, AND it doesn't have realtime previews of sounds! (Except for timed/randoms, but they are unusally loud to the point where you have to mute it) That was one thing I always loved about NWN editor that I could immediately hear the sounds I put down with the radius, volume and everything without having to go into the game.

Drewskie wrote...

you have to destroy the phylactery before you can kill the lich

lmao, yes, the phylactery in this game is the editor.
               
               

               


                     Modifié par SomeYahoo, 07 janvier 2013 - 07:05 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #82 on: March 20, 2013, 06:35:50 am »


               Wow I just checked, and AV3 had the highest player count currently for all the action, and PW action servers with a whopping 7 players.

On the one hand, I am flattered; and honored; it’s about time Av3 got some recognition, but on the other, wow, that is sad. Not 5 months ago (prior to the loss of game spy service, and despite the loss of the master server) we would have about the same player count (occasionally) on a weekday night, and were ranked about 20th for action servers.

Congratulations Bioware, and your overseers, you have successfully killed (or put in place the conditions to facilitate the killing of) your offspring. Nothing like fratricide or filicide to drive home the point that corporations are all about one thing.

I would be shocked if NWN 1 was a serious threat to your profit margins. Despite it’s longevity and your incompetence at capitalizing on it.

Did this killing off (or will it) result in a substantial profit boost for you? I would highly doubt it. And would your have continuing to have supported a legacy game of your’s substantially caused an undo financial burden on you? I would highly doubt it. And would have doing so (continuing to support it) garnered your respect in the eyes of gamers… It certainly would have in my eyes.

What does fostering a relationship with your customers who have long term interest potential give you? Loyalty, dedication, love, appreciation… Qualities you might want to consider as valuable. They are independent of profit margins, they won’t boost your’s, nor take away from them. The majority of video game consumers will not even notice due to their ignorance, and incessant need for the “next best thing”. But in the long run quality of a product and the qualities mentioned above from the consumers is the only thing that lasts.

Producing, and maintaining such a product will give you the satisfaction of knowing you made something truly substantial (e.g. not just for profit, but truly a work of art [in case you weren’t aware, most true artists only get recognized, and rich until after they are dead: e.g., Rembrandt, Leonardo Di Vinci, Picasso, Salvador Dali, ect… I guess by today’s standards many of our currently accepted great artists, should have just stopped what they were doing since their works of art would not be recognized for a long time to come) however if you had any idea of what you created, and let us as players/consumers work with, you would be quite proud.

The inventors of paint never get credit of the Sistine chapel, and yet with out the paint, it would not have been possible. Nor does the inventor of the saxophone get credit for what John Coltrane did with it. As brilliant as Michelangelo and Coltrane were, without the paint or saxophone, respectively, neither would have been able to create what they did.

You can be proud of the fact that you made something truly novel, and unprecedented, or you can be ashamed at the fact that you weren’t able to capitalize off it, and cut off it’s nose to spite it’s face. In other words kill it off, due to it not living up to your expectations (profit) of what you wanted it to be (despite the fact that it is a beautiful thing.) There were many ways you could have made this worth your while, but you held yourself to the WOW standard, and anything less in your eyes is a failure.

The outcome of this situation is the legacy of NWN. And don’t anyone put it on the players. We, the players, have fought, and worked our behinds off tiresly, to keep the game, and the community going.

The decline of NWN, is only due to one thing in my opinion, and it is certainly not it’s players or the community.

This is a God damn shame if you ask me.

Lazarus Magni
               
               

               


                     Modifié par Lazarus Magni, 20 mars 2013 - 04:37 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #83 on: March 20, 2013, 06:55:21 am »


               You do realize it's midnight or later in the US at least, right?  And early morning in Europe?

What do you even view Bioware as doing to "kill off" NWN outside of the master server?  Gamespy service?
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #84 on: March 20, 2013, 09:03:43 am »


               Ain't dead yet.

The old saying, that which does not kill us makes us stronger.

Please stop thinking the sky is falling, it's a 12 year old game, and doing far better than other 12 year old games, and it's still selling. And it's alive not because it's been abandoned ( as far as i can see this games fans have not abandoned this game, and comprise of talented folks who are more than capable of recreating anything the official devs decide to get rid of ).

And then you are focusing on just a single aspect of NWN1, the player count of a PW, and ignoring those using it for LAN games, for the official campaign, custom modules in single player, or the many other servers which also have players ( some have quite a few even ).

I am still thinking it's going to outlast Neverwinter Online, which does not offer nearly as much. In a world of consoles and MMO's, this is the only game which satisfies the D&D spirit across multiple styles of game play.

Until the people who spend their time making PW's, tools, scripts, and filling up the vault are dead, this game is going to remain alive and kicking for a very long time.
               
               

               
            

Legacy_Lazarus Magni

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« Reply #85 on: March 20, 2013, 09:45:36 am »


               

MagicalMaster wrote...

You do realize it's midnight or later in the US at least, right? And early morning in Europe?

What do you even view Bioware as doing to "kill off" NWN outside of the master server? Gamespy service?


You do realize 7 people on as the max for any server in those 2 generas is pretty low don't you? Regardless of the time/day?

What do you even view Bioware as doing to NOT "kill off" nwn?
               
               

               
            

Legacy_Lazarus Magni

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« Reply #86 on: March 20, 2013, 10:09:49 am »


               

painofdungeoneternal wrote...

