Author Topic: NWN 1 lives on!  (Read 4634 times)

Legacy_MrZork

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NWN 1 lives on!
« Reply #60 on: November 15, 2012, 09:17:41 am »


               I had almost given up reading this topic, but Baaleos' post above got me interested in another aspect of programming, which is almost always worthwhile. '<img'>

And, as a bonus, it actually took me a minute to see that some of the odd code in the post wasn't C# syntax that I didn't recognize, but the Bioware board's censor software doing its best to protect us all from a dangerous 4-letter word that no one reading the post would have thought about had it not been censored. ;-)

FP, if the legacy forums were available, I'd bet we could find another forty gloom-and-doom thread topics even before the MS went down...
               
               

               
            

Baaleos

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« Reply #61 on: November 15, 2012, 10:00:41 am »


               Hi MrZork - glad you found it useful.

I actually got a bug report from one of my players - the Code fails at the WMI Query bit, if the application is not given admin privilages at run time.

Gonna try to fix it later.
               
               

               
            

Legacy_Lazarus Magni

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« Reply #62 on: November 16, 2012, 03:31:08 am »


               I was trying to be nice, but ok…. So what you all are trying to tell me is that the master server did essentially nothing, and that we are better off (or at least no worse off) with out it? (Anyone else paying attention, please note those advocating this are quite technically proficient. So for the dummies out there like me… tough luck…) So I guess me, and a couple hundred thousand other customers were under some CRAZY illusion that our accounts were actually protected, or the worlds we play on were insulated from cheaters and exploitation. Is that what you all are saying? Wow… ok… awesome.
 
P.S. Oh and Shova and uncle fester and et. AL, if calling a duck a duck makes the caller a turd, well then call me a turd. If you would like I will certainly change the title of this topic of this thread back to the original. If you think, for even the least little minute that I give a flying frack, I will happily oblige in dispelling that illusion for you. I was trying to be, as they say, diplomatic.
               
               

               


                     Modifié par Lazarus Magni, 16 novembre 2012 - 03:42 .
                     
                  


            

Legacy_SHOVA

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« Reply #63 on: November 16, 2012, 04:47:37 am »


               Laz, My apologies that you took my postings as negative. That was not my intent. Having been here since the near beginning, and starting out as a admin on the Harry Potter Server, I can tell you from Experience, That when the Master Server was up and running, and NWN was popular, That the problems you posted that your PW is having with Problem Players was in fact the regular on Harry Potter. Bans, meant nothing. Problem Players would by pass the "safe guards" the MS was suppose to deliver. In fact, It was because of this that I learned how to script, with loads of help from the folks on the scripting forum. At the time, the only way to ensure that a Problem player was denied access, was to actually script a check of known griefer CD keys into the on enter event for the module. If certain CD key tried to enter, boot PC. It was effective at keeping them from returning, provided they did not buy new disks. However, Since NWN is now downloadable, cheep, and in the hands of GOG, CD keys are even less secure than before. That is reality. As is, that Bio will not do anything about it. Complaining, whining, negative post all you can, your problem won't change. Nor will it get fixed. It is up to you to find, install and work out the answer. lucky for you, your not alone.

You seemed to have missed the part of my post that would help you. Here it is again, so you don't have to scroll back. Try posting script requests, and ask for help securing your server here: http://social.biowar...egory/192/index
Ask nicely, be patient, and if you don't understand the response, ask them to walk you through it. I am sure you will find the same level of help that I did, and do, when I post there for help. Most of those that give answers like to solve the problem. They also like to educate others, help other community members, and occasionally get the thank you, when they help someone.

I sincerely wish you good luck with finding, and implementing a solution to what is frustrating you. I however will continue to believe that from now on, its on you. I have now pointed you in the right direction twice, to take to find the help you require. Several members of the community have told you that there is a solution to the problems you are having. Several have told you that the community made solution works. Only you can add it to your PW. Only you can choose to use it.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #64 on: November 16, 2012, 05:01:36 am »


               Lazarus Magni,

The master server did have a function, and an important one at that (authenticating purchased copies of the game and providing a level of security for user accounts).  When the master server was shut down, the NWN quickly community responded with options for providing means of server-specific security.

My PW uses a modified form of the system provided by FunkySwerve (stickied above in this forum)...it links usernames and CD keys on a per-server basis (rather than on a central server), booting anyone that tries to log in with a username already tied to a different set of CD keys.

This does mean that the individual server admins/builders are responsible for security on their servers, without official support from BioWare.  But we knew that official support from BioWare was already practically gone at the time of the 1.69 patch, so it's not a big deal to implement something like FunkySwerve's system.  Players don't even really see it at work unless they try to login with a username that's already taken.

As far as the title of the thread, I thought the original title fit the first few posts in it better than the current title does.
               
