Author Topic: NWN 1 lives on!  (Read 4624 times)

Legacy_painofdungeoneternal

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NWN 1 lives on!
« Reply #135 on: March 27, 2013, 05:31:37 pm »


               Great idea, remember that the server list is already built and in use, what you are doing is just another idea ( which has it's own point of failure ), which is going to have it's own set of problems ( it still has a central server ) and will require the "ecosystem" of applications and sites using what already exists to re-engineer things. And it's fixing a problem which can be easily dealt with when and if it actually occurs. ( remember that even amazon's cloud systems fail periodically and tend to have really complex issues that cause those failures )

Sometimes the perfect is the enemy of the good. Lets just pick what works and keep moving and not focus on how it should ideally be unless you already have such a system built and paid for. If it proves to have real problems, we can replace it or upgrade it with a more stable system - but we can design that around the real flaws we discover instead of flaws we assume might happen.
               
               

               
            

Legacy_SkywingvL

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NWN 1 lives on!
« Reply #136 on: April 02, 2013, 03:42:57 am »


               

virusman wrote...

Also, as far as I know, Skywing's server implementation is open source, so even if it ever goes down, it's just a matter of time before another server with the same functionality and API appears and all clients will just have to update their configurations.


Yes, the tracker logic is all permissively licensed and available here: https://github.com/S.../nwn2dev-public

(I don't have any plans to discontinue the infrastructure that I host, though, just to be clear.)