Ain't dead yet.

The old saying, that which does not kill us makes us stronger.

Please stop thinking the sky is falling, it's a 12 year old game, and doing far better than other 12 year old games, and it's still selling. And it's alive not because it's been abandoned ( as far as i can see this games fans have not abandoned this game, and comprise of talented folks who are more than capable of recreating anything the official devs decide to get rid of ).

And then you are focusing on just a single aspect of NWN1, the player count of a PW, and ignoring those using it for LAN games, for the official campaign, custom modules in single player, or the many other servers which also have players ( some have quite a few even ).

I am still thinking it's going to outlast Neverwinter Online, which does not offer nearly as much. In a world of consoles and MMO's, this is the only game which satisfies the D&D spirit across multiple styles of game play.
.


No, you are right, it's not dead yet.

Please stop thinking the sky ISN'T falling. (Actually, i'ts just over 10 years, not 12 BTW.) You just make yourself look like you are in denial by saying everything is hunkey dory, when it isn't, and everyone else can see that as plain as day (or will soon.) Just because I am the only one who has the balls to say it, to call it out for what it is, to stand up and say 'Heh, I don't think this is right!" doesn't make me a jerk, despite all your all's claims to the contrary. (Oh btw I am a jerk. But not because I speak my mind, but rather because I don't care what you all think about me, and don't hesitate to do so despite the pariah status that may grant me.)

The game is still selling eh? You got some stat's to back that up? Let's say that were true. Why do you think that might be? The official campaign?

A single aspect of the game? The "player count"? Umm... that is the defining aspect of a game that is alive or dead.

"Some servers still have quite a few players" (paraphrazed) Umm... only the most lame "sex" servers. And only because, due to the limits you can push with the game engine, you can do things with NWN, that surpass anything you can do with any other game in the multiplayer format from a player driven content format. Despite the fact that you can do so much more than have a "sex" server, those are the most popular.

painofdungeoneternal wrote...

Until the people who spend their time making PW's, tools, scripts, and filling up the vault are dead, this game is going to remain alive and kicking for a very long time.


Now that sediment I can't help to agree with, and only wish it were true in the broader context, which is a reality, which is... I can mod my Fo3 game til I am blue in the face. I can make it the most incredible module in the world. If it is not shared, and experienced by others... what does that make it? It makes it pretty much nothing, but something akin to some amazing sketches collecting dust in someone's attic, which eventually when that person dies, their relitaves will reluctantly have to come over, and move the stuff out on to the curb, to be taken to the dump.

That, is the reality of the current state of affairs in NWN 1  from my perspective. And I would love, not much more, than to be wrong about that. But from what I can see right now.... Sorry, it's the impending death of NWN 1.

Please, please, NWN 1 community (including Bioware, the parent of NWN 1) prove me wrong.
               
               

               


                     Modifié par Lazarus Magni, 20 mars 2013 - 04:36 .
                     
                  


            

Legacy_simomate2

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« Reply #87 on: March 20, 2013, 11:11:04 am »


                I think that the very fact so many devoted members of the community are responding to this thread just goes to show that is still a lot of life left in NWN. The game has always been about the community and what they can do for the game. So long as there are people to continue developing for it, I think NWN will remain. I think that the doomsday threads are themselves unhealthy for the game. If we want new members of our community, then stop scaring them away by making threads about the death of NWN

Yes, eventually the numbers will dwindle to an almost non-existance community but why worry about the ineviable? This thread has shown that there are still a lot of people who care about the game, and are still working at improving it. Lets waste lets time mourning the game and more time improving it. 
               
               

               


                     Modifié par simomate2, 20 mars 2013 - 11:12 .
                     
                  


            

Legacy_simomate2

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« Reply #88 on: March 20, 2013, 11:20:46 am »


               

Lazarus Magni wrote...

Now that sediment I can't help to agree with, and only wish it were true in the broader context, which is a reality, which is... I can mod my Fo3 game til I am blue in the face. I can make it the most incredible module in the world. If it is not shared, and experienced by others... what does that make it? It makes it pretty much nothing, but something akin to some amazing sketches collecting dust in someone's attic, which eventually when that person dies, their relitaves will reluctantly have to come over, and move the stuff out on to the curb, to be taken to the dump.

That, is the reality of the current state of affairs in NWN 1  from my perspective. And I would love, not much more, than to be wrong about that. But from what I can see right now.... Sorry, it's the impending death of NWN 1.

Please, please, NWN 1 community (including Bioware, the parent of NWN 1) prove me wrong.


I actually disagree with the bolded text. While yes, you would want it to be experienced by others, but honestly even if it reaches just one person that's enough for me. We are all mortal, and we and all our decendants will all die and eventually be forgotten. Heck, sun itself won't even last forever. So, by that bolded statement, what is the point in doing anything? 
               
               

               
            

Legacy_Gregor Wyrmbane

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« Reply #89 on: March 20, 2013, 01:22:12 pm »


                There are several RP servers that are still doing quite well. NWN may be getting old but it's a long way from being dead. Don't be so eager to have it put to sleep just because it's chin hairs are turning grey.

If you need encouragement, go here and read some of the many threads reflecting the in game activities on this RP server. Note the dates. They're still very current.

www.thain.org/forum/e107_plugins/forum/forum_viewforum.php