               

               
            

Legacy_Nissa_Red

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« Reply #65 on: November 25, 2012, 04:58:05 am »


               

henesua wrote...

pope_leo wrote...
I think an interesting question is, could the NWN community rally around an open source reimplementation (that didn't limit itself by the most poorly done aspects of NWN)?  People in the community have the skill, there is no question of that.  The question that remains: "Is it worth it?"


I agree that this is the most interesting question.


To me, worth at least what any good game sells for nowadays.

That's why I also have been lurking at the Larian boards lately, since Divinity Original Sins is supposed to be a (more than) decent single-player RP experience, AND to have an in-built editor.

Still, the thought of an improved/upgraded version of Aurora, even without all the modern graphical crappola, and the perspective it might open for more quality made custom modules, gives me very pleasant goosebumps ^^

Insta-buy/download. Definitely.
               
               

               


                     Modifié par Nissa_Red, 25 novembre 2012 - 04:59 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #66 on: December 07, 2012, 05:34:55 am »


               Another nail in the coffin. Disabling a pre-package multiplayer functionality (e.g. game spy.) Not saying this was bioware's fault. The new owners of gamespy seem to be demanding unreasonable prices for their legacy sevices. I am saying this is bull... A intermdiate software proram holding a whole gaming community hostage, and bribing the original developer to pay an exhorbinate amount of money to continue service seems like a shakedown to say the least.

http://social.biowar...6804/1#15196855

http://social.biowar.../index/15193845

This is bull****.
               
               

               


                     Modifié par Lazarus Magni, 08 décembre 2012 - 06:59 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #67 on: December 08, 2012, 10:31:38 pm »


               Once again, the community get's out it's shovels, and crowbars, digs up NWN 1, prys open the coffin, and casts raise dead on it.
               
               

               
            

Legacy_Luj1

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« Reply #68 on: December 09, 2012, 01:25:42 pm »


               Today I am proud to be a part of the Nwn1 community with you guys.. The more blows our game suffers the more we fight. The games for which such efforts are made are not many. This just proves that players give life to a game, and this is why so many old games still live. Nwn1 wont die as long as we are playing it. Im proud to have some 4000 builds archived and integrated with Omnibus so i can search with ease '<img'>  At the moment im playing HotU with a friend in LAN but afterwards Id love to jump onto some PW that's still around '<img'>. And Lazarus Magni thanks so much for your efforts, you are a true warrior '<img'> Ive signed all your petitions and will continue to do so!
               
               

               


                     Modifié par Luj1, 09 décembre 2012 - 01:27 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #69 on: December 09, 2012, 07:42:49 pm »


               I just wanted to say the true warriors of this community are the players who keep playing, the CC creators who keep churning out great content, the PWs who keep providing a wealth of worlds to travel in, and those in the community that have worked very hard to mitigate the effects that this game has suffered over the past few years and continue to do so.
               
               

               
            

Legacy_CalSailX

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« Reply #70 on: December 21, 2012, 01:16:46 am »


               After almost two years without a computer to play or do CC for the game. Finally got a used laptop to start mucking about again with this game I've enjoyed so much over the years.

Glad to see the flame still burns in this community!
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #71 on: January 03, 2013, 09:39:54 pm »


               Just to let anyone know what Trent Oster/ Director of yeah yeah you all know him:) said about a NWN enhanced edition on twitter just yesterday?...

Well then here, i quote:

"We talked to everyone involved NWN Enhanced. Givin the almost 8 years I worked on the original I´m hesitant"

Ah man...':wizard:'
               
               

               


                     Modifié par NWN_baba yaga, 03 janvier 2013 - 09:40 .
                     
                  


            

Legacy_Urk

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« Reply #72 on: January 04, 2013, 08:30:15 am »


               Well, GOG.com just wrapped up it's holiday sale.

What's this?

NWN rocketed to the top of the best seller list?

Pretty good for a dead game.
               
               

               
            

Legacy_Melkior_King

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« Reply #73 on: January 04, 2013, 12:24:50 pm »


               After playing around with Liberty Basic and PowerBasic for a while, I am now certain that I could use one or the other to make a new Master Server and a replacement for Gamespy.  The only thing I'm missing is enough information on the communication protocols.

Unfortunately all of the information I've seen is exclusively on how the player client contacts GS and there is nothing on how a server registers itself on GS or on the protocol for communicating with the MS.

If I had the missing information, I'd try to make a replacement for both, which someone else could then run for the community.

Redirecting client and server calls to use the replacement servers is trivial.  I'd probably make a patch for the purpose.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #74 on: January 04, 2013, 02:56:27 pm »


               At the risk of of being thought blasphemous - As some people seem to think that NwN is dead I suppose we'll have to rename it to Lazarus.

TR